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Also, please include the current time according to your clock, so player can work out the correct time things will change.
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Some dev. advice: 1. Please include a way to view current energy gained and current health for every unit on the field during a battle. Perhaps click on a unit show data would work. Can even include extra data. 2. When I promote a hero, gain a new skill, and attempt to view skills, the screen hasnt updated. I need to exit the hero screen then re-enter before the skills update. 3. There need to be some more infomration on how skills work. For example, do they need to gain a certain amount of energy for each skill? I just got battle roar for Gable and im wondering....is it a passive skill? Is it a triggered skill? How do I trigger it when I have the other triggered skill, dive attack? etc..... Some more info would be helpful.
Hope this help :)
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im lv52 player (rating 12000 slightly over)
but i met 70lv player (rating 18000 over) at sky arena castle 2
just 2 2 2 2 2
ridiculous matching system X(
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It is included in the boss info. Furthermore its the old, not updated one, becuase before boss slept 2h longer, now it is less beauty sleep.
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I don't get the idea of the guild boss "sleeping" for 10 hours a day, what purpose does this serve, and why isn't it in the info notes anywhere?
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Would it be possible to allow us to save an Arena attack group as well as an Arena defence group? I tend to use my strongest force for attacking in Arena, but almost nowhere else, as I am constantly training minions, so I end up having to set my team anew every time.
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Really fun game, but... Do you know how many games got better and more enjoyable by stopping people from playing until they wait or pay? Zero. Zero of them. It's a horrible idea that only makes people close the tab and forget your game. I'm glad to see that one of your comment responses says you're going to get rid of the stamina system. Can't wait.
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Heroic mode is nice but seems overly difficult for the upper rewards, getting three stars (or perhaps even two) on some of the areas seems all but impossible.
Really like the sky arena, but there is a glitch where one sometimes fights oneself, which makes no sense.
Regarding the arena battles, making them play out in real time would be a good way to prevent sniping positions seconds before the competition ends, which is annoying. Related, an ELO method of determining position would be fundamentally more fair overall, and wouldn’t be that hard to figure out (one could take the formula from chess for example).
All told a nice game though, I get that you have to get paid to make such games, and that those paying will tend to want to gain some sort of advantage in order to pay. Despite the negative comments, I (at level 42 anyways) think you have done a good job of it. Thanks.
(Having a forum on congregate would let me post this all at once instead of in 3 sections)
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Would like to have soulstone (legend mode) battles in more places as to help one focus on getting/upgrading the heroes of their choice. Would also like to have more items in the general store (maybe 12-15) and quicker updates in that store, perhaps every 3 hours or so.
Would like to be able to see info on other guilds while being in a guild, and not lose ones guild points if one quits then rejoins a guild (the more knowledge and competition the better). Having a kongregate forum would help with this as well.
Limiting the availability of the guild boss seems pointless. Might be nice to have a queue on the guild boss that players can join so one can know how long one has to wait/plan ahead, also a formula somewhere (see again having a forum on this site to get feedback) about how much guild coins one will get for hitting the boss itself vs. killing octo-fish for items.
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Would really like to see the metal helmet (the one only available on level 1-1 and one legend level) be available in more places, grinding the same level dozens of times for minimal hp is less than ideal (the same goes for any other bottleneck items). Related, higher level players are complaining about the grind for high-end items, to the point where they suggest not using arena stones for heroes at all with one exception (zorak), which also seems unduly boring.
I would like to be able to fight with less than 5 heroes and have the full exp divided equally among these (1,2,3,4) heroes instead of simply getting a set amount per hero regardless of number of heroes involved so as to level up certain heroes faster while increasing the difficulty should one desire.
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Might have been a nice game, might not. I can't tell, as it's been 20 minutes and it still hasn't progressed beyond 25/25 on the loading bar.
NEXT!
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Come on with the content updates already! Game published on kong Feb. 23, last update April 12. There were 3 posted updates in that time but it has been longer than all of that time since the last update. Have you given up?
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There is an erro in the check-in,normally if i went offline for 3 days i should miss the coming 3 rewards,and start directly from fourth prize,plus this is in the description
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Whether or not there is mail, the notification bar shows that there is mail. The little cross also shows that something needs attention. Is there a fix for this?
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Dev 1: Why don't we let players borrow heroes from fellow players in their guilds? // Dev 2: Sounds good. How should we organize it? By hero type? Hero power level? // Dev 1: Nah. Just sort it randomly so players have to scroll through every hero before selecting.
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Does anyone know if Alexander's Co-operation skill ever works? I seem to get it all the time with Tristan & Grump, but never for either with Alexander.
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How am I supposed to have a chance in Sky Arena when my opponent is 4 levels above me with a p2w team whose 5 members have a combined total greater than my top 8 heroes combined?
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Real nice gamebreaking bug where Katla teleports and then everything stops working. It's great running into it in the arena.
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After 10 days ofplaying theres nothing else to do,im stuck at 37, can beat anyone in arena no more, cant advance in history... bye bye
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In arena when the battle is auto my auto plays stupid and oposite auto plays his team better then mine only i notice.. ??
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Why are there level max's? I should be allowed to level based on experience. I can't get above lv. 17...
Other than that. It seems like a good mobile game.
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@eazy1st You are doing it wrong if you received 200 damage even once. Just double wait, Zia advance, Gable advance, Gable advance again, now it should be next to both enemies and they are also within Zia's effective range. Both your characters would be alive if doing it correctly, it's really not that hard...