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@HeroInteractive - people are complaining about the keys because changing them via the settings menu doesn't actually work (at least not for me)
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WTH was that noise? I just started the game and it sounded like every noise in the game was playing over and over in a loop. just refreshed it and the problems gone. Anyone else had this issue?
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i found a glitch that gives u bubbles 1) get a ally bay mine thing 2) get to the side of a bubble with the allybay facing the next bubble to wheerre u r about to leave the bubble then push space 3) redo as many timees as u want
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I have always enjoyed your Bubble Tank games, HeroInteractive. I anticipated Bubble Tanks 2 after 1, and was very pleasantly surprised to find Bubble Tanks 3. You have really outdone yourself, and your team. 5/5. One thought I had to add to the game is a flag (coloring, really) to a bubble field that you have visited but not completed. I find myself running from big baddies to chase lesser foes, gain power, and then not remember which field it was that I originally ran from. Not that it matters, in a universe of infinite baddies. I'm just a perfectionist, and it would bother me if I ran from a bubble field without finishing it >.<
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There is a charm to the game for sure, however, I must say that the amount of bubbles needed to upgrade the tank are a little high. Its really annoying to spend 100 bubbles to level up, then enter a new area to get shot by 5 bubbles knocking you back down to 50 and leveling you down.
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The continuous damage laser is causing me *severe* slowdowns. Like, from nigh-perfect to about 2 frames per second. I'm going to have to take it off...
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Well... i have to say that all the time, until now, HeroInteractive never failed to amaze me. But the tank editor is just way too complicated and unfun to use. Or in the very least, it's not explained enough. I tried moving a bubble around and each time i got a "Your parts require a higher class" without explaining WHAT part of my moving requires a higher class and what i can do with it with my current class. I'll give it a 4/5 because it is fun, but the bubble editor is not what i thought it would be >.>
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Apocalypse Cannon crashes the game. I just made a huge Motherfracker of a Battleship with Mega cannons, Flaks, Forcefield and all the good jazz + one Apocalypse Cannon for funsies. Although this contraption is slower then a frozen snail and my computer quakes in fear of ever running it again it was a memorable 25 seconds of blasting. Then My turrets froze and I couldn't fire again. I tried the mother of all cannons - popped the bubblefield in a whoping 2 frames per 5 seconds and got warped into something between fields where I could spend the next eternity. 4/5 until bugs are fixed.
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BMC's in more than 4 per tank makes Chrome crash. Oh well, low price for the ultimate firepower. (Check out Forsaken Comp 2)
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For some reason, the game freezes every now and then. The bullets stop and don't deal damage, you and the enemies can still move, and if you try to leave the bubble, you just get stuck.
If this gets fixed, it'd be 5/5, but for now, 3/5 due to the bug.
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I love this game, but unfortunately the optimisation is just ... not ... good enough. Every big, complex fight just ground to a halt on my machine, regardless of graphics set-up. Sadpanda.
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Something I never liked about bubble tanks is how you can never see what's really going on. I find myself always fighting enemies I can never actually see. It would be nice for a 'view whole bubble' option.
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If someone needs a good tank try this:
abc81e5963097c6f460f855d1f063b6fd58650717f092d45f4232a6abd2eaf27bfedf269525ba72b53fbb84d4f9aa857d8043e003bfc98ccb319c214abdd82ac43b
Or searche for:
Author: GiacomO
Name of tank: Comanche.
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Something curious happened to me. I finished the game and decided to make a custom tank or two. I had a class 3 (maybe it was 4) tank with medium complexity overall, and used all 16 GP it was allotted. However, I browsed through premade tanks and then deleted the entry I currently had running. When I went back to the Tank Editor screen, it said I had a maximum of 14 GP and it wouldn't let me move bubbles/guns off, nor pick up new bubbles to increase the class size. It kept going "NOT ENOUGH GUN POINTS" and staying up there for about 8 seconds at a time. I gave up on the third Not Enough screen.
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I finished the campaign yesterday, unlocked all the stock parts. I log in today to see what's new, and I have to start all over?!!!?? FAIL
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I would be awseome if this game had special "multiplayer maps" where players can gather and team up to destroy enemies. Also, it would be nice to have CPU allies (you can't control them but they will automatically target enemy tanks and follow you once you meet them). Please + so the creators actually see these ideas.
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I'M GETTING A SHITTON OF LAG is it auto turrets, forcefield, Heave double MGs, Beam Or something completely else??? this is laggy... like in 1 frame a 10 seconds
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I just finished my heavily edited pathogen, tried to use it against a enemy tank BUT IT LAGS TOO MUCH. So i have same opinion as ZeroKnight
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EddySc, if you hit P you can pause and change the settings. it started slowing down on me too with all the chaos hehe
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and while i just wrote that last comment i had another glitch. This one when i hit "continue" it made like the battle noises of getting hit and hitting the enemy and no other screen showed up.
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There is a glitch that i got last night, were the bubble i was in ill say "timed out" i dunno it was weird, all the bullets stayed in the bubble, and all the enemys stopped moving after a while, than i was unable to leave the bubble
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@HeroInteractive: Your games are awsome I didnt kniow that you got a another idea well but at first I´m happy that you done this :D