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I will admit, this game is a wonderful addition to the series, but it is a complete different kind of game and I think the little tutorial boxes don't cover enough. A strong and steady 4/5
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It's all right. Although the formula does not differ at all from the original Bubble Tanks, I found it satisfying enough. however, the monotony is still here, and the new leveling system does not change it at all. 4/5.
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I don't like this game at all. It's too confusing. Why would we wont to not be able to upgrade even 3 levels in? what a waste of time
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I hate the stupid error message. It takes forever for it to go away. It shouldn't take up the whole screen and keep you from fixing a small mistake you made just because the stupid bubbles don't snap to the line of symitry.
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Great Game amazing 5/5 but class 1 bubble tanks are all you need big tank big target i know everyone else is saying this but it is true good game though love
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5/5 great game i like the detail and the smoothness
i would like if there was like a sandbox mode so you could see what it would be like if you can have 1 bubble with 40 guns on it lol
and also maby a player verses player relm type thing
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I guess it's a style preference... or maybe a statement of the lack of gun points... but I seem to do much better if I just load up a small or medium bubble with seekers and just run repeatedly around the arena holding Space; the bigger a tank gets the worse it seems to suck! Also, the red is indeed a very bad idea... red strains and can damage the nervous system. The original color scheme of blues and yellows would be better by far.
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The red bubbles really tire my eyes. But anyways, I have some issues with control and mouse lag. And "symmetric" is misspelled, plus the resize issue can let you make a small bubble into a large one. And you should probably rereward levels replayed... Plus you need more ways to get gun points!!!! I don't need bubble points, I need gun points!!!!!!!! The body bubbles should increase hit points or they're just useless aside from housing guns. But still, the game is pretty good. Great job =D
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Good game. preferred if you stuck to the original blue colors; red makes it look like im the bad guy, and it hurts my eyes 4/5
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Customization can make or break a game. For this one, it definitely makes it. Being able to pick and choose placement, sizes, and weaponry is a very well-done aspect of this game. Also, to satisfy OCD, the symmetric placement option is extremely helpful. The music is repetitive, but not annoying, so it's a + for me. I love the color scheme, as I do with all Bubble Tanks games. I like the level system, the upgrade system, and the versatility: Being able to create levels, -and- enemies. 5/5
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Tip: when your building your bot make it way to the side but have what ever size you want
it will have all the health but still a smaller size
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This game isnt bad, but it's certainly not as good as the other bubble tank games. The focus of this one was obviously the customization and I found that to be the worst part of the game. The only thing you gain by building bigger tanks is a bigger target. I also expected more of a change with the arena concept. It is basically the same as previous games except that now you cant retreat or choose your path. I would rather see the game grow with new options then restrict what you can do. This idea has potenitial to go so much farther. I would love to see an elemental system where different weapons/enemies are different colors, each with their own atributes (speed, strength, poison, etc.), that are strong or weak against each other. You could build your tank to resist certain types and would have to keep in mind what enemies you will be facing next level. That would make your customizations really matter. As it is I rate this game 3/5, and I hope you consider my suggestions and feedback.
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I felt like this was a great concept, but the execution was lacking. I love this series, but this game wasn't as entertaining as the others. I felt there was no purpose for the body bubbles besides aesthetics; this sheer amount of enemy firepower encouraged mobility, and class 1 size bubbles were infinitely more capable than larger sizes. Give the player more reason to customize with different weapons, with more unique enemies that make specific weapons less effective. The body bubbles should also have more purpose, like boosts to speed, defense, attack, etc. Personally, I breezed thru every level using 3 5spread guns side by side, class 1, no body bubbles. Just strafe around the edges and you'll hit practically everything. But I have high hopes for a sequel to this game. =]
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5bd087fd1d2ebb53db3241e5b27eed893c64a99351baa66ee6cdb3f0c5d16eac7059b5eb28b9499fdf60ff253aca41d9763e2d3462b9b5bde08d80184da6a2f54b9c68d7e4ee9adb780ed9ee57f7bf3263e7aebd799a0e46c35cc1b5a9d2cc487105d3d18532a4a970c90554d90c2c03c8b0a9d550d4517014c9395cd88f1ca3b06be5c93375bc3c3f90ba0fc96185faf2287041f61f2d8e455ffb3c7952b44dd1bbbd853c1cc59dc64879833c9b98404272175a47d02ecffa3b95fec7265173e434372e71ebe593449f134717176cd10b6fd02c7cf8c7d6a6a1899b5aa1b50a7c3a8bcaa70857cd2a371bbbb75550f7c2ff32e6ae7732d28006f40a64bf0309dbf5c5
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This is an okay game mechanic, but the avatar creation system is a bit buggy. All I ever do is buy the best guns I have, stack them on top of each other, and then make them the smallest size, and that's it. I get a large stream of bullets, and I'm too fast and small to hit. Any other parts are unnecessary. Perhaps add a mechanic by which you need a bubble structure for things, like the preset structures in previous games. Also, please go back to a blue background.
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the only downfall to this game is that all the bubbles are red. but besides that, i find it perfect and very fun. 5/5
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every time i try to make a profile, i click on it then it just stays on a blank screen... I have all the stuff like memory storage enabled but it's still not working. any help?
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Scratch my last comment this game is way too easy, you can create tanks that are just floating gun turrets? So easy to dodge other stuff yet you still have all the armor of a class 5. Ridiculous, breezed through the game without taking a hit.
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God! I mean, 12Gunpoints are ok, and your kinda overpowered if you spam some piercing cannons...but come on....when making an enemy...the enemy's weapons cost so much and you only get 18! And you should maybe implement a XP system (using score) to get more gunpoints and bubblepoints or whatever avatar/enemy parts slowly...so once you beat the 25 arenas, your not bored to death. Still, awesome game.
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-useless bubble points. Maybe it would make sense if each bubble was actually making a difference in the speed/movement ratio, but since it all work by the space you take...
-boring... Did half the game, had nothing new to actually encourage me to do the other half, I already had all the weapons I needed from the start.
If I was to rate it I would give it 5/10. It's worth something, more than many amateur games but it doesn't deserve its place in the bubble serie, not as it is now at least.
I would say many people don't actually see the game as it is because they just want it to be good. They liked the previous bubbles and are blinded by that. If it's not that I would blame people to be too nice or they try to avoid being hated.
Anyway, I hope you'll take this like a constructive comment ( even if it's hard to...).
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I'm quite disapointed. I loved previous titles and it was a shock.
Here's what I disliked:
-customize... Usually I love to customize, but this wasnt customization. The system was quite bad... No reason to build something nice, parts doesnt add anything to the tank except visually. Building something big isnt worth it, guns arent that better and movement/life ratio is ridiculous and I become a bigger target. Its better to just add the first gun whenever you get more gun points, and thats not customization to me. Resize bar should be removed, make most bubbles totally useless, just use first and last that cost 1...
Also had many bugs while in the editor. Why would it say too many bubble points when I try to remove bubbles....
-red!!!! Unless your bubbles are made of hot sauce I'm not quite sure why you choose this color... Would be fine if it was just that, but like people said after some time you just want to cry.
To be continued in my next comment.
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Really nice and I like the customization capabilities a lot! The main problem is that I get too many bp's and not so many gp, besides that, the game is great!
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Good game, but I have many suggestions
-The most annoying thing was the error message in the tank editing screen. The message slowly faded away, and it took too long for it to do so. That's true for any menu or message in the game. My suggestion would be to either speed up the delay time or make it so that if you click, it skips the transition.
- A combination of basic cannons could make most of the guns. Sometimes the firing rate was faster in the others, but it was really hard to compare the firing rates of two different weapons. Since it is one of the most crucial aspects of the gun, you should write it in the weapon description.
- Every time i made any small modification, I would have to save it as a new ship. Even if I gave it the same name, it added it as a separate place in memory. My suggestion is to make it so that it would be like a word document: save & save as. That is also probably why this game takes so much memory space.
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This is a great game, but with some flaws. First of all, the GP amount. You get a ton of BP but hardly any GP to add firepower to your massive tanks (I have a Level 3 sized tank, armed only with 3 basic cannons). Which brings me to another point. For some reason it won't let me submit tanks. Could somebody give me a shout of what invalid characters are? Even with the flaws, however, this game is still amazing. It is a little easier than the other BT games (which became insanely hard) and now has direction, opposed to the original game's endless map that you just drove around in. It's also good to see some new enemies. The BoW (Bringer of Woe) nearly scared me half to death! (thankfully, i'm nowhere near facing it yet ^^) And the edit tank feature allows you to customise your tank to meet your expectations and taste, opposed to the original's limited choices. Overall I would give this game 4.5/5. Keep up the good work.
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The ULTIMATE tank: First just put a small bubble on the leftmost side of the tank editor. This will automaticly make it class 6, even though it's just 1 small bubble. Add two Massive cannons about 1cm away from each other (Everything must be as left as they can be), 1 dual large MG in the center and two mega cannons. You will be able to dodge attacks easily because you'll be very small, The three weapons on the tank are all for large tanks but this one isn't, and the enemeis won't even be able to hit you because they aim for the center, not the left. You'll still have 300 armor. Hope this helped!
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you can win the entire game with a 1st class bubble, iv found the slowness of anything above 1 just gets you killed even with the bonus HP you get for it. A 1st class ship with 6 parralel shooters is like unstoppable.
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I'd like to say (Again) that the reason there are so many bubble points vs gun points is that if you have 100 gun points, what would be the point if all you have to do is spam a strong weapon? Then you can win the game without so much as a challenge. The limited amount of weapon resources FORCES you to, get this: *ACTUALLY USE YOUR BRAIN!* There *IS* strategy involved. They aren't going to hand you victory on a silver platter. And in any case, it would take away the FUN aspect of the game and it would just become another boring game with no balance. I found actually DESIGNING my tanks to be extremely fun. And even LOSING was fun, as it forced me to think of another way to win.
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As has been previously said, the colour scheme makes your eyes bleed after a while, the gun upgrades are pretty useless and ill thought out, it would be far more fun if you could get more gun points, and the lag in later levels made the game unplayable even on a new macbook. Had such high hopes starting out but later levels were annoying and laggy.