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Great Game!!! Just a little bug : when you open/go to another tab and you are pressing/just pressed some movement button, you can't get you axis back to "zero", I hope that someone understand me... as you can probaly see i'm not fluent on english
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Tab buggy, when it works should be great :)
Loaded the game and it sounded like EVERY sound track was playing at once?
Had to re-load.
I was stuck in the second bubble, even after defeating everything inside it, what's going on?
Trying another reload now.
I love bubble tanks by the way :)
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I've always loved Bubble Tanks. I can't wait for the next to come out.
However, I much prefer the old method of "leveling" or "upgrading". When out there in the water fighting against other bubbles, it became important to take as little damage as possible in order to rack up bubbles to upgrade. Something I'd like to see that would keep the bubble point idea - is that collecting a net sum of bubbles (subtracted by damage taken) would show progress to getting a new bubble point to spend on upgrades.
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There are many improvements this game could use, like color schemes. My eyes tire of red very quickly. And as long as we're on the topic of bubbles, I'd like to mention the uselessness of all these different bubble types. With the resizing bar, you can take any 1bp bubble and make it into any 2bp bubble. This also applies to certain weapons... It'd be better to have two 'basic cannons' than one '2 parallel cannon' - you'd save 1bp. Although, it really doesn't matter - unless flair is more important to you than strategy and success, you won't be using all your bps. I actually, only need one. If you need a higher class, just move your entire tank forward - the editor has no sense of centering. And speaking of editor faults, the 'symmetric mode' (misspelled in the game) is a great nuisance. It's hard to lock on the tank piece you're trying to place on the center - it's usually registered as 2, which exceeds my gun/bubble point max and brings up a message that lasts very long.
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I didnt liked the game, everything is too slow, the guns doesnt seem to do good damage, i liked the 2 way more than this one!
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If you input the same concept into BT3 can we have our tank we made here? If not I don't want to spend so much time on a game that's just going to get outdated.
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Fantastic game, i only have one problem with it. it's red! BT2 worked so well as blue this destroyed the look. -sigh-
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@dangerdelpeligro: make sure that the gun ur putting on doesn't hve a shadow of another gun and the symettric thing is turned off and that the bebble u put it on doesn't have a shadow of another
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As a game itself, this one is very easy but has great potential to improve the later BT games with new innovations. BT2 was easy itself, I would often go through the whole game only getting hit a couple of times because it was so easy to level your tank on easy bubbles. Not having the ability to leave a bubble once in changes the tactics of the game, it is now easier to skirt the edge and even use the "bounce" mechanic when you hit the wall to avoid bullets. It also makes it harder in that you can't leave if low on health or you just don't want to fight those enemies. I do like the customization of my tank but the way it is implemented here unbalances just a bit in that you can stack all your guns on the same central point, making a VERY powerful and yet almost microscopic tank. With some simple tweaking of what I see here, the improvements and changes could help make an amazing BT3 game.
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It seems that 'bouncing' off the edge of the bubble arenas will negate any guns placed near the back of your tank, as they are now sort of considered 'out of bounds'. This may very well be intentional but it led me to make my tanks have all their guns up front to avoid having them go out of bounds...with a long tail to help cushion some of that 'bounce' I mentioned. Overall though, pretty fun.
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I think i've got a glitch in the third arena i had cleared all of enemies in a bubble and so i kept getting pushed to the other side of the bubble of where i needed to go soi couldn't move on can you fix this 3/5 atm for not being able to move on
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I find myself waiting for gun points, while I keep piling up bubble points that I don't use. It defeats the purpose to add bubbles when it just makes you a bigger target to hit.
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Also I think the developers overestimated the difficulty of level 16. I never once needed the health transfusion it offers you between actual arenas.
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Prepare for the most awesome tank you'll see. 8 mega cannons plus a massive cannon all concealed underneath a smiley face. I call it, the "Killer Smiley"! Get Ready to eat it's dust, and suck it's balls. Tank Id Number: A10035953