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needs a drag and drop system for moving pre existing bubbles in the editor and maybe instead of the error screen when you move a bubble out of the area you could have maybe a status thing pop up saying out of usable area or something all in all 5/5
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14baeb8079c00d629387c512cdc9664701b7e86de2851e988b73b9c368e2b8f90d2f6fb6f8593a6896fe113cfc19b4f01d046eaff1706c81ffca15f1b84c242e8a8996f9265767157fbf514fe7ae6ee9d835d8c796cc096a25c67a1ba036a8aed1d9c60faf3fb6b8007b5a343d6153e439c14c46d76a20d0da02649d92bb1c1ffeec55ebd1f4dfada8b7721c492e25eb0659e6cc69a756cff9f9601f5968ea5549b9070bf865c3ce22dfb1783ce2258ce3926459d7a7088125cbd1eaf856e824d8a742 interesting first tank
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2 exploding pierce and one 2 parallels, all on class 1 ship with no red bubbles, and I beat every enemies of every level
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You guys are very wrong about BP. They do make a difference, and they are not just there to annoy you at the end of every map. Take a look at some of the premade tanks, or some of the tanks in BT1 or BT2. The tanks are rather appealing to the eye, no? Now I know a lot of us are gamers and have very little interest in making our tanks looks bigger or better. A lot of us think strategy, stay small and fast, in fact that is exactly what I did, but the fact of the matter is, is that the BP add a great way to make some pretty freaking cool looking tanks.
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reallly liked the older version of this but I didn't like this one.. couldn't move freely from one bubble to the other and at one point i got stuck in a bubble
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Interesting, but you really don't need BP every map. BP made no difference to my builds since I never had enough GP to make a difference. Needs to be balanced better.
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well "the hardest level ever" by zachninja just a little hard. f***ing litte ships with monster life didn't even kill one and went around the map in a circle 6 times. They should make that a imp badge. If anybody beats it please tell me how.
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Well saw far i haven't lost any of server maps including the level 61 one. 2 piece bubble tanks with explosive own everything. They need to make them more expensive or something after I got that never came close to losing any map.
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"not enough gun points" takes to long to disapear. It's rather annoying, I'm not even sure why I don't have enough, I'm just moving a part.
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I think this has great multiplayer potential. Have servers separated by class size and/or number of gun points and let a large group of people duke it out in one big arena.
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I'd give this 5/5, but the controls are just far too annoyingly touchy. Very frustrating, for most of the game.
Otherwise, a GREAT improvement on the series, I loved the level of customisation. 4/5 total.
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Actually, the better weapons have a slight advantage over using multiple, smaller weapons... and that advantage is reload speed.
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5 shot spread is the most effective gun in the game per gun point. stack 3-4 of these in the center of your tank, slightly spaced out and you will be a force to be reckoned with. Just circle around the outer wall of the arena while focusing shot towards the middle. Easy mode is now active...
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need to work on a good balance between bubble points for reward and gun points, i got more bubble points then i need but not enough gun points for the ship i want to make
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G90028638 = my arena. It's called "5 Levels of Mastery" since in Level 1, there is 1 "mambo master". In level 2, there is 1 "mambo master" and 1 "mini master". In level 3, there are 30 "Zippers (from game, not custom)". In Level 4, there are 2 "mini masters", 1 "mambo master" and 15 "zippers (from game, not custom)"... but what's level 5? you'll have to see. (this lvl is rpobably easy for pros but i just beat lvl 6 in BTA XD)
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@DarkSlash001 if you just move your tank forward for a higher class, it will be REALLY hard to maneuver bullets or just plain turning
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Disappointed about the way you edit your ship. Its a very good idea and i like it... except for the part where u can stack up all your guns on one spot allowing u to make a super small ship that has extremely high fire power and speed. You should make guns have "Spacing" so that stacking them is impossible. You should also give more advantage to larger ships cuz its large size and slow speed are highly disadvantageous.
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hey did u know that if you put two basic canon away form the midlleee withou using a bubble (you dont need bubles to uise the weapons9 any bullet that passes between the wont hurt you
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waht are the bubles there for? you can place guns without bublles and if you want a highea¡r class mova everinthing to the right instead of makin your tank an easier target by making it bigger
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if your eyes tire fro the red, i reccomend chnging the settings on your monitor to a blue preset, or turning down the red.
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(Continued) A solution could be money bubbles, rather than health (by extension, it would also provide more of a challenge!), with which players could buy weapons and bubbles. Another option is to give the player the option to choose rewards after completing a mission. Lastly, the editor – this is where BTA surpasses EZR2. It gives the player the ability to customize and create a tank that’s perfectly suited to their play-style, in addition to providing a few models of its own to work off of. Players could be a ranged power-house with low armour, or an up-front fighter, able to absorb damage and then dish it out, and anything in between. The possibilities are almost endless. By contrast, creating the enemies felt rather limited due to the restrictions on the weapons. Hope to see some improvements soon! – 2/5
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(Continued) None of the enemies I faced seemed to work together (if sticky attacks were more accurate, they could have slowed the player down, making it easier for the Seekers and MG-Fighters to damage the player, Mine-Layers could have formed something of a protective barrier to guard the unit producing enemies, and so on), the only thing that was remotely challenging would have to be dodging the bullets (especially in the later levels, with the rotating MGs). Even then, winning is practically guaranteed given the ludicrous amount of health bubbles on each level. Thirdly – EZR2 gave the player various ways to gain access to $$ for upgrades, making things feel far less repetitive. BTA doesn’t do as well in this area, the only way for the player to gain access to new equipment (it might not even be the guns they’re looking for) is to beat each level.
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I’m rather disappointed with this game, the only multiplayer aspect of it seems to be tank models and player-created arenas. Regarding the game itself, I’m going to compare it to Endless Zombie Rampage 2, since the two are quite similar and each have their own strengths and weaknesses. First off, EZR2 took only a single level to introduce each unit, with the option for the player to move on whenever they wanted to. After said level, the new unit would join the other units that have already been introduced. BTA, on the other hand, took what felt like ages (due to the lack of firepower during the first few levels) to familiarize the player with a type of unit (7 bubble-fields is quite excessive, in my opinion, and made me lose interest early on), and we rarely get to fight all the unit-types at once. Secondly, EZR2 was easy with the right equipment, and provided no challenge whatsoever, not even the bosses. BTA shares this fault, burn through enough ammo and you’ll win clear.
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Repetitive and nothing new. Just broke down the original two games and threw in some more customization options. Also, it's very easy, just get the best weapon you have and scale it all the way down. There's no challenge and it's just repetitive and annoying. Such a let down, 2/5
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The pacing of upgrades is entirely too slow. Spent enough time to get through 6ish levels (can't recall, bothered to play something fun for a while before coming to comment) only to be bottlenecked on gun points. A lot. More or less, I felt as though the game was simply stalling me from having fun.
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Lack of gun points, on top of the fact I have two (2) gun points to be used, and yet the two guns I have that require two GPs tells me that I do not have even gun points. However the one (1) point gun I have I can place TWICE in to my ship. It's still a great game, just some annoyance.
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Fantastic game! Loved the first 2, loved this one! I know it was just filler, but it really was a bit too easy. All you had to do was to just make your bubble purely out of guns and drop them down to the smallest size! You'll be invincible because you'll never get hit, you're too damn tiny! Can't wait til we see #3!
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Developers, did you know that a large part of the world doesn't use a qwerty keyboard ?
WASD command is crap for us...
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ok my eyes hurt real easily from this game now id change the game from red back to blue again but also im really disappointed that theres no upgrade from killing bubbles anymore... ive looked forward to playing another bubble tank game for months and now that i play it im really disappointed about it and it just not like bubbletanks anymore..... i cant believe im saying this but i hate it...
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It's very frustrating when random bullets are coming at you and you can't find the source, so a mini-map or making the off-screen enemies unable to fire would be nice.
And yes, not nearly enough gun points are given.
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Wow there is a serious problem of the direction keys sticking when i click outside the game window... i initially did it by accident and now i can't friggin' reset them! Never happened with the last Bubble Tanks game...
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I would like to see firepower more proportional to size of tank. Right now it is too easy to build a tiny tank with 2x5 spread. The result is a fast tank with a lot of firepower and hard to hit. After that, there is no reason to play a class 4 tank who is slow, hard to control, easy to hit with similar firepower.
My recommendation is have gun point be like a weight factor, and size be like a engine factor. If you are using a lot of gun points, you have to have a bigger tank or else you move really slowly. It also would be nice to have size be a amour factor (blocking dmg). This is because the heal at the end of the level is a fixed amount. so bigger tanks who take more damage are healed proportionally less.
This was a good game, a lot of fun and very hard to code for sure. but I want to see more verity of tanks. that means currently, adding more incentive to build bigger tanks. i am sure you already noticed that a lot of user submissions are tiny tanks with huge firepower.
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there is a glitch when u accidentally click out side the game and the tank just goes off in one direction and its hard to get out of