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@knownwar: according to the credits screen, HeroInteractive is the author. So the upload seems fine.
The ArmorGames animation is possibly just advertising (yeah, you call is sponsoring here).
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wow, towers are extra bugged vs air now... I've had towers just sit around while they pass by the whole map... this can be reproduced with super towers that become lasers. If they are able to target air in that semi-final form then they can just become confused..
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@Bblazer the mega mege tower costs an additional 2400(varies depending on what the mega towers consist of i assume) but it IS possible. i just completed an 80 wave challenge(got perfect if anyone cares) and was only a few hundred away from getting the mega mega tower at the end. i assume that the 90 or 100 challenges would need them if you want to beat them lol
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Mute button while playing, so I don't have to exit the game in medias res to listen to something else than the eternal popping?
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Seriously.... FIX THE GHOST GLITCH. My mega beam tower with 3 fire rate boosts was simply jumping from one ghost, to another, and there were 7 of them flying, and he didnt shot, he was shooting, started targeting those, and just stopped...it was targeting, but no shooting.
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rate up if you think the poison tower should shoot creeps closest to the entrance (so that it doesn't keep shooting creeps that are already poisoned)
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Excellent game.
Would be perfect with :
- More maps or user maps maybe?
- restart button
- speed button
- a harder level (hard is not that hard hey)
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Too bad. Would easily rate 5/5, but they still included that anti-TD level id40. 1/5 from me, for all bubble TDs, until that level goes away forever.
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Gosho, on lvl 66 I got past em with heaps of snipers and juggling everything 100's of times by using the 2 closest points to the exit.. I made them go forwards & backwards over the starting area which had most my towers, as the game grows on upgradig to snipers was a winner with no powerups.. took me many many tries though because I timed the switching of towers wrong as they are invisible most the time!.. anyways, I hope I helped... good luck!
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Dear HeroInteractive,
Congrats on turning a great idea into a cow. And im not talking about cows like my fat girlfriend, im talking about milking the series. Please find another idea.
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best mega tower consists of 1 laser tower and 3 sniper towers. for an even greater effect put a second mega tower beside that one that consists of 2 damage booster towers and 2 reload towers for massive damage and only 1 reload
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Good update as far as content but it's rather buggy now, sometimes the towers just stop shooting or shoot the last enemy in range rather then the first. Also ghost seem to sometimes go where ever they feel like.
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Bug: Every now and a random bug decides to ghost in one direction.
Solution: After the game, sell everything except one sniper tower, and surround it with range boosts. They all multiply each other.
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great game but where it is better than some tower defence games it has yet to catch up with them by giving the towers a simple aiming command of "aim at the thing nearest the exit." it is very annoying loosing a life while your sniper tower is shooting at the creep right at the back of the pack.
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So... when one of the non-ghosts decides to phase through all of my stuff on an odd angle to nowhere, and I can't shoot it.. I am forced to quit since I can't complete the final level. It just sits there.
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This game would be waaaaay better if it actually gave more money to upgrade. The time required to get enough money to upgrade is ridiculous. 20 waves in and you can barely avoid a level4 tower
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its is hard to make a mega tower because you win before you have enough money to make for fully upgraded towers.IF! you think thats hard what do you think of makeing 4 mega towers combine them and make a mege mega tower!.and dont fotgrt that combination costs almost 600 $ so 4 mega towers = 2400 + the mega mega tower which i think is 700 =3100 without counting the upgraded to get 4 fully upgraded towers. if you agree + this comment
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"The creeps that split and go through your towers is NOT a glitch or bug. It was designed that way and it is a challenge you must face."
Yeah, you can say that all you like, but I'm convinced there's no truth to that. You're passing it off as a feature because fixing it would require completely dismantling the code or something.
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OK PEOPLE enough with the "+ If you want badges" The badges dont come from that they come from HIGH RATINGS IN THE GAMES NOT THE COMMENTS and, the game creater doesnt give there own game badges GREG DOES so from now on if you EVER see someone who says that rate the DOWN not up if you like the game and want badges rate the GAME... rate this up so everyone will know that they need to rate the game not the comments
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The game was nice and is nice, but I'm not too impressed by the new enemies and towers. Stealth is only hard when you can't build a maze; cursed are slightly nice but die very fast, emp are only a threat in the opening and for swarms only boss groups seemed tough. As for the new towers, I didn't like them much. Beam tower could use a damage boost, higher recharge would be okay, you just want them to kill big bosses right? Confusion... it has some use if boosted to full map range, but didn't seem reliable, unlike slow. Poison should probably try infecting as many enemies as possible rather than hitting the same one all the time - has some use though. In the end I still prefer to use either snipers, or massive area burst+slow+weaken, all at full map range and speedboosted. So as said, love the game, but that's mainly because it was already great :).
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@HeroInteractive: I have had splitters explode and jump completely over towers -- i.e., two blocks' thickness worth of towers, not through the gap of diagonally connected towers. That feels like a glitch to me. I'm also finding the tower targeting logic really frustrating, since they seem to stop shooting at ghosts that are within ~3 blocks' distance from the exit, letting them get away.