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I love this game, but the targeting logic is still FUBARed. Other TDs let you choose the tower target priority. I REALLY wish this one did too. Part of the problem is that it isn't even obvious what the targeting priority is right now. I think it is that towers prefer to target the highest HP creep from the oldest wave, but I am not certain about that and whatever it is there seems to be a bug where very low HP flying creeps sometimes don't get targeted.
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I love the new additions, stealth enemys make it herd to juggle. Ditto with the swarm enemys, no longer can i make a long double maze with an area masher. I really enjoyed the new features!
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I would like if we were able to MEGAMORPH MEGA MEGA TOWERS WITH MEGA MEGA TOWERS UNTIL WE DO DEATH TOWER TO DO THE DEATH STAR ;D Hit plus if you agreee you dont need to but it would be cool XD
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May I ask why do people 'minus' on comments which ask for help?? this is a real fun game, but it's not rude or lame to ask for help now is it?.. I found the answer anyways, build snipers + damage increases to pass lvl 65 :)
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Bug I've hit at least twice now when the game does not "end" when I have beaten the last wave of creeps for a level. Otherwise still a fun and entertaining game (although some medium levels were hard while some hard levels were medium at best)
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Small bug: One of the slow things went through all my towers like they weren't even there. I didn't get a perfect because of it
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---4 New Tower Types: Beam, Poison, *Self-Destruct*, and Confusion. *Each* of these towers can be included to make Mega Towers.--- Anybody else see somthing wrong here?
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glitch found (i believe anyways) when in a VERY tight space such as 1 square's space worth of a path the splitters can split around your the tower that u put to block the path
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A TD that's similar (to put it lightly) to Desktop TD and now it has a 1.5 just like Desktop TD? Where does the originality end? 1/5
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Once again, with Ghost waves there is a period where towers cease targeting and firing for nearly an entire second, which even affects anti-ghost towers. I love this TD series tremendously but watching one or two Ghost critters slip through because targeting died makes me a sad panda.
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*Sigh*, I was hoping that the splitters wouldn't go through the walls and the corners of the towers, but they still do, oh well.
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On the ghost level and it doesn't finish. I have the gates wide open if there is still one, but nothing. It's been 5 minutes. Anyone else having this problem?
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Mega tower: a sniper tower, a machine gun tower, a damage boost, a area burst.
2 fire rate boost next to it. rest should be damage boost :D
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BTDT is really fun. I LOVE TD:s when you can make a maze of your Towers. Even though this is a really good game Tabletop TD is better. Tabletop is fun and FUNNY!
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Played all the normal levels and never had enough money to make a so called 'mega-tower.' Can't build stratagies around them as enemies get through to easily. Good potential game. :(
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it's not possible to make mega-suicide towers, or mega-mega suicide towers. I wish there was ONE level having us use one of those...
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@HeroInteractive: LOL! And Toyota's accelerators were designed that way just to test the emergency braking ability of drivers, right?
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one thing i would greatly want added is a what it shoots at, i keep losing lives because my towers keep shooting at the blobs way to far away from the end, so the ones further can just go and kill my lives, this way its way to hard to get an perfect on certain maps
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Wanted: EASY levels that have enough waves/economic development potential to develop the fun Mega Towers and Mega Mega Towers. WANTED: Unlimited ALL difficulty levels on sites other than Armour Games, or at least on Kongregate, which has implemented the Kred system for compensating developers.
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4/5
is epic, but i hate how the paths of the levels only have 3 things u can choose from
make it more like version one in verison 3 pleasee
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On the 'Fixed' level, the last 2 waves of enemies seems to be invincible. My most powerful towers were abusing ALOT, and they took no damage at all.