Under rating threshold (hideshow)
The last level is forcing it on the juggling, seriously, there is really no other way to win it. Also, is it weird if i found all the hard levels easier than the easy/medium levels?
Under rating threshold (hideshow)
When did THIS exist? Why was I not told?! An upgrade for the greatest Tower Defense ever that I didn't know about?!!? *Looks above to check if there's a rock*
Under rating threshold (hideshow)
wow its almost impossible to beat the last level, anyone got any ideas? 5 towers agaisnt many stealth loses alot of lives
Under rating threshold (hideshow)
Some great new ideas here, like the EMP and cursed enemies... sadly, instant free juggling overshadows a lot of the potential strategy, especially when some levels make it absolutely necessary.
Under rating threshold (hideshow)
I finally got perfect on Basilica. My trick was to use a slow burst. Two normal 3 towers are enough for the first few waves, if you upgrade the others to normal 1 and normal 2 as fast as you can, but leave one of the towers on the front line as initial for a few rounds. Then upgrade to area burst and slow burst. Upgrade again and that gives you the edge you need. Of course, it is easier to sell seven towers at the start and build it up that way, why didn't I think of that?
Under rating threshold (hideshow)
Hard Level 4 is actually easier than level 3, once you figure you just have to swap the closing point, so that you have the creep go to and fro until they are decimated; once you get some sniper tower the game is done, but it takes forever to get that much cash.
Plus if you think it helped ;)!
Under rating threshold (hideshow)
I will give you 5/5 - good upgrades to an already great game! The only complaint is that I can't access the options menu while playing a game. (or if it is I cant find it at all) I would like to be able to change the sound/quality settings during a game.
Under rating threshold (hideshow)
Keep perfecting it until you have the hardest kind of level and the most flexible combinations. Great work making skill trees, I love it.
Under rating threshold (hideshow)
Kooster - re. beam tower failure - its when a ghost passes over the top of it and it trys to shoot it. It'll fail, and then never shoot again. i got one to work again at some point by doing something with a fire rate boost next to it, but not managed to replicate it yet.
Under rating threshold (hideshow)
Not big on TD games in general, but I really like this one - I love the build tree.
That said, the glitch on stealthy really needs to get fixed, preferably before it gives me a stroke.
Under rating threshold (hideshow)
So to sum up everyone's opionions, multiple targeting types for towers (last, first, closest, etc.), the ghosts still have that little stutter shot problem, there needs to be a restart button, and a fast forward button, but the game is still really good and one of my personal favorite tower defenses.
Under rating threshold (hideshow)
Another bug... Sometimes after making a beam mega-tower, it stops shooting! It will still target and pretend to shoot, but nothing comes out. All that hard work to earn the bubbles and I'm left with nothing. Especially frustrating when it happens near the end of a level.
Under rating threshold (hideshow)
bug: at "stealthy" some stealth units leave the screen (like cursed units they pass through walls) so i cannot finish the level...
must be the same like the "ghost" bug..
Under rating threshold (hideshow)
One other thing that i would like to see, although many may disagree, is to see a rank up and skill tree to upgrade your towers, or at least in-game acheivements that boost your towers a LIL bit. but other than that a good game
Under rating threshold (hideshow)
need to be able to click on an enemy and give info. such as amount of health and any special abilities (if they have any)
Under rating threshold (hideshow)
i love how this game is rated lower than the original bubble tanks td, but it includes all the original level... haha...
Under rating threshold (hideshow)
Stealth level. They give you a perfectly symetrical map with an od number of placable towers. This obviously says that you cannot complete the map as is and you have to block off one path which already uses up 1/5 of your bubbles which brings me to my question: HOW THE FREAKING CRAP IS THIS POSSIBLE?!
Under rating threshold (hideshow)
Ummmm, id 65, a random basic enemy appeared at the very bottom of the screen and floated away, so the level doesn't end. Ah well, fun game.
Under rating threshold (hideshow)
stealthy level is easy, build 2 towers in the top corridors and 2 in the bottom and then use the last 10 money to block one exit. then when the enemies get near the exit sell the tower that's blocking and buy a new one blocking the other exit...enemies now have to go all the way back around the corridors and back around into the other corridor...then you sell and block again...etc...keep juggling until you have enough money to buy better towers
Under rating threshold (hideshow)
man on most maps it doesnt give you enough time to make a mega tower, which means its almost impossible to get a mega-mega tower completed
Under rating threshold (hideshow)
Found the same bug again, it's the same X400 said ("switching to air unit"). It was a splitter - an Area burst 3 hit it, it splitted, one of smaller units started to fly. This time, the unit was killde before leaving the game window, and I was able to finish the game w/o trouble. For more debugging info, I'm using Flash Player 10, Firefox 3.6.10, Ubuntu 10.04 (kernel 2.6.34 or .36? dunno :P).