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Game is bugged... when one of those units that switches from ground into air unit they can fly off hte map but not register as having done so, then the round doesnt end
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first of all i have to say i love the game! the concept of making mega towers felt wierd at first but it's so smart! you have to sacrifice some good mazeing space to make more powerfull towers! although i find all these new maps to short, and i think the creeps should get harder by the level cuz i rarely get to build the mega towers and when i do i'm allready owning them like hell :(
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The last hard level is the only one where a mega tower is actually useful. I've tried setting them up in other levels, but by the time i get the money, it's from the final boss.
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Found a bug in Right-Angle Turn (1st hard level)... a enemy flying to left upper corner, thru the wall. I wasn't juggling at this time and it's difficult to say if tower X or Y made this, since I was using a lot of diff towers. The game didn't ended even after all waves called and all visible enemies killed. Occurred only once, so far... [BTW, great game :D]
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What do banks house "large lines" of? Banknotes? No, they'd stack those in piles... (Shorty McShorterson description. Don't get what it means.)
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every time i come back to play this, it hasnt saved me progress from the time before
ive had to start from level 1 at least 5 times now. not cool
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to beat lvl 66, you build a wall of towers at the entrance. save enough bubbles to make one more tower. you place it at the exit to BLOCK the upper or lower path. The monsters will go the route that is open. Then, after they pass your towers, you SELL the blocking tower, and move it to block the other path. you place/sell back and forth to make the monsters change direction. Then you upgrade your towers at the entrance, always leaving enough to place 1 tower to block. make 1 area dmg tower and lvl it up fast. as monsters go back and forth passed it, they take area dmg kill alot quickly. Then lvl up 1 sniper tower. that is all.
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the game froze on me on the first medium level, after defeating hte boss, it didn't display that i won the level and i could still place towers...
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Bad, very bad. Added tons of good things but don't correct the old asked ones, like restart button, improved tower AI, speed + button... -1, sorry.
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i like the bubble games, especially the tower defense ones, but i had an annoyance in the original that i'm disappointed to see has made it into this version.
when the splitters burst, the smaller enemies sometimes jump over towers, really annoying if it happens near an exit and they make their escape, annoys me when i've designed a great maze that's killing everything but a splitter gets away and ruins my perfect win. grrrrr
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i no this game has achievements but i think there should be an achievement in everygame and one should be game completed press + if u agree
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For stealthy, you don't really need area damage. Make 4 towers in path on top, and block bottom. Then, when gets past first row of towers, sell the bottom, and block the top. They retreat, then sell top and block bottom. Upgrade to snipers, machine guns, or splash (i guess).
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Keep this comment alive! For Stealthy level, you need to keep building defenses (area damagers of preference) at the entrance, and constantly make a tower in the end to block upper path (making enemies travel to the bottom), and when they are near bottom, sell the tower blocking the upper path, and place it blocking the lower path (making enemies travel back to the upper)... This is called Juggling, and it's the only way I could beat the level - With no lives lost.
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The splitters are gay because they can split through your towers and sneak past your defence easily without going through the whole maze you make.
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Whytedemon you gotta juggle them...set up two towers in each of the corners and then block off one exit, and then switch it so everything turns around. keep doing that and slowly upgrading as you go along. It takes FOREVER but its pretty easy once you get the hang of it. Hope that helps
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this game is too random. sometimes most of the enemies com out on the same side, and I haven't even had time to upgrade my towers yet or fully plan my maze. and the same strategy will never work the same way, theres always some random thing that makes it screw up half the time. the levels aren't too hard but i just cant get perfects with things this unpredictable.
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please add a confirmation for quitting... hitting it by accident when trying to pause and then suddenly seeing the title screen makes me not want to play this game anymore.
4/5 blah....
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Now With One More Badge (30 points - 3,310 awarded)
Complete all the new levels
Goal Checklist:
All new levels completed – If you've already completed all the new levels, complete any old level again to earn this badge.
[Best so far: ]
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The ghost glitch is due to them flying on top of the tower. The tower's don't shoot backwards due to coding that prevents towers looking in one direction and shooting bullets from the nozzle without actually looking at the target. Secondly the bullets are spawned at the nozzle and not the centre of the tower. This could be fixed by making the bullets spawn from the centre of the tower but be invisible until it reaches the nozzle which is when it becomes visible. Just suggestions. 3/5.
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splndor wrote: "gah. after trying like 10 times to beat the second last hard stage, the one where you only start with 50 and have to juggle. I finally beat it, and perfectly, took me a bit to find how to do it well. But the level wont end because there was a glitch and one of the swarm guys just took off across the screen across all obstacles and i guess is still being counted as alive. First time ive seen the glitch, one in a million i guess. great game". - This happens to me every time one this level. Tried 5 or six times. Fix the bug!
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gah. after trying like 10 times to beat the second last hard stage, the one where you only start with 50 and have to juggle. I finally beat it, and perfectly, took me a bit to find how to do it well. But the level wont end because there was a glitch and one of the swarm guys just took off across the screen across all obstacles and i guess is still being counted as alive. First time ive seen the glitch, one in a million i guess. great game
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Lithic: Requiring juggling starts moving from strategy to reaction time. I'll grant that it's better than the one level that gave you funds for *ONE* tower and made you try to keep up with the moving enemies. But repeatedly moving existing towers should not be a requirement -- or at least allow the user to pause to conduct the move.
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Hm, I seem to be experiencing a glitch where I am unable to sell any towers (and therefore unable to juggle) if I have a range boosting tower on the map. Until this glitch ceases, I cannot rate it above 2/5. When you have a tower defense game that requires you to juggle in order to beat a level, you should not encounter any issues, be they intentional or a glitch, that prevents you from juggling.