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Comments for Bubble Tanks TD 1.5

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yigocano

Oct. 08, 2010

Under rating threshold (show) stealth level is bugged somehow i finished all the wawes and boom the level wasnt finished !! :@ grrr lost of time!

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(1)

decs22

Oct. 08, 2010

Under rating threshold (show) great 5/5 but needs fast fowerd butten

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(2)

X400

Oct. 08, 2010

Under rating threshold (show) Game is bugged... when one of those units that switches from ground into air unit they can fly off hte map but not register as having done so, then the round doesnt end

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(3)

crasherdog

Oct. 08, 2010

Under rating threshold (show) rate this up if you think that there should be a bubble TD creator

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(3)

LJonesy

Oct. 08, 2010

Under rating threshold (show) that 1 second delay on towers firing is actually really bad for this game.

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(4)

TM119

Oct. 08, 2010

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(-9)

123man4

Oct. 07, 2010

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(-5)

123man4

Oct. 07, 2010

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(-3)

123man4

Oct. 07, 2010

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(-5)

Neolights0

Oct. 07, 2010

Under rating threshold (show) I tried making a tower with the highest level Suicide tower it wouldn't allow it.... Oversight?

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(1)

Bobogoobo

Oct. 07, 2010

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(-4)

Sickie

Oct. 07, 2010

Under rating threshold (show) first of all i have to say i love the game! the concept of making mega towers felt wierd at first but it's so smart! you have to sacrifice some good mazeing space to make more powerfull towers! although i find all these new maps to short, and i think the creeps should get harder by the level cuz i rarely get to build the mega towers and when i do i'm allready owning them like hell :(

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(3)

hammytheha

Oct. 07, 2010

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(-12)

CoxBox

Oct. 07, 2010

Under rating threshold (show) The last hard level is the only one where a mega tower is actually useful. I've tried setting them up in other levels, but by the time i get the money, it's from the final boss.

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(5)

atomicpeenut

Oct. 07, 2010

Under rating threshold (show) also everytime i change the game speed in the main menu options it goes bavk to normal everytime

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(-1)

lvxferre

Oct. 07, 2010

Under rating threshold (show) Found a bug in Right-Angle Turn (1st hard level)... a enemy flying to left upper corner, thru the wall. I wasn't juggling at this time and it's difficult to say if tower X or Y made this, since I was using a lot of diff towers. The game didn't ended even after all waves called and all visible enemies killed. Occurred only once, so far... [BTW, great game :D]

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(3)

Mousekiro

Oct. 07, 2010

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(-5)

atomicpeenut

Oct. 07, 2010

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(-3)

snugglebunny74

Oct. 07, 2010

Under rating threshold (show) to beat lvl 66, you build a wall of towers at the entrance. save enough bubbles to make one more tower. you place it at the exit to BLOCK the upper or lower path. The monsters will go the route that is open. Then, after they pass your towers, you SELL the blocking tower, and move it to block the other path. you place/sell back and forth to make the monsters change direction. Then you upgrade your towers at the entrance, always leaving enough to place 1 tower to block. make 1 area dmg tower and lvl it up fast. as monsters go back and forth passed it, they take area dmg kill alot quickly. Then lvl up 1 sniper tower. that is all.

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(13)

LJonesy

Oct. 07, 2010

Under rating threshold (show) the game froze on me on the first medium level, after defeating hte boss, it didn't display that i won the level and i could still place towers...

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(1)

Ice_heart

Oct. 06, 2010

Under rating threshold (show) Bad, very bad. Added tons of good things but don't correct the old asked ones, like restart button, improved tower AI, speed + button... -1, sorry.

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(6)

bravesfan04

Oct. 06, 2010

Under rating threshold (show) How do you beat level 66 from the new levels?

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(2)

shot040

Oct. 06, 2010

Under rating threshold (show) i froze on the diagonal medium lvl after i beat it

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(1)

Kranerian

Oct. 06, 2010

Under rating threshold (show) Really, the last level was one of the easiest.

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(4)

thekisame95

Oct. 06, 2010

Under rating threshold (show) now with more everything (except color)

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(4)

XpandeRulz

Oct. 06, 2010

Under rating threshold (show) couldn't play the game , stuck after finish loading

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(2)

Roniks

Oct. 06, 2010

Under rating threshold (show) it bugged....i am like 2min at the steath map...

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(0)

anavn

Oct. 06, 2010

Under rating threshold (show) a x4 button would be realy cool

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(2)

obibrown

Oct. 06, 2010

Under rating threshold (show) i like the bubble games, especially the tower defense ones, but i had an annoyance in the original that i'm disappointed to see has made it into this version. when the splitters burst, the smaller enemies sometimes jump over towers, really annoying if it happens near an exit and they make their escape, annoys me when i've designed a great maze that's killing everything but a splitter gets away and ruins my perfect win. grrrrr

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(2)

zeezon

Oct. 06, 2010

Under rating threshold (show) at the title it says: "1.5 now with more everything!" then i realized, that something there was less of. color!

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(7)

H4wx

Oct. 06, 2010

Under rating threshold (show) Has anyone actually gotten a mega tower in the standard game? There's just not enough money to do that in a level!

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(-1)

ghosthero524

Oct. 06, 2010

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(-17)

wotmania505

Oct. 06, 2010

Under rating threshold (show) For stealthy, you don't really need area damage. Make 4 towers in path on top, and block bottom. Then, when gets past first row of towers, sell the bottom, and block the top. They retreat, then sell top and block bottom. Upgrade to snipers, machine guns, or splash (i guess).

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(4)

Symbi0tic

Oct. 06, 2010

Under rating threshold (show) Keep this comment alive! For Stealthy level, you need to keep building defenses (area damagers of preference) at the entrance, and constantly make a tower in the end to block upper path (making enemies travel to the bottom), and when they are near bottom, sell the tower blocking the upper path, and place it blocking the lower path (making enemies travel back to the upper)... This is called Juggling, and it's the only way I could beat the level - With no lives lost.

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(2)

Cailean_Mor

Oct. 06, 2010

Under rating threshold (show) Whytedemon, further to Downhill07, get used to using the 'S' and 'T' shortcuts

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(1)

Cyntic

Oct. 06, 2010

Under rating threshold (show) The splitters are gay because they can split through your towers and sneak past your defence easily without going through the whole maze you make.

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(0)

downhill07

Oct. 06, 2010

Under rating threshold (show) Whytedemon you gotta juggle them...set up two towers in each of the corners and then block off one exit, and then switch it so everything turns around. keep doing that and slowly upgrading as you go along. It takes FOREVER but its pretty easy once you get the hang of it. Hope that helps

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(3)

Pff_

Oct. 06, 2010

Under rating threshold (show) I HATE that there is no pause between levels. No time to rethink your strategy at all.

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(3)

GeoKureli

Oct. 06, 2010

Under rating threshold (show) this game is too random. sometimes most of the enemies com out on the same side, and I haven't even had time to upgrade my towers yet or fully plan my maze. and the same strategy will never work the same way, theres always some random thing that makes it screw up half the time. the levels aren't too hard but i just cant get perfects with things this unpredictable.

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(0)

DrFlubiver

Oct. 06, 2010

Under rating threshold (show) please add a confirmation for quitting... hitting it by accident when trying to pause and then suddenly seeing the title screen makes me not want to play this game anymore. 4/5 blah....

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(0)

Lebuff

Oct. 06, 2010

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(-16)

WhyteDem0n

Oct. 06, 2010

Under rating threshold (show) How in the heck do you beat the Stealthy level? (second to last hard level) I just don't get it, lol

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(12)

tezkalowl

Oct. 06, 2010

Under rating threshold (show) omg...the screen stucked after playing sponsors....found this is flash problem thou...hard levels r insane cool 4/5

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(-1)

roflknife34

Oct. 05, 2010

Under rating threshold (show) The ghost glitch is due to them flying on top of the tower. The tower's don't shoot backwards due to coding that prevents towers looking in one direction and shooting bullets from the nozzle without actually looking at the target. Secondly the bullets are spawned at the nozzle and not the centre of the tower. This could be fixed by making the bullets spawn from the centre of the tower but be invisible until it reaches the nozzle which is when it becomes visible. Just suggestions. 3/5.

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(6)

victore

Oct. 05, 2010

Under rating threshold (show) splndor wrote: "gah. after trying like 10 times to beat the second last hard stage, the one where you only start with 50 and have to juggle. I finally beat it, and perfectly, took me a bit to find how to do it well. But the level wont end because there was a glitch and one of the swarm guys just took off across the screen across all obstacles and i guess is still being counted as alive. First time ive seen the glitch, one in a million i guess. great game". - This happens to me every time one this level. Tried 5 or six times. Fix the bug!

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(5)

splndor

Oct. 05, 2010

Under rating threshold (show) gah. after trying like 10 times to beat the second last hard stage, the one where you only start with 50 and have to juggle. I finally beat it, and perfectly, took me a bit to find how to do it well. But the level wont end because there was a glitch and one of the swarm guys just took off across the screen across all obstacles and i guess is still being counted as alive. First time ive seen the glitch, one in a million i guess. great game

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(10)

deathomoto

Oct. 05, 2010

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(-4)

Pvblivs

Oct. 05, 2010

Under rating threshold (show) Lithic: Requiring juggling starts moving from strategy to reaction time. I'll grant that it's better than the one level that gave you funds for *ONE* tower and made you try to keep up with the moving enemies. But repeatedly moving existing towers should not be a requirement -- or at least allow the user to pause to conduct the move.

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(5)

happyman12

Oct. 05, 2010

Under rating threshold (show) hmm, you mentioned to us in BTA, BT3 (not arena) And THIS is what you spend your time on?

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(0)

phoyphoy

Oct. 05, 2010

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(-4)

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