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Comments for Bubble Tanks TD 1.5

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keddington11

Oct. 05, 2010

Under rating threshold (show) I've tried to beat "Stealthy" so many times! What towers and where?

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(0)

mikey3

Oct. 05, 2010

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(-12)

Lithic

Oct. 05, 2010

Under rating threshold (show) If it's too complicated for you to juggle then you're simple minded. Just because something requires strategy doesn't mean it sucks.

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(4)

Nerava

Oct. 05, 2010

Under rating threshold (show) annoying: when a splitter splits through a wall.

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(17)

conbons23

Oct. 05, 2010

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(-24)

tweneck

Oct. 05, 2010

Under rating threshold (show) BUG, i got the end of a level and nothing happened....

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(4)

ZombieCompacter

Oct. 05, 2010

Under rating threshold (show) A TD game should never require juggling. That should be a last resort if you screwed up, not the only way to win.

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(11)

dalewj

Oct. 05, 2010

Under rating threshold (show) any game that makes you sell your towers to win...... not good

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(2)

Blizzard2000

Oct. 05, 2010

Under rating threshold (show) What the.... a splitter went through one of my towers without even splitting. o.o

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(2)

goliath01

Oct. 05, 2010

Under rating threshold (show) unlimited cash mode on kongregate to! not only on armorgames.

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(1)

RandomnessLiz

Oct. 05, 2010

Under rating threshold (show) i made a mega mega tower in 'the swoop' and had a perfect win :)

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(3)

Edditoria

Oct. 05, 2010

Under rating threshold (show) Not enough! LOL! I like the upgrade paths. But I only need upgrade one mega tower over all stages in this version. What a waste... anyway, good game. Suggest to play the original version so you can enjoy all the upgrade things (3/5)

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(1)

MrMan60

Oct. 05, 2010

Under rating threshold (show) aah. One of my favorite TD games returns. Hooray!

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(2)

Tazarkul

Oct. 05, 2010

Under rating threshold (show) ID 66 is a tricky one, it goes on the basis of 'Juggling' where you move a single tower from one spot (by selling it, you get 100% sell back on lvl 1) to another, to continually block, open, block a route to the end, Thus making the Enemies walk past all your towers multiple times as they try to reach the Exit you keep moving.

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(2)

deluxen

Oct. 05, 2010

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(-5)

Nicoayuda

Oct. 05, 2010

Under rating threshold (show) Needs a "Next level" button, apart from that, great game 5/5.

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(2)

Sancdar

Oct. 05, 2010

Under rating threshold (show) PenguinMaster: That's the POINT of splitters.

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(2)

Ajax21

Oct. 04, 2010

Under rating threshold (show) Please, any strategy for this level ID 66...

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(7)

kyleshay

Oct. 04, 2010

Under rating threshold (show) fun easy achievement, thx

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(0)

PenguinMaster

Oct. 04, 2010

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(-6)

PenguinMaster

Oct. 04, 2010

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(-7)

TheRomonster

Oct. 04, 2010

Under rating threshold (show) I just encountered what may be the most infuriating bug ever. A stealth enemy was somehow granted the ghost ability to go through walls, except it didn't go through the exit. It went through a different wall, making it impossible to finish the game, as one enemy is still alive. It has only happened to me on the 4th hard level and only with stealth units.

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(5)

nystik

Oct. 04, 2010

Under rating threshold (show) Hah, I didn't even know there were new towers... maybe that would have some of the levels easier. Good creep additions but can't comment on the towers since I didn't use them. Only gripe is that ghost targeting delay bug is really bad - I had one cursed unit (the last boss on the last hard level) lose targeting three times with the delay of about 3 seconds total (1 second per). Also keep in mind that target priority options would require the levels to be redesigned completely (to compensate for the added ease it allows).

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(1)

Kinglet

Oct. 04, 2010

Under rating threshold (show) I think the money you earn from spawner creeps should be determined by how fast you kill them. Right now I can get more money from having weaker towers kill lots of eggs, or get less money when my snipers well, snipe it.

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(1)

monmon435

Oct. 04, 2010

Under rating threshold (show) Huh, the splitters still go through the walls.

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(3)

DragonSpire

Oct. 04, 2010

Under rating threshold (show) 4/5. If you fix the ghost delay firing bug and add firing priority controls then 5/5

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(4)

zex93555

Oct. 04, 2010

Under rating threshold (show) well that just sucks... last two waves of bow and arrow my ulti tower decides to stop firing... went from a perfect to a lose imediatly... nice bug guys!

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(1)

slymanbran

Oct. 04, 2010

Under rating threshold (show) O_O i think he fixed the splitter glitch where they would split through my tower-path

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(-2)

Gomer592

Oct. 04, 2010

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(-11)

gargandi

Oct. 04, 2010

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(-9)

ErgoDyne

Oct. 04, 2010

Under rating threshold (show) Upon completing a hard level with lots of juggling and lots of stealth creeps, it appears as though the game doesn't recognize that all the creeps are gone now. Perhaps there's a creep in stealth mode that's stuck somewhere, but I've let this level sit for about 30 minutes now. It won't end.

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(12)

lukepower117

Oct. 04, 2010

Under rating threshold (show) i wode love a survival mode

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(3)

ivod

Oct. 04, 2010

Under rating threshold (show) I just completed all the levels and found it very sad that even the hard levels were still pretty easy. only the "stealthy" level needed some skills and thinking. 5/5 though for this awsome game.

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(2)

Chero

Oct. 04, 2010

Under rating threshold (show) Game won't load for me :(

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(0)

thenoobe

Oct. 04, 2010

Under rating threshold (show) New levels need more waves, except for the easy levels and stealthy

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(0)

Mandracos

Oct. 04, 2010

Under rating threshold (show) Well sadly in the "stealhty" hard level you have to juggle but the layout helps you a lot. Place 4 towers near the entrance and block one of the two corridors to the exit. Change the moronic build tower shortcut to A for some more comfort. Then just build 4 more towers on the right in the spots that allow it and that's that. Go for sniper towers with the ones on the right and area burst on the initial ones and you should beat the level easily. It's juggling but it's easy juggling

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(9)

Sarah_K

Oct. 03, 2010

Under rating threshold (show) Infomage27: Same thing happened to me once. :(

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(-2)

LibertyPrime

Oct. 03, 2010

Under rating threshold (show) Easy badge.

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(1)

lotsanoisy69

Oct. 03, 2010

Under rating threshold (show) @VolcanoTX You're good. Thanks man this helped.

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(1)

gm0n3y

Oct. 03, 2010

Under rating threshold (show) Second to last bottom level is hard. I hate juggling games.

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(0)

VolcanoTX

Oct. 03, 2010

Under rating threshold (show) For Basilica (3rd in the hard row) sell 7 of the towers. That lets you upgrade the remaining tower to a Sniper. That will take out the first few waves while you buy back the other towers. Buff the Sniper with 2 Fire Rate and 1 Damage Boost, and build an Area Burst on the other side, buffed with 1 each Range, Fire Rate, and Damage Boost. For Stealthy (4th hard) I pretty much used XP Hunter's solution, except that I started with a tower at the last bend before the exit at each side so I could see when the Stealth critters were getting close.

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(7)

infomage27

Oct. 03, 2010

Under rating threshold (show) first hard level: splitter has gone through a wall, ended up inside the wall (an invalid area), and exited the level somewhere besides the expected exit - didn't lose a life for it, but level doesn't end when final boss is defeated, must restart :(

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(1)

penuzi

Oct. 03, 2010

Under rating threshold (show) Beated! Don´t see much improvisioment on this version, just some news maps.

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(0)

XP_hunter

Oct. 03, 2010

Under rating threshold (show) To beat the 4th hard level (and others) just build some towers at the entrance and block one of the paths near the exit. When the enemies are in the middle of the path, sell your blocking tower and block the other path with a tower. The enemies will turn around and pass again through the initial towers. Repeat that until you beat the level. (+) to help other people through that.

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(10)

ejo78

Oct. 03, 2010

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(-3)

Jibby

Oct. 03, 2010

Under rating threshold (show) Game seems to randomly give the Ghost go through walls ability to random units, making it impossible to end the level if it decides to ghost through a wall that doesn't contain the exit. :(

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(-1)

Killa61193

Oct. 03, 2010

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(-9)

Killa61193

Oct. 03, 2010

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(-8)

Ninetail81

Oct. 03, 2010

Under rating threshold (show) finally, all perfect, please add another badge xD

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(-2)

Ecanimator

Oct. 03, 2010

Under rating threshold (show) @D0naldDuck you have to place your towers and block one exit at the end, then when they get closer to the other exit, sell the tower and place one over that exit

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(0)

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