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well the 1 of the towers fom td 1.5 but other then that good game (note i did not know what game it was but i know i show it b4)
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If it's too complicated for you to juggle then you're simple minded. Just because something requires strategy doesn't mean it sucks.
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Not enough! LOL! I like the upgrade paths. But I only need upgrade one mega tower over all stages in this version. What a waste... anyway, good game. Suggest to play the original version so you can enjoy all the upgrade things (3/5)
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ID 66 is a tricky one, it goes on the basis of 'Juggling' where you move a single tower from one spot (by selling it, you get 100% sell back on lvl 1) to another, to continually block, open, block a route to the end, Thus making the Enemies walk past all your towers multiple times as they try to reach the Exit you keep moving.
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I just encountered what may be the most infuriating bug ever. A stealth enemy was somehow granted the ghost ability to go through walls, except it didn't go through the exit. It went through a different wall, making it impossible to finish the game, as one enemy is still alive. It has only happened to me on the 4th hard level and only with stealth units.
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Hah, I didn't even know there were new towers... maybe that would have some of the levels easier. Good creep additions but can't comment on the towers since I didn't use them. Only gripe is that ghost targeting delay bug is really bad - I had one cursed unit (the last boss on the last hard level) lose targeting three times with the delay of about 3 seconds total (1 second per). Also keep in mind that target priority options would require the levels to be redesigned completely (to compensate for the added ease it allows).
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I think the money you earn from spawner creeps should be determined by how fast you kill them. Right now I can get more money from having weaker towers kill lots of eggs, or get less money when my snipers well, snipe it.
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well that just sucks... last two waves of bow and arrow my ulti tower decides to stop firing... went from a perfect to a lose imediatly... nice bug guys!
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Upon completing a hard level with lots of juggling and lots of stealth creeps, it appears as though the game doesn't recognize that all the creeps are gone now. Perhaps there's a creep in stealth mode that's stuck somewhere, but I've let this level sit for about 30 minutes now. It won't end.
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I just completed all the levels and found it very sad that even the hard levels were still pretty easy. only the "stealthy" level needed some skills and thinking. 5/5 though for this awsome game.
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Well sadly in the "stealhty" hard level you have to juggle but the layout helps you a lot. Place 4 towers near the entrance and block one of the two corridors to the exit. Change the moronic build tower shortcut to A for some more comfort. Then just build 4 more towers on the right in the spots that allow it and that's that. Go for sniper towers with the ones on the right and area burst on the initial ones and you should beat the level easily. It's juggling but it's easy juggling
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For Basilica (3rd in the hard row) sell 7 of the towers. That lets you upgrade the remaining tower to a Sniper. That will take out the first few waves while you buy back the other towers. Buff the Sniper with 2 Fire Rate and 1 Damage Boost, and build an Area Burst on the other side, buffed with 1 each Range, Fire Rate, and Damage Boost.
For Stealthy (4th hard) I pretty much used XP Hunter's solution, except that I started with a tower at the last bend before the exit at each side so I could see when the Stealth critters were getting close.
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first hard level: splitter has gone through a wall, ended up inside the wall (an invalid area), and exited the level somewhere besides the expected exit - didn't lose a life for it, but level doesn't end when final boss is defeated, must restart :(
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To beat the 4th hard level (and others) just build some towers at the entrance and block one of the paths near the exit. When the enemies are in the middle of the path, sell your blocking tower and block the other path with a tower. The enemies will turn around and pass again through the initial towers. Repeat that until you beat the level.
(+) to help other people through that.
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@Killa
For 3 buy two machine guns in the towers closest to the road and upgrade them both. youll have too wait two levels to upgrade the 2nd. Then upgrade one of the others basic until you get a sniper tower. on the back tower buy a damage+ and get it to fire rate+. keep upgrading and buying snipers and upgrading the fire rate+
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Game seems to randomly give the Ghost go through walls ability to random units, making it impossible to end the level if it decides to ghost through a wall that doesn't contain the exit. :(
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@D0naldDuck you have to place your towers and block one exit at the end, then when they get closer to the other exit, sell the tower and place one over that exit