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Comments for Bubble Tanks TD 1.5

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paolopan83

Sep. 04, 2010

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(-6)

zamys

Sep. 04, 2010

Under rating threshold (show) GHOSTS ARE NOT BUGGED...They go invisible for a short period of time after being hit once (you can see the appearance change slightly). You will not be able to hit them during this time. This is why your towers target another ghost after the initial hit. The way around this is to hit them with your peon towers as soon as they get into the game field. A row works nicely right at the entrance. Forces them to use their invisiblity early. A slow tower is critical in beating ghosts imo. Bump up the range with 2 boosters. (dont need to fully upgrade them). Please bump up if you think this would help others beat ghosts. I think their was only two maps that I needed to use anti-ghost towers. Far prefer to use sniper towers cuz they kill everything.

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(22)

LightPhoenix

Sep. 04, 2010

Under rating threshold (show) For a perfect game on Basilica (the one with only eight towers), the trick is that you can sell the starting towers. Sell all but one, and you'll have just enough to upgrade the one tower to a sniper. From there, build a fire rate boost and damage boost on the sniper, a slow tower with max range boost, and a second sniper.

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(10)

strongguy

Sep. 04, 2010

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(-8)

Sousukes7

Sep. 03, 2010

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(-14)

bedsprings3

Sep. 03, 2010

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(-5)

connerchipps

Sep. 03, 2010

Under rating threshold (show) Appelz, It DOES have all the original levels!

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(4)

connerchipps

Sep. 03, 2010

Under rating threshold (show) Add badges! The 1st game had badges, and this one is better... But doesn't have badges, What's with that?

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(2)

Black_Irix

Sep. 03, 2010

Under rating threshold (show) Applez...in the lower left hand corner of the level select screen is an arrow. Hover over it and it will direct you to the original levels modified with the new enemies and the new towers.

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(3)

Applez

Sep. 03, 2010

Under rating threshold (show) I loved the original Bubble Tanks TD so obviously, I enjoy this one as well. I do wish the original levels were included in 1.5 since this version doesn't have enough levels (IMO) and I think a priority targeting setting and a speed-up/slow-down button would be great when BTTD2 comes out. 5/5

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(1)

altair7905

Sep. 03, 2010

Under rating threshold (show) the towers need better AI. plain and simple.

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(10)

kissmyfarmer

Sep. 03, 2010

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(-12)

timothy_soh

Sep. 03, 2010

Under rating threshold (show) Got all perfect but microball gave up still searching for a game familar with that level pattens hmm...

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(2)

Squeebl

Sep. 02, 2010

Under rating threshold (show) All three of my sniper towers target the same swarm creep.

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(3)

Andy2008

Sep. 02, 2010

Under rating threshold (show) Man the 3rd hard level is pritty dam hard!

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(0)

Andy2008

Sep. 02, 2010

Under rating threshold (show) @ Klausen yes we want achivments for this game but we are not gunna rate you up so you can have one on the best rated comments.

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(1)

GroberKeiler

Sep. 02, 2010

Under rating threshold (show) great game, but EC = 4/5

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(2)

LokiGodOfFire

Sep. 02, 2010

Under rating threshold (show) Wow that air bug really gets annoying. You would think in a re-release that bugs would be fixed, not just some new maps that frustrate you more when you can't kill ghost rounds.

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(3)

Jantonaitis

Sep. 01, 2010

Under rating threshold (show) without badges and with cut content, this game is better played at armor games.

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(3)

Raven157

Sep. 01, 2010

Under rating threshold (show) A creep walked from the starting area, over the top of all my towers and out the side of a wall in the maze. The level didn't complete when all waves were dead. FML mode on - heh.

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(6)

Boom_Flame

Sep. 01, 2010

Under rating threshold (show) It should be possible to change the tower targetting AI between targeting the first creeps to enter its range AND the last. Doing so would open up more strategic possibilities in placement of the towers and more possible chain combination of effects.

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(895)

Klausen

Sep. 01, 2010

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(-15)

MrKillah

Sep. 01, 2010

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(-7)

Zwolfsbane9

Sep. 01, 2010

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(-5)

Bill1dan2

Sep. 01, 2010

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(-8)

bluezy

Sep. 01, 2010

Under rating threshold (show) NEEDS BADGES!!! :-)

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(2)

crillep

Sep. 01, 2010

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(-8)

doyoulikewaffles

Sep. 01, 2010

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(-3)

barbarth

Sep. 01, 2010

Under rating threshold (show) to summarize: yeah the new creeps and new levels are great. No there hasn't been any real improvments on the problems encountered on the first version: aiming is still poor, and ther are still bugs (tower simply not shooting at targets, creeps simply moving over a big grey square). Push + if you want these thing fixed once and for all.

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(1)

Andy2008

Sep. 01, 2010

Under rating threshold (show) Dam! I hate ghosts there to fast!

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(1)

timothy_soh

Sep. 01, 2010

Under rating threshold (show) Man i have 4 more to get perfect and i have completed the game :D hope acheivements comes out.

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(-2)

timothy_soh

Sep. 01, 2010

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(-4)

MasterMahan

Sep. 01, 2010

Under rating threshold (show) Why would anyone make a tower defense game without a turbo function?

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(1)

wopa

Aug. 31, 2010

Under rating threshold (show) You can play all original levels (use the arrow on the stage select menu)! Last hard level was way too easy compared to the others...

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(1)

jericholics

Aug. 31, 2010

Under rating threshold (show) i don't like juggling

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(1)

Raven157

Aug. 31, 2010

Under rating threshold (show) Oh, more older missions! Great! Maybe there's more chances of Mega Towers! Even better game! loads of levels, exciting to try and make the mazes and especially Mega Towers.

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(0)

Raven157

Aug. 31, 2010

Under rating threshold (show) A little bit hard to make Mega Towers in the game, made only 2 by the time I completed all levels. Not even close to making a Mega Mega Tower. Good, fun game though, I look forwards to newer versions of it!

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(0)

1kcal

Aug. 31, 2010

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(-4)

lokipus

Aug. 31, 2010

Under rating threshold (show) I find I am appreciating this version less than the original. There are fewer levels, most of which are LESS enjoyable because we can NOT create MEGA Towers at all. How about 15-20 wave levels of tougher enemies on comparatively open maps, so we can appreciate all these various towers and unleash our own creativity?

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(-2)

rikilord

Aug. 31, 2010

Under rating threshold (show) where are the damn badges. i think an impossible badge would be great here:) all perfects would be great

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(-2)

Nightwasp

Aug. 31, 2010

Under rating threshold (show) @sc300: I didn't quite see the point of them either until you play the level Stealthy. Then you realise that it's actually quite a bugger to juggle with them.

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(6)

Forhekset

Aug. 31, 2010

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(-15)

sc300

Aug. 31, 2010

Under rating threshold (show) I don't understand stealth enemies. They are just normals that become visible if damaged.

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(4)

Shin_Majin

Aug. 31, 2010

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(-11)

AwakenAres

Aug. 31, 2010

Under rating threshold (show) If you need Help with Basilica level: 1. Sell all towers and built one Sniper tower. 2. Upper (or lower) side built 3 Sniper, 1 Dmg Boost 3. Lower (or Upper) built the three Burst towers, 1 Range Boost Keep tis comment alive!

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(8)

phatpanda149

Aug. 30, 2010

Under rating threshold (show) hey what if the towers had experience in the form of bubbles, only they dont affect your tier path and they affect damage range and fire rate. you can still choose how to level up your tower with your bubble money. just a thought

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(-1)

matt_s0688

Aug. 30, 2010

Under rating threshold (show) why won't it load, it used to

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(-1)

ANewAccount

Aug. 30, 2010

Under rating threshold (show) I feel very badass for not making the proper mega tower in the 2/2 tutorial

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(2)

JouninOfDespair

Aug. 30, 2010

Under rating threshold (show) I have to 100% agree with LivingEndGame - The fact that in some cases im denied PERFECT stages due to cease-fire bugs or w/e it is, is a HUGE HEAP OF BULLSH*T. I LOVE BTTD, however I HATE ISSUES LIKE THIS! This needs to be fixed, RIGHT NOW, as it KILLS this brilliant (i guess its a) sequel. Anybody who agrees with this - Rate up please :)

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(1)

NK12

Aug. 30, 2010

Under rating threshold (show) Because of the locked content, it only gets a 3/5. What is even the point of sitelocking levels? Herointeractive doesn't even gain anything from it...

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(-2)

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