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GHOSTS ARE NOT BUGGED...They go invisible for a short period of time after being hit once (you can see the appearance change slightly). You will not be able to hit them during this time. This is why your towers target another ghost after the initial hit. The way around this is to hit them with your peon towers as soon as they get into the game field. A row works nicely right at the entrance. Forces them to use their invisiblity early. A slow tower is critical in beating ghosts imo. Bump up the range with 2 boosters. (dont need to fully upgrade them). Please bump up if you think this would help others beat ghosts. I think their was only two maps that I needed to use anti-ghost towers. Far prefer to use sniper towers cuz they kill everything.
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For a perfect game on Basilica (the one with only eight towers), the trick is that you can sell the starting towers. Sell all but one, and you'll have just enough to upgrade the one tower to a sniper. From there, build a fire rate boost and damage boost on the sniper, a slow tower with max range boost, and a second sniper.
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THS GAME ROCKKKKKKKK!S!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Applez...in the lower left hand corner of the level select screen is an arrow. Hover over it and it will direct you to the original levels modified with the new enemies and the new towers.
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I loved the original Bubble Tanks TD so obviously, I enjoy this one as well. I do wish the original levels were included in 1.5 since this version doesn't have enough levels (IMO) and I think a priority targeting setting and a speed-up/slow-down button would be great when BTTD2 comes out. 5/5
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@ Klausen yes we want achivments for this game but we are not gunna rate you up so you can have one on the best rated comments.
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Wow that air bug really gets annoying. You would think in a re-release that bugs would be fixed, not just some new maps that frustrate you more when you can't kill ghost rounds.
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A creep walked from the starting area, over the top of all my towers and out the side of a wall in the maze. The level didn't complete when all waves were dead. FML mode on - heh.
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It should be possible to change the tower targetting AI between targeting the first creeps to enter its range AND the last. Doing so would open up more strategic possibilities in placement of the towers and more possible chain combination of effects.
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to summarize: yeah the new creeps and new levels are great. No there hasn't been any real improvments on the problems encountered on the first version: aiming is still poor, and ther are still bugs (tower simply not shooting at targets, creeps simply moving over a big grey square). Push + if you want these thing fixed once and for all.
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You can play all original levels (use the arrow on the stage select menu)!
Last hard level was way too easy compared to the others...
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Oh, more older missions! Great!
Maybe there's more chances of Mega Towers!
Even better game! loads of levels, exciting to try and make the mazes and especially Mega Towers.
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A little bit hard to make Mega Towers in the game, made only 2 by the time I completed all levels. Not even close to making a Mega Mega Tower. Good, fun game though, I look forwards to newer versions of it!
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I find I am appreciating this version less than the original. There are fewer levels, most of which are LESS enjoyable because we can NOT create MEGA Towers at all. How about 15-20 wave levels of tougher enemies on comparatively open maps, so we can appreciate all these various towers and unleash our own creativity?
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@sc300: I didn't quite see the point of them either until you play the level Stealthy. Then you realise that it's actually quite a bugger to juggle with them.
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If you need Help with Basilica level:
1. Sell all towers and built one Sniper tower.
2. Upper (or lower) side built 3 Sniper, 1 Dmg Boost
3. Lower (or Upper) built the three Burst towers, 1 Range Boost
Keep tis comment alive!
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hey what if the towers had experience in the form of bubbles, only they dont affect your tier path and they affect damage range and fire rate. you can still choose how to level up your tower with your bubble money. just a thought
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I have to 100% agree with LivingEndGame - The fact that in some cases im denied PERFECT stages due to cease-fire bugs or w/e it is, is a HUGE HEAP OF BULLSH*T. I LOVE BTTD, however I HATE ISSUES LIKE THIS! This needs to be fixed, RIGHT NOW, as it KILLS this brilliant (i guess its a) sequel. Anybody who agrees with this - Rate up please :)
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Because of the locked content, it only gets a 3/5. What is even the point of sitelocking levels? Herointeractive doesn't even gain anything from it...