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i know this does not have anything to do with the game but i do love it but i do not know how to report and these people are cursing alot so plz report these ppl : Taddp0le & Nihilious
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@Blaziken_rjcf-- its all about site traffic and ad revenues, if they have more people on their site that means its more likely to have someoe click an ad which mean they get more money...(yes, the host site gets paid by you clicking the ad)
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@JR that's the drawback of having a faster reload. Sure you waste bullets on the 1st creep, but you send out more DPS when you get to higher HP mobs.
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I get only a black screen, why? can someone help me?
And no, nobody dont - this comment. im not joking. it really is a black screen.
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omg i've played basilica around 20 times and i cant perfect it, always lose a few in the first few level, anyone have a strategy for this level?
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Gaah, In one of three maps a bug happens and spawner's spawn/cursed ghost/splitter's pup decides to go to some random direction through towers and walls and disappears outside the map. Altough i would kill every other enemy the buggy one still wanders somewhere in map's outside world and i cant finish the map. Sucks.
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bugged. sometimes your towers just stop shooting at enemies, and you lose. also, i refuse to have to go to another website and play the game from the beginning to have access to the most fun levels. really mean. all in all, the additions are not that meaningful, in my opinion.
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If you have a tower with a reload speed of 1, they should not spend fifty pellets shooting at a creep that is going to die with the first pellet that hits them. They should know that pellet #1 kills the creep, and move on to the next one. That is the benefit of having a fast-reloading tower. Fix it.
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You know what? This type of tower defense game has been done a million times. There was nothing appealing about this, "Massive update."
The tower defense series has some amazing titles, and this is not one of them. 1/5 for no innovation.
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I think there's a memory leak, game slows down if you reset levels a lot. I think the intro animation keeps getting loaded, seems to be multiple copies of the [1.5 Now more of everything!] part. Might need to make sure that it is getting added only once or at least removed when it goes off screen?
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i got the same thing as manpace, only an emp ran off the screen, when i finished the lvl, the game didn't end. really pissing me off cuz i spent my entire break doin this level and now it doesn't count....
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Features are kept to certain websites because those websites sponsor the game, aiding in its creation. I'm all for this despite the nuisance of having to hop sites.
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With each visit to his website, the total sell price goes increases due to hits per day being the basic "level system" of websites to answer your question Blaziken.
google is teh leets
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poisen tower is awsome when fully upgraded, when the infected bubbles die, the poisen spreads so on later levels when there are lots of enemies they will all be infected with only one tower
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I realize this comment wont last long because the hardcores will vote it down and call me a flamer. But. I do have to agreew ith oscar01 a bit here, bubble tanks is getting a bit overdone. I loved bubble tanks, and arenas, but tower defense just apparantly is not their strong point. I found the game very boring, although it did have some good ideas.
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Someone please stab this ambient music in the throat! I want to listen to my own music, but I can't because I have to mute my speakers so this cat screeching isn't audible.
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in the first game, you could have the towers have a reload speed of 1 (with reload boosts) and that was pretty OP but fun lol
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it needs a tower with a shotgun, and more ghost towers. Plus more options for tower menus "machine gun" and "normal 2", but still a great game.
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There's a typo in the original levels, ID 43. It should be "Except," not "Accept." Fantastic game, otherwise. Bubbletanks sure has come far
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My game froze with a "Stage incomplete..." notice over the main menu. Its happened multiple times when i hit the Quit to Main Menu nutton during a game. Tht time i won, and it still showed the bug. Thanks :)
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Glitch! Playing Honeycomb, one of the "Splitter" creatures started acting like a ghost, going through walls and off the screen, only not out an exit, rather through a side wall. I had just advanced a bunch of waves at once (you know, click click click click click for a bunch of waves). My towers didn't get it, but once it got off the screen it didn't count down my lives. After all the waves it wouldn't finish the level, and the game just sat there. Email if you need more detail.
(Good game. These things are addictive.)