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Game is kinda too easy, one area burst tower with 9 damage/speed/range boosters around it and a ghost turret has kept me too wave 1700 so far and still enemies die even before i get to see them
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can you please add a feature to let us examine the enemy DURING the wave? maybe if we could click on it to see how much health it has, what special properties, etc
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It is kind of stupid just to pay for the nuke.. Should have made it free just cost a shit load of exp to unlock (Like you couldn't get anything else from the last teir) So you have to sacrifice. Get the nuke or everything else?
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After finishing a level when clicking "Next Level" please ensure that the Mode is kept for the next level instead of falling back to the Easy Mode again.
Would be much easier then selecting the Path, Level Map and Mode all over again after each level.
Thanks a lot for the game. Love it.
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ShnikeJSB, how much exp did you have when it happened? it may have been intentinal (e.g. when you have enough xp to unlock everything) or indeed, a bug, report it so the devs can check it out, same with ALL of these comments complaining about bugs, don't post them here! report them so developers can fix them!
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bug on hollowed out with splitter burst: when i use it near the entrance some splitted splitters go directly to the exit going through the obstacles
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Towers won't attack closest to goal. Also glitch where a creature appears in the top left corner behind the wall, leaving my snipers to ignore enemies onscreen and shoot blindly into the corner.
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One question what give exp ? l dont feel that exp got impact on game progres ubgardes unlocking lvl etc, after you finish one lv next got unlocked anyway...
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Game is real buggy. Regular/ Medium level defaults back to Easy. Boss mode sends the game back to the introductory/ tutorial level. Others I know await me.
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I was disappointed... I was hoping there would be a mega-mega-mega tower if you get four mega-mega towers together, that would be a total of 16 mega towers together ._. or 64 towers.... but I digress, there should be a mega-mega-mega tower ._. with a fly ponies that come out of it.... ._.
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BUG REPORT: "Merging Towers Cost Lowered" upgrade is non functional.
DETAILS: While attempting new mega tower combinations in fixed mode, I attempted to craft one using; Charge Tower 4, Fire Rate Boost 3, Damage Boost 4, and Area Burst 4. I attempted this in the level "Open Split" but the merge would have cost 1187 of my remaining 1175. I did a couple alternate levels for XP and returned after purchasing the "Merging Towers Cost Lowered" upgrade. The merge still costs 1187.
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We VERY SORELY need the next level button to send to the next no-achievement-yet level and not make us play a level we already won which is DUMB. Also would be nice, is being told what kind of enemies to expect after clicking next since the challenge type may change. Without this change there is always some triple-visiting the level choosing screen because it kinda gets stuck 2 times out of 3.
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The dialog controls and apparent meaning of achievement seems to be quite different from most other games discontinuity for generally expected game play -1 from my previous 3/5
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hey, me and a friend have recently started recording and uploading videos of pc gaming on a variety of games and he has also posted a video of a budget gaming pc build. i would appreciate it if you check out our channel "SnidzRexyGaming". so far we have recorded dead island, minecraft, battlefield 3 (a glitch vid with a reaction) and plan on recording APB reloaded and any other games that happen to interest us! thanks for reading this and i hope you will check us out -Snidz :)
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free xp, go get all ghosts, go d all of them 2 towers right up at the closest place possible anti-ghost area blasts and upgrade them while making all the waves go at the same time :D
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I gets very annoying when splitters are close to the finish, then i kill them and out comes even more enemys and i die when i have 20 lives and only 10 splitters! but then it turns in to about 25 enemys!!!! Either: more lives, or baby splitters do no damage!
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lol! I lowered the HP Of all the splitters, and then got em' all with one area tower, got a crap load of achieves but it Crashed. xD
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Awesome game and sequel. One request - if I select some mode for a level (insane, only splitters, 1 life, etc...) and finish it, make the "Next Level" button keep the same options.
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In case you're trying to create mega towers for cheap, the cheapest total cost for a fully upgraded tower is the stun charge 3. 295 bubbles total, not including the ten for the original tower. The sniper tower is 365 total not including the original ten. So, if you're building a mega tower away from the main battle and want it to be fighting, four snipers equal 1500 total bubbles, one sniper and three stun charge 3 equals 1280 total bubbles and just four stun charge three equals a very low price of 1220 total bubbles. Keep alive!
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@r2d2go Speed up button? How about a dang slow down button? I'm clicking like crazy, then suddenly the level is over.
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retardedly hard. i cant even beat the 1st level with a bunch of up upgraded towers or even just a few mega towers. tone down the difficulty a good 1000% on the easy tracks so people can at least learn strategies and tricks. ridiculous.
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Maybe a bug, i was able to upgrade an adjacent tower to a mega mega tower to just a mega tower and it absorbed the mega mega tower and now does over 5,000,000 damage. On level 1200 of survival and still haven't even seen a bubble pass the entrance.
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So yeah... The area burst tower is god. I was able to clear both open and pathed levels from easy to hard using pretty much just one-two area burst towers and either range or fire rate boosts on the tower. Then one upgraded ghost tower if necessary. Just mazed very slightly around the aoe tower, and once i upgraded it to the max level i would call the whole 60 some waves at a time knowing they couldn't kill me.