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i dont really know why mnj88s comment was downgraded, I'm having a similar issue where im trying to start the first level and im stuck on the place towers got it button, and I couldnt even click the skip button, i have reset the browser a few times now and it still is having this problem (i also have most current adobe flash)
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Many bugs, it got stopped after ending first 50 waves of lvl 1 normal.
Also in middle game, the disable creeps got stunned by aoe dmg towers and my bubbles and scores started to increase rapidly, them when my score was enogh high and i'd infinite bubbles, i clicked in a tower and it got debugged and i could finish the lvl with tons of mega towers.
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Some of these towers need to be taught exactly what "closest to goal" means. It does not mean "attack the splitters halfway across the room when there are enemies inches from the goal."
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Its good to know that I can beat "insane" difficulty by placing a few towers, clicking send wave as fast as possible, and then fully upgrading a area burst tower as fast as possible with range, speed, and damage tower supports
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All you need to defeat all the insane levels are Area Burst level 4s and occasionally a ghost tower or a sniper tower. Everything else is sub-optimal.
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Good to see badges. But wish there were more. Throw in another hard, or an impossible, for completing all maps/settings?
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So much potential - with just a little more polish it could have been amazing. As it is, it's frustratingly above average to me.
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if your going to add in behaviour changes to towers than at least do it right. it infuriates me that i cannot get my poison towers to constantly change targets no matter what i do to their behaviour they will focus on one creep until its dead.
This sucks.
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The genre has come too far to be lacking certain elements that ALL tower defense games should have. Speed up, target priority (that works), and simple layouts and/or pausing to layout towers is a must have.
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My rating was 5/5 until I got to Normal level, when clicking 'next' takes me back to the easy ones every time! 3/5 until this is changed.
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it is the first card that i'll lost, because this game is really impossible to kill the enemies. goodbye, insane developer...
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Anyone else having problems with towers getting deleted randomly when you click an upgrade? Had it happen a few times, thought I accidentally clicked delete so I became very careful of where I'm clicking - NOPE, sometimes when clicking an upgrade, the tower gets deleted instead. I've only noticed this with heavy lag though (from calling waves early) - this is fairly annoying, don't know if there's a way to fix this (maybe a prompt, which can be enabled/disabled by the player, which pauses the game and asks the player to confirm they want to delete a tower?).
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All you need to do is build one area damage that takes ground units and one that takes ghosts and build 1 fire rate and range upgrade tower next to these so they make a neat square, after that, spam the send wave button and upgrade as fast as you can. Now just sit back and watch everything die!
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http://i.imgur.com/fKpsk.png. This is how I got the hard badge. I called _all_ waves in from the start of the game and no, this isn't even easy mode.
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Really annoying when you're trying to upgrade the towers you have down when suddenly an unblockable pop-up shows telling you about the new enemy type.
I don't care.
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beat most insane levels with four towers: sniper rate of fire boostx2 and 1 damage boost. Wouldn't say the difficulty increases at all. needs the vreeps to have better balance.
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woah really easy badges this time round heh considering so many maps are completed via just spamming send wave with one burst tower with uprgade towers....
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Harde badge tutorial: Build a maze, then make sure you have a good spot where a burst tower can stand with 3 towers touching it. Build one of every boost tower, upgrade the 4 towers (not into a mega tower, but 4 seperate max upgraded towers). Place 2 random ghost towers in the middle of the map, then send all waves at once and go make some tea or something!
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The only reason i can see for them not having a fast forward is the fact that the game already bogs way down when you have all waves called early. The fast forward couldn't possibly be used without creating more lag. Btw For those of you who would assume it is my computer it isn't its got plenty of cpu power and ram as well as latest versions of flash and firefox.
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I think I have to go with this as the worst TD game ever. It's 0 fun..all frustration...hell it's negative fun. Between handicapping towers, high enemy hp, low amount of bubbles to do anything with, FARR too many waves, levels that give enemies advantages, low amount of lives and basically everything else, this is just a miserable experience in every regard. There's not too many games that I honestly hate every aspect of...but this is one of them. And I see very few positive comments from others.