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The unlockables need some tweaking. You should be choosing which to buy, you can get the hard badge without even buying the first one.
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great game, badly needs some refinements. beating a level on insane should give credit for all lower levels. and fix the game selection issues... way too long to pick a game
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another annoyance i just noticed: every time you upgrade a tower, it's targeting priority gets reset to "closest to this tower"! also, some "closed path" levels say there are no ghost units but still have them.
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So, I have 15 lives left and a couple of splitters to kill they get past my bubble towers and then they split and make me lose
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I was very happy to find a new version of BTTD (2.0, v1.2.1), one of my favorite games ever. The new towers, upgrades, modes, store items and of course the MTs/MMTs offer so much potential! Definitely a game I would like to spend some money on. Makes me think of the good old DTD days, but now even nicer!
However, I am rather disappointed by the numerous bugs that remain after the latest fixes and a few very disturbing game balancing flaws:
MAYOR BUGS:
1. The first enemy of a wave is never affected by slow/weaken bursts.
2. Slow/weaken bursts do NOT work on ghost enemies at all (while they did in 1.5).
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3. When certain towers are used in a mega tower (like slow/weaken/stun), the fire rate is displayed as 89999, although the tower seems to fire normally.
4. The displayed ranges for MTs and MMTs get messed up after rebuilding a tower. Both the stats (too large) and the displayed circle (too small) become incorrect.
5. If you have one completed mega tower like this (the 4 M's):
12MM
34MM
and you upgrade a tower on square 1 to level 4, the game incorrectly offers the option the upgrade to a mega mega tower. Doing so results in the deletion of both the tower on square 1 plus your mega tower (and your money)!
6. Sometimes enemies become immune to any of your towers and just walk to the exit without taking any damage. Not sure when exactly this happens, but always seems to be the first enemy of a wave.
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7. Splits from splitter bosses sometimes act like ghosts and fly off the map at random spots (not the exit). You can continue playing and you don't lose a life, but finishing the map becomes impossible after that. The game just stalls after beating the last enemy.
8. The decoy destroyer item hardly ever works (it just does nothing after clicking when the cursor changes to 'USE'). Sometimes it does work, but even then often one decoy remains.
9. Unlocked achievements become locked again after re-achieving it. This goes for miscellaneous achievements like 'Power Shortage' and 'Bubble Hoarder' and also for map modes beaten before like 'Open Split Easy Mode'. It's like the code contains something like bAchievement != bAchievement instead of bAchievement = TRUE. More than 10 of my achievements have become relocked again and now they stay locked, whatever I do.
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10. Using the 'Next Map' feature won't give you an achievement for the next map(s) played. Going back to the menu and manually selecting you map/difficulty does. Too bad, because that's many more clicks.
11. Merging tower costs (for MTs and MMTs) do not get reduced after buying the upgrade (at least the old costs are being displayed).
12. The damage/fire rate/range boosters were already available in the game, so unlocking them was a waste of 30 XP.
13. When both 'reduced ghost towers costs' and 'reduced sell back penalty' have been applied, you get back more bubbles than you paid for a ghost tower! This way you can generate a lot more bubbles to start a map with.
GAME BALANCING FLAWS:
These are not bugs, but design issues that are probably worse than any of the bugs mentioned above.
A. Since 2.0 you get rewarded in bubbles when calling waves early, but the reward is much too high (see B).
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B. The overpowered area burst towers (that even get more range with an upgrade?!!) in combination with the bubble reward makes ever map an easy game, even on insane mode. You just call all waves, quickly build 2 burst towers (one for land and one for air) with a few boosters and you can sit back without doing anything.
I have not allowed myself to call any wave early to keep the game interesting, but this also means I can't compete for a highscore. I would reduce the AoE of the burst towers and reduce the bubble reward (by a lot!) to make the game as nice as 1.0 and 1.5 were. I can recommend anyone to play version 1.5, which includes all 1.0 maps as well.
C. While the waves of enemies seemed to be balanced from map to map in version 1.5 (just like in DTD), in 2.0 they seem to be the same for many maps. This could use some fine tuning, because now it's becomes a very repetitive exercise. You want to make your players think a about every move they make!
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It's a shame to see a game with so much potential become totally unplayable because of a rather premature release. Why would anyone buy the premium version of this game? That's what you would like, right? I would certainly have done so, but 5 months after the initial release the game still has many flaws and in my opinion that's not worth paying for.
I understood Hero Interactive has gone through some hard times recently, so I understand it's pretty hard to keep up. I would however first focus on fixing existing games instead of rushing new ones, because quality always beats quantity. Make sure you keep up your good name and offer your (paying) customers value for their money. A leaving customer hardly ever comes back after being disappointed....
That said I wish you the best and hope you will be able to offer the quality we're used to from Hero Interactive. I know you've got the skills! :-)
Kind regards,
UpperKEES
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even on insane can easily be beaten by setting up a few towers and then immediately send all waves. Then you have enough cash to upgrade a few towers that will kill everything. Too easy
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For anyone curious about how difficult the really high level waves are going to be, here's the info for the wave with the highest health that I've seen (and if you get past here you have incredible patience): Wave 10,190. Slow Boss. Wave Size: 409. Unit Health: 1,643,155,074.
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Could really use a steeper difficulty ramp for survival mode. Just passed wave 3000 and still nothing lives long enough for me to see it on the screen. Looking at unit health, everything but bosses is still being one-hit.
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I love the game, but there are so many bugs. I finish a level, it doesn't give me a star or an achievement for beating it. I finish it again, still no reward. I'm currently sitting on Big Cross All Splitters mode; all waves are sent, all enemies destroyed, nothing has happened. The level is just stuck. 3/5 for the bugs
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The first bubble tanks tower defense was insanely too easy and now this one is insanely too difficult. The tutorial is easy enough but the normal is completely insane compared the the difficulty before it.
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How to destroy all Fixed levels with one tower: build a mega-tower with a Sniper, a Fire Rate boost 3, an Area Burst 4, and a Machine Gun 3. Send all waves at the same time. Watch them die
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Max tier fire rate + max tier area damage = instant death to anyone, you can call all waves early to get the bubbles for that with no problem. In particular, this is dodgers' nemesis, and splitters if you get one of these at the beginning and one at the end of a level.
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Terrible lag when two or more waves on the field. Splitters are better if you dont kill them because then they spawn their babies and that costs three lives instead of one. Also, the waves get squeezed together and i cant tell what the amount of life they have is, making it hard to decide whether or not to upgrade a tower. Such a hard game for me but interesting. I think that there should be a speed up button, and also a break between waves to buy, upgrade, or sell towers without the creeping doom of the next wave. The size of the upgrade pool is a bit overwhelming and a little confusing, making it so i only use the normal upgrade path because im afraid of upgrading a tower to where it is completely useless. Having to call waves early to get money makes the game harder, especially if you dont have a good strategy, or you dont have many towers because you upgraded instead of placing. All in all its an ok game but very frustrating. 3/5
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The game looks pretty, but next time you make a game, also have someone work on things like balance and fun... looks can only get you so far. I usually play TD games to the very end, but after 40 repetitive and easy levels for the badges, I'm done here.
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The most boring td games are where one strategy decimates every level. If you're going to have this... at least get rid of the pause when I click off screen so I can play something that does require my attention. Also, please ditch this terribly boring music. The only thing this game has going for it is that it's better than mini tower defense.
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Achievements are messed up. I have received the award for spending 1000 and 3000 bubbles in a level, but I do not have it for spending 2000 bubbles. If I spent 3000 then I had to have spent 2000 as well.
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Far too easy game, just build area burst and spam all levels at the same time, cuz as you spawn a new level earlier u get cash, so therefore u can have full evolved area burst tower with range, dmg and rate booster fully upgraded before you've even encountered the first enemy. So hardbadge isn't hard at all nor time consuming as you send all the waves at the same time and therefore 1 level is like 1 really long wave. Easy as pie I tell you.
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Compare this game with Incursion and you realize how much fun a TDF game can be these days. BTTD is just endless grinding and repetition ...
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Other issues. It's pretty easy to stunlock enemies , often outside of the range of all your properly damaging towers, splitters sometimes just wander through solid walls, no "send all" function, despite it often being the best way to complete the game, Still nothing telling you how effective slow/weaken towers are, no "achieve easier difficulty/achievements". Also, the game lacks some of the "fun" levels the previous ones had. There's just too much missing.
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Having played this game some more, I can't shake off the feeling that this game should be so much better. Discovering that the Area burst towers are so overpowered the only other tower you really need is any ghost tower, yet sometimes still fail to hit every target within range. Learning that you have to play every previous level on a difficulty to unlock them all for later levels, while the game even says that easy's meant to be too easy (Should be a choice of either normal/easy or all the "regular" modes, then unlock everything). And yet still more glitches and oversights. A shame.
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Never seen so many 'insanely hard game' and 'ridiculously easy game' comments all directed at the same game before. Me..I barely get past the tutorial level.
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Area burst tower with range, speed, and damage towers around it can finish most levels. To get hard badge easily do all the only dodge unit levels and all the easy difficulty levels.
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I noticed a glitch when sending many waves at one time of splitters that if they pop coming out of the spawn point some seem to slip along the side of the wall where you cannot build towers and go right to the exit... sneaky guys seem to not care about using the path to escape... this should be fixed if possible
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wanna crash your game ? just build a mega tower with 4 different stats, and put the 3 powertower close... I particularly love machinegun/ stun/ lightning/ charge...