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Comments for Bubble Tanks Tower Defense 2

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thedarkne

Jan. 12, 2013

Under rating threshold (show) Hard badge is easy with all dodge mode and burst towers

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(2)

catgravy

Jan. 12, 2013

Under rating threshold (show) It is a easy hard badge and we need a impossible to seperate the men from the boys on this game.

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(-2)

2074red2074

Jan. 12, 2013

Under rating threshold (show) Awful game. Really. WWAAYY too slow, no speed up, too easy, and the whole "reset to easy" thing. 2 stars

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(1)

Avengerous

Jan. 12, 2013

Under rating threshold (show) Easy Hard badge

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(2)

TheVoiceOfWolves

Jan. 12, 2013

Under rating threshold (show) The combo area burst tower + all dodge mode (+ early wave bonus increased [extra bubbles] + basic tower damage boost [helps to do an extra damage while basic tower is just a block to their path] + area burst tower range boost [larger burst area for the burst tower] helps to get the hard badge very fast. Some levels maybe needs some adjustments like one burst tower and bonuses tower around it (first add a rate, then a range, after a damage etc) I think you will figure it when you play it. :)

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(1)

Hardliner

Jan. 12, 2013

Under rating threshold (show) Easy abuse is the 5% Bubble bonus per early wave sent. Place 1 Burst, 1 Air Burst, 1 Speed Boost and 1 Range Boost in the middle on lowest level. Send ALL waves at once and upgrade everything with the money you just made. Just be sure to get some normal towers to block the emp enemies

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(1)

philnotfil

Jan. 12, 2013

Under rating threshold (show) Please, please. please. If you are going to make a grindy game without a fast forward button, please let us do something else on the computer while the game is running.

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(2)

firemario1029

Jan. 12, 2013

Under rating threshold (show) Area burst plus damage boost is the best combination-in my opinion.

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(1)

TBTabby

Jan. 12, 2013

Under rating threshold (show) I suddenly remember why I hate tower defense games so much. Once you start losing, you KEEP losing. I don't have strong enough towers but I can't upgrade them because I don't have enough money because I can't kill the monsters because my towers aren't strong enough because I can't upgrade them because I don't have enough money because I can't kill the monsters because my towers aren't strong enough, etc etc...

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(6)

csdani84

Jan. 12, 2013

Under rating threshold (show) Found a no-brainer winning strategy. Build a burst tower, and 3 basic around, then send ALL the enemies. You'll have like 5 seconds to upgrade one burst, one range and one ghost tower (this last can be any type of ghost). If you managed to do it before too many of the enemies got throguh, you are going to win the level. The fourth tower should be a damage tower. Now you can combine them to a mega tower, that alone was able to withstand all the attacks I met so far.

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(2)

tomacco127

Jan. 12, 2013

Under rating threshold (show) Need hotkey to send next level

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(3)

Mommy_Flaw

Jan. 12, 2013

Under rating threshold (show) I don't know why everyone is so angry about the dodgers. Level 1 Beam Tower takes care of them with ease.

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(0)

pumpit176

Jan. 12, 2013

Under rating threshold (show) A little bug.. In "all splitters" mode i spawned all at once and at the end, there was one splitter who flew like a ghost. It flew towards right up corner (where wasnt end).. :p

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(1)

Parole

Jan. 12, 2013

Under rating threshold (show) One very frustrating flaw bugged me the entire time I played this game. After you send in the first wave, you get no time to do anything with your towers without the threat of enemies coming. Normally this is okay in TD games because they give you at least SOME time in between waves. However, in this game, once you destroy the last enemy in a wave, the next wave gets a huge boost in speed and comes almost immediately. This also messes with the fact that a large portion of your money comes from sending in waves early. If you are spending your time during a wave upgrading towers or making new ones and don't click "next wave" at the exact right moment, your reward gets drastically decreased. All these things added up to equal a not very enjoyable experience, at least for me.

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(15)

SpinelessCoward

Jan. 12, 2013

Under rating threshold (show) I think it's quite ridiculous that there's 17 different types of upgraded towers, but most of them are utterly worthless and you actually just need 3 or 4 to waltz through the levels. It really is just artificial dificulty at its finest.

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(4)

catgravy

Jan. 12, 2013

Under rating threshold (show) As for dodge enemies, the area towers work extremely well. I just can't see how this game is so hard and difficult for some people. If you play tower defense games regularly then this is almost a cakewalk.

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(1)

ked1997

Jan. 12, 2013

Under rating threshold (show) Games too hard in my opinion

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(7)

mrnerdz

Jan. 12, 2013

Under rating threshold (show) I won't lie, as soon as I saw that there'd be enemies with a dodge ability I knew that they'd be a problem. While it's definitely hard to come up with new enemy types... Enemies that require you to not only be skilled with your defenses but lucky that you don't miss all the time really aren't the way to go.

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(7)

catgravy

Jan. 12, 2013

Under rating threshold (show)

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(-5)

r2d2go

Jan. 12, 2013

Under rating threshold (show) @sleepingpill: Perhaps it is bad programming and only takes exactly 5/10?

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(0)

grey_wolf_c

Jan. 12, 2013

Under rating threshold (show) For those that, like me, are playing this only for the badge: the dodge-only levels are absurdly easy. Build a small windy path, place a couple of area burst towers, send all waves at once, and with the money upgrade the area burst. Maybe add a couple of range boosts.

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(2)

grey_wolf_c

Jan. 12, 2013

Under rating threshold (show) Bubble Tanks TD 1 was a great game. But the TD games have moved on since then, and BTTD2 has not. This is the same original game, and it is boring. Very disappointing.

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(0)

Higgins13

Jan. 12, 2013

Under rating threshold (show) Thank you, I hope this and Incursions are signs of tower defense games coming back!

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(0)

Sleepingpill

Jan. 12, 2013

Under rating threshold (show) This upgrade screen layout is boring... I wonder why developers went away from upgrade tree's where I have to make actual decisions...

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(4)

Sleepingpill

Jan. 12, 2013

Under rating threshold (show) Wait wait, I got the acheivement for "Power Shortage, Code Orange" before I got "Power Shortage, Code Yellow". So I had 10 towers emp'ed, but not 5?? http://img189.imageshack.us/img189/1318/acheive.jpg

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(4)

rffrff

Jan. 12, 2013

Under rating threshold (show) even if I select normal on a level I still get to play "easy". So, this is unplayable for me :(

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(2)

Loathsome

Jan. 12, 2013

Under rating threshold (show) Excited to see this sequel on achievement page - pretty disappointing much too grindy and boring already after only a few levels

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(50)

sixtopia

Jan. 12, 2013

Under rating threshold (show)

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(-6)

zsolt183

Jan. 12, 2013

Under rating threshold (show)

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(-3)

demondekapon

Jan. 12, 2013

Under rating threshold (show) I wouldn't mind starting with survival mode, it's the only mode i play td games for and i don't feel like spending forever unlocking it :L

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(4)

sonic33blaster

Jan. 12, 2013

Under rating threshold (show) For this being the 3rd BTTD game, there is still a lot wrong with it.

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(12)

karlwithak

Jan. 12, 2013

Under rating threshold (show) Is it just me, or is it impossible to pass the second tutorial where it asks you to press the +M button?

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(-1)

beeble2003

Jan. 12, 2013

Under rating threshold (show) Oh. And now, I've discovered the real problem with this game. If you play it like the tutorial tells you, it's grindy and impossible. If you play it like the comments tell you, it's too easy. That's terrible game design.

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(99)

guiich

Jan. 12, 2013

Under rating threshold (show) A hint for the ones having difficulties: don't overlook the Area Burst towers, they are really powerful, especially against splitters and dodgers! But still, don't rely too much on them, or ghosts and EMPs are going to just walk through your defenses

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(2)

CPU_Player

Jan. 12, 2013

Under rating threshold (show) Wheres the fast forward button?

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(1)

Shiaoran

Jan. 12, 2013

Under rating threshold (show) Instant 1/5 for having premium content.

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(3)

beeble2003

Jan. 12, 2013

Under rating threshold (show) @Dark_Shuyin I know I'm doing something wrong: otherwise, I'd be winning all the levels! Obviously, I'm not as good at this kind of game as you are but I'm not a noob, either. I can normally get far beyond level four of a tower defence game. Either I'm missing something obvious or the game just gets too hard, too fast. With a more gentle difficulty curve, players would have more chance to learn how the towers work together, for example, before getting hit with levels that they lose again and again. As it is, I finally managed to get the fifth level for the challenge but I doubt I'll be playing again.

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(8)

Zeralyos

Jan. 12, 2013

Under rating threshold (show) When I tried survival mode in Hollowed out, I got to wave 1427 - then shockwave crashed.

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(1)

crow215

Jan. 12, 2013

Under rating threshold (show) Grind fest

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(3)

Dark_Shuyin

Jan. 12, 2013

Under rating threshold (show)

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(-7)

brambopaus

Jan. 12, 2013

Under rating threshold (show) whouw, level 3 of open path (diagonal one) got a nice bug... i select normal mode, (tried i 6 times already) but it keeps running in easy mode..

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(2)

beeble2003

Jan. 12, 2013

Under rating threshold (show) This seems to get far too hard, far too fast. I'm not a tower defence noob by any means but, after completing four levels, I can't get past anythign at all on "normal" and I can't even get past the second closed path level on easy. Games are supposed to be fun but this seems to be a stressful grind with no reward.

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(5)

Desmer69

Jan. 12, 2013

Under rating threshold (show) @Liecenstep - You clearly aren't playing the game properly then... I consider this one of the easiest hard badges I've ever had, because after you've bought certain modes such as all dodge and split, you can just build a small maze > build one or two area burst towers > send all the waves at once > upgrade your towers with the cash you've gained for sending waves early. Never fails for me, and I got the hard badge in 1½-2½ hours of playing. Hope it helps :)

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(3)

FireAce211112

Jan. 12, 2013

Under rating threshold (show) Sniper + 2 A.S towers + 1 Range bonus tower *merge* = WHOAH!?!?!Looks like a laser of mega damage!!!

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(3)

vesperbot

Jan. 12, 2013

Under rating threshold (show) This game's interface supposes you having mouse over next wave(s), and keys on tower upgrade. But, this game is too dam intense at times. Sending all waves just to get 400 more bubbles at once - bad IMO.

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(2)

ForTehZZZ

Jan. 12, 2013

Under rating threshold (show) I LOVE Splitter Levels! :D Being able to send 10 waves at once, knowing all of them will feel the wrath of my ''Area Burst'' towers! >:)

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(3)

breach

Jan. 12, 2013

Under rating threshold (show) I utterly hate autopause in TD games.

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(5)

bobyblur735

Jan. 12, 2013

Under rating threshold (show) thi s 735 mode is faltu game

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(2)

WKlv9

Jan. 12, 2013

Under rating threshold (show) the hard badge wasn't hard...

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(4)

AnotherDuck

Jan. 12, 2013

Under rating threshold (show) This game embodies everything I dislike about tower defence games. Too many waves, no hotkey for sending the next wave, a speed and upgrade system you need to learn completely before even beginning to play, and overall just dull.

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(19)

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