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When beating a level with more than 2000 bubbles left over, wouldn't it go without saying that you should be rewarded both the 1000+ and 2000+ achievements rather than just the 2000+? I only got the 2000+ bubbles achievement.
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Struggling with funds on hard or insane? Just rush every wave and build a maxed Area Burst with buff towers. Also 2 or 3 ghost towers.
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I just found out, not sure if it's intentional or not, but you can upgrade 3 normal towers and 1 Mega Tower into another, more powerful Mega Tower. Just place the 3 normal towers at the top left corner of the Mega, and upgrade normally. You can do that up to 8 times in a single open level, and things can escalate pretty wildly on survival levels. I just made a Mega-Mega built from 82 single fully upgraded towers instead of the regular 16.
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Hey guys, I tried to play the survival mode but at around wave 176 the game crashed. It became terrible slow. I trust HeroInteractive not to release a game that "lags". Is it because of my browser? I'm using firefox. Could you please send a PM and help me?
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when I try to add a tower the enemy bubbles jump ahead a few squares... it's never the same and it has screwed me over as I tried to redirect them a few times. other than that amazing game!
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awwwwww strategy games my old enemy BECAUSE THEY GIVE ME RAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGEEEEEEEEEEEEEEEEEEEEEEEEE
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I just unlocked "Merging Towers Cost Reduced", but the cost doesnt get reduced. My usual used towers merged cost about 1k, after unlock it still costs 1k.
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Wait... no mega-mega-mega tower?? That's too bad :( Also, make survival harder, I'm currently at wave 1189. I've clicked 'send wave' 1000-1150 at once, but they can't make it past the start grid. My pc can handle the game perfectly, haven't even got lagg :D
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Mega towers with Beam Tower are extremely glitchy... One time it gives you beam and the other insanely fast shooting bubbles... I guess it should be fixed...
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6 Ghosts are about to pass through the end of the level and my sniper tower is hitting the guys who just went out of the entrance, and it should target the ones closest to the goal -.-
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A small thing is that on the up and over map, on the bosses only mode, despite ghosts being not on the list for any other modes on the map, there are ghosts on that mode.
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After building 2 mega-mega towers the game gets boring because in infinity mode I went till wave 640. After that I quited it was super boring...
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"Over the Hill" map, bosses only mode, has the ghost enemies enabled, even though its one of the maps where they enter on the same wall they leave. It has the ghost towers disabled, but not the ghost, heavy ghost, or cursed enemies. Maybe just an oversight?
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Calling in several waves at once to get lots of bonus bubbles and then upgrading area burst towers seems to be the easiest way to win.
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It takes way too long to unlock the survival mode, which after playing all the other modes, is the only one I want to play. You should make that available from the get go or easier to unlock.
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This feels like the beta version of what should be a great game. My suggestions to devs:
-Fix targeting, especially closest to goal
-Remove sell penalties before first wave comes (EXTREMELY frustrating)
-Nerf the overpowered splitters
-Give modes with more waves
-Up the "send early" bonus
-Really tweak weapon balance; I only need three of the many towers you provide to wn the game every time
-Do something to address the fact that every open map can be won by juggling
-Keep the mode when clicking "Next Level"
-Provide a true sandbox mode
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sad.. my mega tower(containing 1 ghost tower) does not attack the ghost spawns whenever there are spawns other than ghosts
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There seems to be a bug with ghost-burst towers. They only fire when there are ghosts in range, but the blast hits non-ghosts too.