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@ChaosComplex, you need to make sure that you complete previous levels on the chosen difficulty first. So, for example; if you are wanting to play insane mode on level 4, you must first complete level 3 insane mode first.
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What is probability as it applies to dodge chance? Seriously. for a tower defense game, dodge makes easy feel hard. Too much loose bits that should be good, but with horrible application. While I initially enjoy these games, it's honestly crap. Gameplay is stagnant too quickly. Afterwhich there are too many "dead" tower options that inhibit you more than help. Likewise the gold rate compared to the need to upgrade rate is highly distorted.
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I dont know if this is a glitch, but I've beaten Down and Over on Normal mode like 5 times, but it doesn't show that I've beaten it, thus it doesn't allow me to move on to the next level with Normal Difficulty.
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Before I spend my XP, can anyone tell me if the *items are consumable or if they are reusable each round? Thanks :) good game
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There's a problem with the in-game achievements. If I filter to misc. then it says I have achieved "Stingy", "Tower of power bronze", "Going Nowhere", "Like Rabbits" and "One Small Step", but if I take the filter off it says I haven't got them. If the achievement is part of a series it does, however, say I have the later ones both with and without the filter (i.e. it's claiming I have finished a level with 1000 bubbles, but not 500), and it is not affecting the achievements for completing levels or for survival mode.
Not really that much of an issue, but slightly annoying when I'm trying to work out which achievements I haven't got yet.
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darthhead im not sure how to get to it from the mail screen i usually just get there through the "finished a level" screen, hoped that helped
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Where is the 'upgrade' screen? I have bought game modes, but they are inactive, and I cannot find where to make them active.
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The performance of the game is not really what I am used to. Running it with an Intel i7, if I call in all waves early, it slows down A LOT. This should be improved! Nice game otherwise, despite the mentioned flaws.
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My surviver game will not end. Lev 2000 now and I don´t even see any units becaus they´re killed before entering the screen. And why can´t I upgrade my 4 Mega-Mega-Towers into one Mega-Mega-Mega-Tower?
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Went halway the game when realised you give NOTHING for completing the games without losing a single life... yes, there is a game mode, One Life, but that's not enough... I played it with maximalism from the very start, never losing a single life, and no achievement for this? Not veen a single line that the game recognize it? 20 life is too much anyway, give me something for my effort doing it perfectly, because it really take away reason from me to continue with the other half of the game... why do it if there's no punishment being weak?
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3* - I'm a huge fan of TD: This has a lot of good things I like; however, running 2 mega megas just cripples the enemies and flash. I'm playing on a fairly new laptop, any flash game on the internet should be playable on this regardless of what the game is doing. Lots of good points though, just the niggles should have been ironed out before hand.
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I'd love to love this game but it's just flawed in so many ways I can't. Having to play through a bucket load of levels to get to anything interesting is just annoying. I played till I could unlock unlimited mode because I wanted to see a mega mega tower but now I've done it I feel completely underwhelmed. The tower was so powerful I never got to see any enemies. I eventually just gave up and deleted my towers around level 1100 to end it. What's worse is there's stacks of tower types but only the area and sniper seem to be worth going for. Oh well, better luck next time.
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A big step up from the first BTTD. I was coming in expecting a good game and got a fantastic TD, although it has no story mode like a normal TD would it has an endless amount of modes and a lot of different maps. Combine this with the items and unlockables and vast array of towers and you have a very in-depth game. More incentive to play such as maybe some sort of level system or story mode would have helped but even without it the game is great. 4/5
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Just like the previous one, way too many things jumping at me at once. Loads of enemies, loads of towers, loads of levels, loads of game modes, loads of achievements, loads of upgrades, loads of possible strategies, and most of these can only be figured out through trial and error during games where you want to be paying attention to the fighting. I don't feel at all tempted to look into all this.
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On survival around the time i set my third mega tower everything starts to get laggy to the point of making it unplayable. Might have to do with performance on the area towers, as they are the main component.
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i keep getting the game to crash when i use the mega towers. i think it's cus i like using the lightning towers, when it froze last time, it looked like it was sending out a hundred lightning bolts
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It seems there is something VERY random about MMT, even if built with exactly the same materials (basic towers), their stats can vary greatly each time built.
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The trick to Easy mode is 3 area towers: 1 Area weaken + 2 Area Burst (spread out by one tower to deal with EMPs) - then just spam the Ènext waveÈ button
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So, apparently when you build 4 mega mega towers and get to wave 1006, the game just glitches out and you lose. http://i45.tinypic.com/15gfds9.jpg
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The hardest part about the hard badge is not getting annoyed with the game for that long. Seriously though, what were you guys thinking releasing a game that was so bad. It feels like the game is in beta mode and we're all your play testers. Come on, I thought you were a better company than that, but apparently not. :-/
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Bug: No matter how I set up the initial game, I am no longer getting credit for completing levels (closed path, seperation [sp] or higher, normal diff or higher)
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I addition to all the other bugs people have listed, I just discovered the "merging towers cost lowered" upgrade doesn't even do anything (merge cost is the same). The Bubble Tank series has always been so good; I don't understand how they could slack off so much for this game. Kittens are crying everywhere :-(
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bubbles tower defense 1 was a great game where you HAD to make mazes and juggle waves. (took a lot of skill and few td games require it since most ppl dont want a challenge. Unfortunately as many ppl have mentioned this game consist of spamming the entire wave and upgrading one tower = win. On occasion the boss only maps take a slightly different strategy but i have yet to have a challenge. If you make a sequel PLS go back to the original format.
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its way to easy
the process is always the same
get a area burst and a range boost
after that u win
works in every mode
ghost are no danger
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I see the bubble TD games alot, and I have always wanted to try. But I have reservations toward this game for a big reason: very complicated. I am the type of player that wants to know about the towers, not the ways to play an easy game. The logic behind this game is easy. Having to fail over and over because you cant figure out which towers to use at the right time, is too frustrating for my time. The lack of story is also bad, but thats just my preference. If the tutorial had better descriptions of the towers (of which there is this huge tree) then I would feel better about playing and setting up strategies. This game is clearly geared towards people who already play bubble TD. I have played TDs before, but this isnt aesthetic enough for me to want to get into it. Its raw, unorganized TD. Great if you are into that, awful if you are not. 2/5
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Since there is no bug report button, here goes: For "Fork in the road", the only mode I have unlocked is All Splitters. But when I first started the game, the first rounds were: Normal, Normal, Fast... Going back to the level select screen fixed this - after two tries. Not a real problem, but kind of an annoyance though.
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My biggest complaint so far... On the first tutorial level, the waves come so fast and make the text bubbles pop up so fast, I can't do or read ANYTHING. I haven't even gotten past the first level and I'm already immensely frustrated. Not a good sign.
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Really dig this game, it's a great sequel to the original. Only minor complaint - the badges are too easy! I've barely scratched the surface of the map options and already have the "Hard" badge. Just takes a bit of time. Maybe an Impossible badge for completing all of 'em?
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Lazy Developers. If they wanted to make this good game great they'd listen to the community and fix these minor issues. Next level button reverts to easy, targeting problem, having to play a level 4 times, ect...
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still spliters are bugged... smaller splitters go over towers and walls... (+) and maybe HeroInteractive will make tomething with this in sequels.
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How to quickly get the hard badge - Set up a small maze and upgrade one tower with area burst. Quickly send all waves. Get mucho bubbles. Upgrade other towers with area burst. + up to keep alive.
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Items are a new addition to this game, but there's no real explanation of how to use them or how that part of the game works in general.
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Easiest way to beat None-Ghost levels: Place 1 Area Burst Tower (make a small maze with cheap towers of course), rush Mob Sending, use excess money to quickly upgrade it + boosting with Boost Tower, best to start with Fire Rate, while Range works awesomesauce after fire rate was build. Also recommend buying "only 1 mob type"-modes, to quickly amass experience.