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easy but powerful tower: area burst, 2 damage burst, range burst in middle of a level or anywhere really. can hit most enemies on the map all at once for high damage. can even flood in tons of waves at once
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can someone please write me how to beat lvl 31 "two sided"? just no idea how to put my towers... thx very much, write private message
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After playing a level, the end-level screen wouldn't go away. I clicked most all the buttons and even went back to the main menu, and it still sits there. I can place towers and do a level, but it's annoying and in the way. That's all. Otherwise, good fun.
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I'm with Lykosis and Higgins in that the tower AI sucks pretty bad but other than that its a decent defense game. Harder lvls give less bubbles to work with and that sucks, by time I get a good defense set up, the round is almost over....
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A nice take on the desktop TD framework. I like the concept of the mega towers and enjoyed the obstacles. Keep up the good work.
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All monsters are escaping and my mega tower still attacking at last monsters!!! fix him! make towers target first enemy! not last
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Level 40 is made impossible by the non-responsiveness of the hotkeys. I keep trying over and over, but it's only about 50% of the time that the game registers I've pressed a hotkey. I end up hammering the "T" key trying to place a tower, but by the time it registers, it's too late.
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The AI is horrible for the towers. I've lost a map a few times because my sniper towers with a range covering the map decide to hit the just starting off normals, instead of the splitters that are already halfway through.
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People who say its just like others: There are certain things of this game that separate it from other TD games. Defence games are very popular. GOOD GAME.
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@RandaxKull the EC stuff is required by Armor Games so they have the exclusive content to themselves to they would sponsor the game
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Damn i hated lvl 40. I did not like how towers all targeted same unit IE 5 snipers attacking 1 guy 1 sniper could kill 1 shot. 4/5
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Oh hey a game that throws away everything that made Bubble Tanks interesting in favor of being just another tower game.
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@Darkfire7777
Different?
The initial design (even the square screen - in a bubble game) reminds Desktop Tower Defense.
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Hmm my game got bugged, 1 enemy just left the map through the wall. When I was done the map didnt end because I didnt kill that single enemy yet. Had to sell everything except for 1 mega tower and make about 10 full range boost towers around it. Its range was 20k+ before I was even able to hit that invisible enemy. :/
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This game is great. It's too bad that some people can't accept anything different than what they've done in previous tower defense games. Level 40 is pretty easy once you change the speed to slow.
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Improvements that should be implemented :
- hotkey for sending next waves
- decent IA for towers
- splitters should'nt be able to split through towers
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@Cryzer - If splitters breaking through your wall is causing you to lose lives, then you need to re-think your build set-up so that they can't easily by-pass your turrets. It isn't really a bug, and it's been in this style of game since the beginning.
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yeah the tower ai is horrible
i had a mega tower firing on the farthest enemy while the closest enemies escaped easily
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one of the most dangerous enemys in the game, is the Splitters: they are able to split though cornors of walls and towers and therefor makes them able to split through the cornor of a wall and a cornor of a tower and make it safe to the exit. Please edit this big error, i hate loosing lifes because the bugs split to their freedom
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I like the game, although I'd like to echo the comments from Fireseal and Xinder. The tower intelligence is horrible... why are my towers firing at creeps that are still near the entrance while other creeps are allowed to escape, and why are they firing across the field when there are creeps right next to them, and why do ALL towers target the same creep if it's within range? Also, the interface is lacking, as Fireseal pointed out a few comments ago. 4/5, will easily be a 5/5 if these issues are fixed.
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Like the game. hate the tower intelegence. they fire at whatever they want to instead of the logical closest to exit or watever.
hate the pass thru lvl. wtf?
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If half the time spent on making creative map layouts were spent making the interface user-friendly and adding missing options, this game would be excellent. Why can't you restart a map? Why can't you drop to the stage select from in game? Why do you have to have 'focus' on the main play area for 'T' to work? Why isn't there a hotkey for advancing waves? There's a lot of great ideas here, unfortunately they're wrapped up in an interface that makes the game feel far clunkier than it needs to.