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The game would be better if half of it was based on skill rather than juggling. No, juggling does not take skill; it is an exploit of game mechanics that the game developer for some reason endorses.
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level 40 is still normal, doable and everything. you need to buy-sell-buy-sell on most waves, placing the tower in front of the enemy to score a few hits before moving.
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What happend to lvl 40? Start with 10 money, 1 life. Cant even take the first wave!! Would be fun to try it for real, but seem it have been removed somehow?
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I don't mind the randomness of enemies coming from different entry points, but on hard levels it's too much. Example: Level 44 - if the third wave ghosts spawn only at one point, they will fly over any developed at that time defence (too little space, not developed enough). This applies to any enemies deployment - i try one level over and over, trying to beat it and building my defence the same way, enemies sometimes get almost past it, sometimes dead at the beginning. Such games such be about skills, not luck. 4/5
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Nov. 18 2011: Every time I finish a level, the "Stage Complete" sign comes on with the level stats, but they all have zero values and the screen becomes unclickable. Such an awesome game, please fix this.
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Still have to master levels 44, 45, 49 and 51 to get the Impossible badge.. It's difficult, regardless the "ghost bug" that, sincerely, I haven't experienced yet. The use of the Slow towers is key, indeed.
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Only reason I ever kept playing this game is that the impossible badge is quite easy for an impossible. If the ghost bug had been fixed, after almost two years on Kongregate, the impossible badge would be a mere medium badge at most.
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Nov. 12, 2011
I've tried several time between yesterday and today to play this game and one other... For some reason there are issues with both games. This game will load, and you can click on continue in the title screen and choose play and try to select a level, and right when the game itself should start, nothing happens but a blank screen. I have made sure Firefox and Java were up to date, and updated my flash player. Anyone have recommendations?, Please send me a message.
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i originally gave this 3/5, but the forced juggling to get through the hard badge level 40 killed it for me. yes, i know it is supposed to be hard, but i thought i was playing a tower defense game, not a twitch remove and drop tower game
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PLEASE add some sort of predictable targeting paradigm... First, last, fastest, lowest hp, ANYTHING. This game is so frustrating when you have to rely on some random number generator to decide which enemies the towers are going to attack.
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The ghost glitch is a game breaker, it needs to be sorted out or there will soon be requests to remove the achievements.
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Nice rip off of desktop tower defense. A few slight differences, but a rip off nonetheless. I wonder if they helped make it or gave permission for this? If so then kudos, if not then...well, in the words of Cee Lo Green, forget you.
Also, level 27, framed out seems like you guys screwed up on it. Not only does it give a tutorial on juggling, which is impossible on this level, but it's labeled as hard, which it's actually the easiest level in the entire game!
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I can see a minor glitch that causes the ghosts to be untargetable for a fraction of a second that might make some of the hard levels extremely difficult to beat. However, I've missed a perfect on Roundabout, a medium level, 6 times in a row because a single ghost is never targeted by the overwhelming number of ghost/sniper/mega towers on the board. Nothing else even makes it past the first turn, but the ghosts just walk through. Surely this came up when you were testing the thing?!?
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The ghosts, they still glitch. Pretty sure it's not a "feature" that the towers still lose sight of them every now and then.
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currently worth only a 2/5 in my book, since the ghosts sometimes become glitched and untargettable, making the 'impossible' badge truly impossible, instead of just merely difficult ...
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amazing! loved the bubble tank series and now combined with my favorite type of game tower defence! amazing! great game, some things that were bugging me were i would have my tower built corner to corner with the exit hole and id kill a splitter and a splitee would spawn right at the exit and id lose a life D= other than that great game =)
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"Juggling" may be a neat concept but it is a royal pain and I hate it. So much for completing this game since it appears to be required.
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A very good TD game, although unfortunately nothing really stands out and there is at least one fatal gameplay flaw (tower AI is really dumb: please make it so that it can actually change targets and aim at the enemy closest to the exit).
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@cman95 I had to redo a couple of stages before I got the badge. So you can slip up a few times and redo the stage if you have to.
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Since it's a TD and anyone playing a TD on here has probably played a bazillion other TDs, you automatically get points off for not including features that are reasonably standard. The big one for me is control of game speed. Once a few towers have been placed and my resources have been spent, I want to speed up play rather than sitting through everything waiting to have enough resources to actually do something. This particular game is even worse than most as it includes the ability to send a next wave, but since it targets the unit on screen longest rather than closest to exit, "next wave" can't be used to speed up game play. A newbie game maker recently posted a TD that was a fail for a similar reason, but wasn't nearly as bad as this one. 2/5 and not worth playing beyond my 5th level even with all the badges.
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i beat 4 levels, went back to menu, restarted game, and sacrificed a newb to the Kong Gods but still no badge of the day :(
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In case you are wondering about the Badge of the day, the badge appeared for me after I completed a level after the tutorials, and then went back to main menu.
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When making super tower things combine these:
Sniper tower
Machine gun 3
Area burst 4
Damage boost 4
and the range will be like the whole screen with rapid fire + a damage boost and I think enemies that pass by it will get damage also!!!!!!!!!!!
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What do our turrets shoot?? It is bubbles isn't it!! But our money is bubbles so we're shooting our money at the enemies to kill them!?! O_o