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The way the AI targets the creeps is pretty simple: first come first get. It is the order the creeps enter the board.
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Finally got the last badge, this game has offered hours of fun! The levels offer a lot variety and just the right amount of challenge. Imo juggling is a part of td's and it really isn't necessary for that many levels anyways.
The AI could really use some tweaking, though - I don't know what algorithm the towers currently follow to hit creeps, but they make pretty serious mistakes way too often. Increasing the emphasis on creeps closest to the exist would help. I had to replay especially the last tier or levels several times through since ghosts would slip by because of this.
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it's one of the best TD-games i ever played.
Congratulations! You just won the Bubble Bubble Toil and Trouble Badge and 60 points!
took me a lot of time xD
and if you don't know how to juggle, go watch it on youtube
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I really like this tower defence game. The only thing I always dislike about all these TD games is that the splitters split through the maze. Awesome tower customization and nice level design though! Keeps it fresh!
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On Cut Through you do start with one tower and no money, but you get 70 bubbles on level 9 from the immune boss and you get more money after that too.
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Ok, People, if you don't have anything even -remotely- constructive- to say in regards to the game's development, then don't say anything at all. You're simply wasting your time.
News flash!!! If people dont just say 1/5 then its constructive isnt it?
If someone says its booring then perhapse it should be made more faced yes?
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so i was board right... so i went to the extra content and played an unlimited round game with infinite money.
i start my game off with 4 of the biggest towers (4 of the 4s in one), one for each type of thing, all throughout are enhancers.
i spam the next levels, trying to see how long it would take for me to die.
i got to somewhere around round 4120.. and i finally died with a 15322440 score. that only took like 30 min actually. Now all i have to do is wonder why i waste my time so much..
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Congratulations! You just won the Bubble Bubble Toil and Trouble Badge and 60 points!
I can now get back to my life.. BTTD no longer has a grip on my soul
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There are only 5 levels without counting cut through that I haven't completed without juggling. You just need to find a good strategy.
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You have earned all achievements!
This game would have been better without requiring the juggle. It feels cheap, and the fact that levels require it just doesn't sit well with me.
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I think it has to do with a lot of things what the difficulty means, for example on easy levels: you get more money for the creeps, they are weaker, and it takes longer until the game sends the next wave, the quanitity of the creeps is lower etc, than the hard levels.
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Does anyone know if the difficulty of the map just means how hard it is to get the creeps or do the creeps get stronger?
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Darn, that targeting system cost me so many perfect wins, but I don't mind lol I like this game. I'll just play the level over :)
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I hate it when game developers try to force you to play the game on their own site by hiding content. I'll play it here thanks very much. This is one of the better TD games I've played and with good reason, a depthy yet simple upgrade system, not a great deal of juggling required. You don't need to make the perfect decisions or die.
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Target priority needs to be fixed, sometimes towers will just stop firing at flying enemies and sometimes they'll completely ignore enemies that are about to exit.
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I've beat 49 twice now. Both times I defeat the last wave and it hangs. The block that shows the next wave is empty, but it won't give me the win. junk.
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Could have loved this game but it's fairly imbalanced and the juggling part is just no fun. Why not stick to a strategy game, why always make an action game out of it?