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The only thing I'm missing in this game is mega-mega-mega tower, made from four mega-mega-towers. But that's not really important, because these 4 towers annihilate hundreths of waves sent early at the entrance.
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I've finished a level, no lives lost, and I'm sitting there because the game doesn't recognize the level's over. Poor.
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1.5 Gets Released, AS A SEPERATE GAME! Many Things Wrong With That. Still Leaves The Bugs In The Sequel And Nothing Happens Here, Making It Still Annoying To Get These Badges. Instead Of Fixing The Bug Here, They Make A Completely New Game With The Same Bug And Even More Glitches And Kinks With The New Content. Some Game Makers Are Just....
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Why is it that the biggest request in any tower defense game is fast forward yet TD games keep coming out without them? Or they have them but they only pick the speed up a wee bit?
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Like someone else said, bugs in this game are really irritating. My turrets are ever aiming... nothing! A nice game whit a GREAT problem. :/
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I'm a big fan of the bubble tank games, but I have to be honest - I was disappointed in the gameplay of this as a TD (going by the previous interest and addiction to the bubble tank games.) While this is true, it's still a decent TD overall to play. Only giving this a 4/5 but it will be going in my favorites.
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Love the game, one of the best TD's I've ever played, but I was kind of disappointed when I saw that there was an in-game tutorial on how to juggle. Juggling shouldn't be a strategy required to win a TD.
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Juggling should NEVER be part of the requirement to be able to pass a level. It should be a game of strategy and wits. Not stupid amounts of buy sell the same two towers over and over again.
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please for the love of god fix the ghosts-not-being-targeted glitch. it's incredibly frustrating to finish a level with 19 lives because my towers refused to shoot a ghost
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I have beaten the hardest ones (going up) and now I make a little progress every day, one day soon....impossible badge will be mine!
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Beagle, that last badge is an impossible level badge, so it very hard to earn. it surprises me over 5k of people earn it, but soon it will be mine, :D
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I am a starting game maker (I already made a little one :p) and I would want to ask: with which program is this game made?
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14 levels left.. Still haven't used a walkthrough :D Really good game, I love a good puzzles so I love some of hard levels. Not all because some levels are just schematic - make a maze, starting from a hole (beginning or ending) and just in case make an emergency juggling place - some tower which you can sell and block a path on your maze. Also good clue - if you have a really big problem with turret aiming for ghosts, make a slow burst tower with a big range. It also works on ghosts, so you'll have enough time to kill them all, also with this bug.
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For me the best mega tower is: 1 Sniper Tower, 1 Area Burst, 1 Damage Boost, 1 Range Boost (combined with Area Burst will cover really big area). Just in case you can put 2 Ghost Towers (with second or if you have nothing to do with your money - third upgrade), of course put them in one square 2x2 (like on Mega Tower) because then you can put a fire rate boost and range boost near them both. Sometimes I change a little bit this tactics, but it works on a lot of levels. Of course if you get the money for this all, so on the beginning - be creative. This Mega Tower (you can also boost it, putting some damage boosts near it) kills probably all non-ghost mobs. "+" if it helps :d
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i am one level away from the impossible badge so i am considering making a blog about how to get it not sure of many people will read it though if this comment gets lots of upvotes i will do it
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here is a better tower one sniper tower one machinegun tower two splash towers it will be enough to pass most maps on it's own has 2 reload about a 1000dmg global range and it splashes
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In the middle of a level a normal unit just leaves the screen. i finish the level but it wont give me the win. very dissappointing...
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won't be able to rate this 5 stars until the ghost issue is fixed :/ this is an awesome game, but that "little" problem is starting to overshadow it
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Everyone's worried about the targeting, and I agree, but my other issue is...what's with the fixed levels? I mean, like, even now I'm sitting here writing a comment and not even looking at the screen because I'm not doing anything. On fixed levels the player literally does nothing after starting. You may as well just simulate the rest and tell us whether we won or lost, since otherwise I could just go to the bathroom or something then come back later and it would be seriously exactly the same as if I'd sat there the whole time.