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0/99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
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The Unlimited Waves/ Unlimited Bubbles Power Tower Setup!
http://i199.photobucket.com/albums/aa96/Smacked07/bubbletankstowerdefencefinal-1.jpg
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The impossible badge is really impossible because of all bugs : tower target choice and splitters bug are lousy. Definitely a 2/5. Worth a 4/5 with correction, worth a 5/5 if juggling wouldn't be needed.
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It's been said b4: This game could have been great with some bug fixes. I had creeps escape because the towers wouldn't shoot at it and/or they go through the towers and the walls. I got to the end of a 3 hour level only for it to stall because an unseen monster was somewhere. This game gets a 2/5 for that. I would have liked this game if it was fixed.
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Ick, I hate tower defense when juggling is required. Level 40, cut through, is an example of the worst of this, horrible.
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Actually Arauna is right. It is not infrequent that a tower will simply let an enemy by. It is always a head scratching moment.
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the targeting priority is the first to appear on the screen, so they often shoot at a slow one thats been on the map for a while and ignore a fast one that rushes past it. you have to plan for it...
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and also I am a little dissapointed by the game, not enough upgrade choices when it comes to the mega megas. You coulda made a super sniper tower! They all upgrade into the same big towers when you combine them! Otherwise, way too hard but a good game.
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Poor target choice, poor targeting and firing.
Plenty of times towers will aim and not fire at a target allowing it to get away when it has 1 hit left. I am very disappointed with the quality of the other games that have been produced under the bubble name.
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mega tower with a lvl 4 aoe tower and an aoe slow along with a damage booster and speed booster next to a range booster is amazing it slows the entire map while doing massive damage
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Wow, first complaint I've had with this game - Level 36 didn't end! Annoying too, it was a really long level, and I'm not looking forward to having to do it again.
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Timothy, it isn't just you, the targetting in this game is totally screwed up. Sometimes they don't shoot at the ghosts at all, sometimes they shoot a ghost once and then move to a new target without killing that one, they never prioritize the ghost that is closest to getting away... too bad, cause it is a pretty good game otherwise.
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Now I see why people whine about the tower AI - Why the heck doesn't the tower attack the most dangerous enemies (mostly those in the front) and why do the ghosts sometimes get untargetable...?
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Finally got Map 44. Seems like it's a matter of luck. Tried the same strategy 3 times. 3rd time it worked perfectly, just by luck. If the ghosts all come out the same side, you're screwed (like my first two tried) - but if they come out evenly from each side, it seems to be really easy.
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The targeting is killing me. Trying to get the impossible badge, last splitter wave on map 38. One little creep an inch from the exit, two little creeps three inches from the exit. The little pair died and the bullets were headed towards the last little creep as it cleared the board. FML
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Dammit! I finally beat Movin' Up (Or Goin' Up, I always call it one when it's the other) and I got the not-ending-the-level bug... :(
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still prefer DTD. I f-ing hate that for perfect scores on the higher levels you have to juggle. what's more, you really have to do it well. it's supposed to be tower defense, not a reaction game.
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Better try this game, after level 5 its really good : http://www.kongregate.com/games/kingk/dream-world?kv_refuid=59710
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I so hate that juggling is considered a necessary part of all TD game. They're strategy games and not reaction games. Stupid feature for lazy developers.
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Is it just me or is Map 44 just totally bugged. I get to level 41 (Ghosts) and no matter how many ghost towers I have (eg: 4 maxed + maxed firing rate + maxed damage on all 4 + max range slow down) there are always 2 that completely get by without even getting targeted - even after all others have been killed.
The best I can get is 18 / 20 on that Level. I've gotten perfect on pretty much everthing else.
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AA guns just don't track sometimes. Bad guy over other tower? In wall? And it is a huge missed opportunity to not have the megas look different. Not showing what they do is just a regular retarded ui move.
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How are you supposed to not beat Framed Out? Just add some Ghost Towers in the middle, some Slow Burst in the corners and lean back.
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@branimirb:
The mega tower on Framed out gives an inhuman boost to damage ect. to towers that touch it :D Just build some anti ghost(splash too) and machinegun turrets + area burst and nothing will pass through
It took me a while to figure that it gave that boost...
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Cut through is actually easy. Kill the slow that gives you 70 bubbles. Then in the back section set up two routes. Make 1 longer than the other. Juggle. Any more bubbles you get, just put down towers randomly!
Easy. Got hard badge quickly, now going for impossible.
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http://www.kongregate.com/games/kingk/dream-world?kv_refuid=65599 --- hey guys this is a link to a decent game called DreamWorld. I need people to use this link so I get gems (that's the part of the game I hate -_-) so thanks to anyone who uses link and sorry for spam.