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Only Cut Through and Movin' on up require juggling for a perfect win! Some levels are just very hard to do without juggling.
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nice concept and decent little game but that it REQUIRES juggling on many levels only show a lick of ability on developers part to balance their game properly 1/5
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For cutthrough - two words - hotkeys and juggling. Juggle like you've never juggled before. And it's not even the hardest map, IMO. This is the definitely one of the better TD games out there. 5/5
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What a spectacularly dull tower defense game. On most levels, the only challenge is finding a maze with a good juggle point. Once you do that, the next 70 waves will go exactly the same as they did on the previous level.
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"Congratulations! You just won the Bubble Bubble Toil and Trouble Badge and 60 points!" -- that crap took me forever. Also I hate Movin' on up.
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dash_n_cash... You're an idiot. The creator of Bubble Tanks made a tower defense of it. They have every right to. It is actually a great game, so take your QQ elsewhere.
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How hard is it to make one of these games where the towers shoot the guy who is at the head of the line? Shoot the lead guy that is about to cross the line, not the creeps in the middle or in the back.
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The best mega tower:
Three machine gun 3s and One mega splash thingy,,, Insane range, damage, 5 shots per second, and spash, as well as even moire damage when they get near
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DingoTM - think you'll find it's you who's the idiot. Spitters ARE meant to bounce through corner-touching or half block walls. DTD works precisely the same way.
Having said this, there IS an unrelated bug where the occasional creep (of any type) just drifts in a straight line over towers like a ghost. They can even miss their exit and stop the game ending!!
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I am sure they got the idea from DTD, almost all mobs (without spawner and regenerate) are from DTD. The regenerate mob is from Flash Element TD or something.
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I actually had a glitch a few times where an enemy would just ghost through my towers.. It freaked me out to see a slow just...mosying on through my carefully set maze...
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1) Anyone who thinks the creator is some mad genius who had the foresight to think that that should be part of a splitters list of traits *cough BLACK IRIX* cough* is an idiot. It happened on accident and he left it. Check the code. 2) I've got a message for the creators about the level "Cut-through". I'll take a picture of my hand and send it to you.
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I've never seen them go through an entire tower and I play this game a lot. Possibly they have a tower on an edge, goes through that crack but they think its going through the whole tower.
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God...for the eightieth time - the splitters breaking through loose mazes is not a freaking glitch or bug or error, nor is it unfair. It's a tactical movement you have to take into consideration in order to be successful.
You don't consider flying enemies to be "bugs" or "glitches" do you? They avoid your maze entirely and totally crush you if you don't have the proper towers.
Same goes for splitters. Get over it.
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td is all about tactic
juggling is the action aspect - and a stupid little trick
hey, game developers, I want a gate instead of buy/sell - isn't that reasonable?
and again - tactic.
economy - yes, research - yes, tech tree - yes, quick finger action and rapid micromanagement - why? isn't it a td?
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and even if they didnt give that info, it in no way could be considered cheating, since its not due to a glitch even, let alone a code or a hacking device