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Look they made this just cuz you should hold on just alittle longer for Bubble arena... ok? so stop complaining <.< BUT the targeting is SO bad
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Some things could be fixed, like targeting priority, and remove the splitter's ability to go through cracks, they go through enormous ranges sometimes and screw a perfectly fine maze. Otherwise great game.
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Finnaly made the traffic with a perfect score! :D It was a freaking pain im telling you, sometimes the mobs glitched and i lost an life and had to do it all over!
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I like this game, which is pretty special since I usually don't like games like this. I like games like League of Legends which is a very nice DotA clone. https://signup.leagueoflegends.com?ref=4aa7ff9b133a8
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one thing i have noticed is at times my stupid turret won't fire at enemy's in range >< due to this i get so frustrated when one stupid ghost makes it through..... great game otherwise just plz fix the bugs
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i don't normally add comments, but thought i might as well...
some of you guys should let off a little!... it's a great idea and design, wel thought of, may be a little buggy, but how about informing him of the bugs instead of complaining so much about it and calling it stupid!?
it's all like Beta testing to be fair!
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if you need to win all levels with perfect win in bubble tanks tower defense, here is the link http://ayumilove.wordpress.com/2010/01/11/bubble-tanks-tower-defense-walkthrough-videos/ (contains videos on how to win them)
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super lagging: stage 80+ is so slow, sometimes the enemies just mysteriously "fly" across the board which causes more lagging and unfairness. I played one game of hard and it lagged so much it crashed my internet explorer, so I guess the impossible badge is literally impossible.
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greg should've waited until the game had been tested. The "lose" screen not going away so you need to refresh is annoying, but Stages not ending after everything is dead makes the Imp truly impossible. I'll try it again in a couple weeks to see if the dev has fixed it.
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Also... how come it sometimes just decides not to shoot at a ghosts? Every once in a while it just lets them fly past for a few seconds before targetting them, which is a killer against ghosts that have a short distance to cover.
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I am having so much trouble getting level 45 perfect. The ghosts have such a short distance to go to those side exits and the terrible targetting priority really doesn't help. Any ideas for how best to beat that one without losing a life?
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And even still, seriously, why the heck would anyone make it target the first ones? Why not the ones about to get away from your towers and kill you?
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Another note, if moron DEVs are going to keep making terrible TD games, at least make it so the things that split dont jump over towers? for gods sake.
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Down-rating this game simply due to the poor enemy targeting, especially with ghosts. I've never seen a popular TD with such buggy targeting before!
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/Terrible game. seeing as TD games are only ever fun if you cheat, which is just tediously annoying, just like all other TD games except this one has terrible art, so 1/9000
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It's pretty easy once you get the hang of it. 1) Make as tight+windy a path as possible. 2/3) Make 2-3 Ghost towers. Make an Area Burst tower near the entrance for max damage. 4) Make shit loads of sniper towers.
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I agree. Its even worse though when ur playing a lvl that is 70 waves long and at like wave 60 u have 1 enemy just decide its not even going to follow the paths and drifts off screen. Then, at lvl 70 when u finally beat the lvl, it acts as if u missed an enemy or theres another wave coming.
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I just surrounded a Mega Tower w/ rapid fire towers or whatev they're called, and it like obliterated everything quickly. I went through like 10 waves in a row with it. Awesome combo :P
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Its fun for awhile, and then it slowly gets boring. Its a very good game if you have absolutely nothing else to do! 4/5
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Maybe if I had a slower computer I would like this game more but the creeps can move a little too fast for me to juggle them around. Some lag would help me alot and the hotkeys do help but are oddly spaced.
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I went on the Armor Games and went on the empty level and experimented. 64 normal towers=16 mega towers=4 mega mega towers. then i tried to make a mega mega mega tower but you cant.
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Dropped from 4 to 3 stars due to selling. I really feel like the juggling paradigm doesn't have a place in Tower Defense games. Or, it doesn't for my tastes. I find it no fun.
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great game but one potentially major bug; if you send to many waves at once, even if you have plenty of firepower to deal with them, the towers are not very good at prioritizing. some enemies are allowed to get past simply because the towers never even target them, instead they were targetting the back new enemies....
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theres a loading problem, and im sure its not by computer so theres something with this game that wont load. care to fix that please?
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I gave a love/hate relationship with this game. The love part: good balance, great level tree, gameplay is top-notched.
the hate: cut-through level and juggling. I'm not a zealot in regards to juggling and I usually manage to beat levels that require juggling (although getting a perfect win is sometimes impossible) but cut through is an annoying level that goes against what TD is supposed to be. You lose the whole strategy/pacing and get a simple reflex game. not cool. Anyway 4 stars for me.
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@ valjean you DO NOT have to restart the whole game every time you lose a life. Just retry the level with a better strat
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For the impossible badge do you need to simply get a perfect game on every level or do you need to restart from the tutorials every time you lose a life?
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beat the game. p.s. adding 1 ghost tower to a mega or mega-mega tower means it attacks ghosts, add a total of 4 reload enhancing towers and the mega-mega tower fires at max speed and put a couple dmg boosting mega towers around it and u cant lose
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Djeuve Jan. 13, 2010
BUG: Finished a Perfect Level 36, but when last wave was beaten, only a square outline of the last wave's number remained, and the level didn't register as over. Was just stuck at the end with no more waves....had to quit to get out of the level (and I'll have to start over)
i had the same problem on level 24
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Overall great game. I love the levels tree and changing conditions on each level. But... juggling is not a vary classy game play, towers need to target the closet to the exit, a quick key for next wave. Restart button (not just exit and pause).
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BUG: Finished a Perfect Level 36, but when last wave was beaten, only a square outline of the last wave's number remained, and the level didn't register as over. Was just stuck at the end with no more waves....had to quit to get out of the level (and I'll have to start over)