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too many levels, gets repetitive, i liked it better when it was just bubble tanks and not any bull crap dealing with tower defense.
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TD is not a genre, is always the same on every game, so I just call it a bad copy, even if it's fun. More than that: The ghosts, spawn, bosses and almost every enemy is a copy from desktop TD, which in my opinion is a copy of another game too. The only new feature here is the mega tower, but that's only a small change.
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this game is awesome one of the best TD games Ive ever played, Im getting close to the impossible badge now been playing for almost 2 weeks off and on. All the haters out there putting bad comments just suck balls at any TD game that requires skill and juggling as opposed to just putting turrets down and going afk.
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is there any way to stop splittes from jumping a single thickness line of towers, in a few cases ive been juggleing splitters and had one jump put and run a perfect score...
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DaxterX2:
"Kinda annoying that I finallybeat Cut-Through and it didnt register. Also on one of the Slow waves an enemy acted as a ghost would, floating over towers and the wall, but when it got to the exit, it didnt count as a loss, the wave just went on as normal.."
I had the same thing twice now. WIth different levels though, and with different units
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Tower targeting seems to be the only bug - just watched a solo ghost fly by a line of towers (with a anti-ghost tower so no targeting priority problems) without a shot fired. Apparently the 'perfect level' has a luck component as well as skill.
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If you lose on splitter wave, you can have -1 live, and two screens of defeat. The second screen will stay behind, bugging all the games. You have to reload the game to make it vanish.
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Kinda annoying that I finallybeat Cut-Through and it didnt register. Also on one of the Slow waves an enemy acted as a ghost would, floating over towers and the wall, but when it got to the exit, it didnt count as a loss, the wave just went on as normal..
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Z here, the fixed one at the top all you need a grid style with all different upgrades. i am making this comment while waiting for the level to finish. :D
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Best flash game i have played in a long time,
Probbaly the best?
but there is a few things needing sorted but hay i can't complain, i love it :D
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bennybygg. the splitters are easy. i use the orange area burst thingy with 2 range boosts. it kills everything if mazed right. only has a problem with high level regen. add snipers for them
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Easy impossible badge, easier than many hard badges. Hint for difficult levels: go to the settings in the main menu and turn the game speed to slow. Life saver on "Cut Through".
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I started playing this game and loved it, but now I hate it because the tower AI is terrible. The tower only needs to fire enough shots to kill the enemy. When a mega turret can't deal with a group of splitters at all you know something's wrong.
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I HATE SPLITTERS! You really should change that... ATLEAST spawn fewer splitters at a time... A game is supposed to be POSSIBLE!!
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juggling juggling juggling...... god i hate tower defence games where you can juggle, it ruins all the fun with them making them so much easier :/
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Love it, but a few glitches.. occasionally towers dont fire at ghosts, and if you lose your last life on the last creep, then you have to reload cos the incomplete screen becomes stuck..
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Problems I see with this game: Towers AI is retarded, Splitters give far too little reward for how deadly they can be, and overall risk vs. income is poorly balanced. Game has good potential, but needs some serious tweaking IMO, mainly in the case of tower AI...They should always fire at the target closest to the goal.
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Nice game almost got the impossible badge. There are 2 things which annoyed me alot so far though. First off, sometimes it seems as if your towers decide to take a break and reaim the target, and thus failing to kill it in time. Second, the randomness on some maps is totally bullshit. For example on movin' on up map. I have no trouble with keeping all lives UNTIL a ghost wave decide to spawn 90% on one of the side spawns. One try a ghost wave can be really easy and the next it can be impossible. I hate stuff that's luck based. Other than that very fun and balanced game, that requires you to be active as player all the time, not just sit back and watch ur towers mow stuff down (it least not until you get your first Mega tower). 4/5
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Good gameplay once you get used to all the abilities. Tip: a mega area burst tower with two range boosters covers the map in terms of range.
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The way I see juggling in this game is that it's a traditional TD exploit turned feature. While its manifestation in this game isn't always so elegant, I don't have a problem with its necessity. However, when juggling becomes a precision exercise on a not-so-precise interface, challenges go from difficult to unnecessarily frustrating.