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LOL this game is fun, its just a bit tedious. Sadly, nobody is trying for the badge. Most of the people are talking about bubble tanks 2 and 3, I don't know how you people mix those together, this one is clearly harder than 2 and 3. Why are you guys ever raging in the comments?
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Just tried to get the badge but nothing.. 40 min wasted.. I got max upgraded tank, then got few hits, got downgraded and after that i was basicly fcked.. I had a lot of bugs too.. Example when i went to bubble where was the biggest bubble monster and then left it instantly, it spawned monster bubbles that followed me anywhere and i couldnt kill them..
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Dear developer,
Controls are pretty awful for this game, along with enemy respawns (seeing as how the hardest enemy spawns more enemies everytime it kills you and enemies spawn back unless everything in a bubble is destroyed). Good in theory, bad game in reality.
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I assume that the developer already knows this, but I'll say it again. The controls are way too sensitive, the tank is too weak, autofire would be nice, needs a pause and/or restart button, also, since there are many bubble arenas there needs to be a minimap and a full map
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Kongregate, why did you choose the first Bubble Tanks game to have a Badge of the Day? This is the most unrefined and least fun game in the entire Bubble Tanks series.
I'm a huge Bubble Tanks fan, and the first one doesn't do the series justice. There are so many other better Bubble Tank games, why didn't you choose one of those, instead? Why, Kongregate, why?
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Unfortunantly thepower badge only makes old classics like these suddenly get a worse score because of a compatability issue with an older verson of flash... The game USED to not have those control issues, I don't know how to fix it though.
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The stages need to be bigger. There's absolutely no room to maneuver, I just keep sliding from bubble to bubble while trying to dodge enemy fire.
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this game sucks dick. i can't even MOVE without getting shot at. the best part is... their lives regenerate everytime you move to a different bubble. this is TOTALLY not worth the daily powerup points... the creator of this game should create something better than bubbles that shoot little red pellets anyway
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I agree with all, I cant believe ass games with terrible controls like this get badges, where as much better games never get badges, makes no sense, I will skip this badge of the day as well
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Kongregate has had some shameful Badge of the Day nominations, that is for sure. This is one of those such headaches. Screw the GameStop PowerUp Rewards Points. SCREW THEM. I wonder how many users have left Kongregate because of this.
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play it few years ago. there was auto loot after killin all and auto-fire. now it nerfed. good job. kong really need negative rating
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Tank is not big: why not fit it to the screen?
Also, accidentally leaving tank during battle with lots of bubbles not picked up is frustrating too.
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One note about the badge that is crucial. This badge will only be awarded if you defeat the very first "bubble monster" you encounter. If you are defeated or leave the bubble, then you cannot earn the badge no matter how many other bubble monsters you defeat or how long you play. And the game goes on forever. So if you don't beat that first one, restart the game!
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I was wondering why my Badge was gone and I had to do this again. Now Im remembering... I believed I rage quit. Its not fun at all and not worth it.
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1, no autofire. 2, viewable area is tiny. 3, enemies always know where i am but are rarely actually visible on the screen while shooting at me. 4, controls are spastic to the max.
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since clicking as fast as i was was giving me pain in the wrist i downloaded an auto-clicker. now this game is easy but may lag a bit if i am upgraded have enemies and set it on the highest possible speed. the badge would not have been worth it for me if i hadn't downloaded the clicker though. although i'm still not a big fan personally, the later games in the series are a lot better.
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If you want your own autofire, download AutoHotKey and create a new script with this code:
#p::
Pause
Return
#c::
Loop
{
MouseClick, Left
Sleep, 50
}
Return
#e::
ExitApp
Return
Windows Key + c will start autofire.
Windows Key + p will pause the script. Press it again to unpause.
Windows Key + e will exit the script.