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Comments for Bubble Tanks

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Superfly

Apr. 23, 2007

Under rating threshold (show) VERY well layed out, but also VERY easy. I can appreciate the nuances, but there needs to be some sort of difficulty involved.

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gammabeam

Apr. 16, 2007

Under rating threshold (show) Too difficult... to die! I've decided there were better things to do than keep on killing easy enemies on and on... But it's a nice and moody game, with some adjustment it will be great! Great Sound!

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chipchop2k7

Apr. 16, 2007

Under rating threshold (show) only 1 way to describe this game and thats zzzzzzzzzzzzzzzz

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Wildtwilight

Apr. 14, 2007

Under rating threshold (show) Very nice work, simple idea combined with awesome visuals and steady gameplay. A definate 5 stars!

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Kyriva

Apr. 14, 2007

Under rating threshold (show) Good fun, no replay value (for me at least). Might've been better if the enemies continued to get bigger until you had been to all the bubbles (I found one edge to the world)

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wdhoward

Apr. 13, 2007

Under rating threshold (show) Pros - good game play. like the concept. cons - field of vision is too small. no score. no end. limited ability to judge success

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Polarbear1302

Apr. 13, 2007

Under rating threshold (show) Its a Fun Game, But gets Kinda boring Fast.

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Draco18s

Apr. 13, 2007

Under rating threshold (show) Is there a form after you get the sheild looking bubble around your guy? If so it takes an exceedingly long time to get it--this is the second time I've gotten that far and not really wanted to go any farther as I don't feel like I'm making progress. Awesome game, but a way to indicate how much farther to the next form and/or more forms would make this so much better.

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HeroInteractive

Apr. 13, 2007

Under rating threshold (show) Thanks wdhoward for the heads up. This hasn't been reported before, but I'll certainly be looking into it.

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wdhoward

Apr. 13, 2007

Under rating threshold (show) I really enjoy playing this game; however, I find that suddenly my tank is pulled in a single direction with no ability to redirect. I can turn and fire, but not escape the bubble gravity! A bit frustrating. Anyone else observe this? I'm on Firefox, maybe it's related?

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(-1)

woodenkimono

Apr. 13, 2007

Under rating threshold (show) great game, up to a point and then fizzles. Definity worth a look though

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Leech

Apr. 12, 2007

Under rating threshold (show) really great! but slow.. you need to stay hours... to do something interesting..

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scgrant

Apr. 11, 2007

Under rating threshold (show) wonderful game. like the other comments, a difference in enemy fire color would be sweet, as would a pulled out camera view. overall, amazing game.

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JKronaldo

Apr. 10, 2007

Under rating threshold (show) im crying right now i just spent 1 HOUR not even being literall and at least 30 SHOOTERS AND 5 BIG ONES WERE ON ONE BATTLE FIELD!!!!

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phack1986

Apr. 09, 2007

Under rating threshold (show) The character evolution is a great concept, but the camera is too close to the player. Bigger bubbles with more visible space would help. Also, there's no distiction between player and enemy fire. This becomes problematic when you are circle-strafing.

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kth6

Apr. 09, 2007

Under rating threshold (show) Fun game, but it gets boring easily

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Eliwood

Apr. 08, 2007

Under rating threshold (show) Really boring, really fast, but looks good.

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TTSnim1

Apr. 08, 2007

Under rating threshold (show) The Music pluss the flow of the bubbles makes this one of the best games I've ever played. I just wish I had a map so I knew where I was going and where I had been. (I'm always lost any way, so a map might not help me XP )

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chesh

Apr. 07, 2007

Under rating threshold (show) bored - my tank doesnt seem to be growing anymore

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polbo

Apr. 03, 2007

Under rating threshold (show) Amazing game, I love you incorporated growing your character with shooting. It's like FLOW meets Boxhead.

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LuisMunoz

Apr. 02, 2007

Under rating threshold (show) very nice game...1 suggestion: could change the color of the bullets of the enemy bubble! It makes hard to tell whichones are coming from the enemy when ur shooting too many bullets.

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(1)

onlyproductions

Apr. 01, 2007

Under rating threshold (show) this game is the shit i love it sooo much

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(-2)

Wabble

Mar. 31, 2007

Under rating threshold (show) It's cool, addictive and fun to play - although i think a killed enemies counter or something would have been cool.

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michael1023

Mar. 30, 2007

Under rating threshold (show) haha it was fun, addictive, original its a 5 star game

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michael1023

Mar. 30, 2007

Under rating threshold (show) haha it was fun addictive original its a 5 star game

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Fano

Mar. 29, 2007

Under rating threshold (show) good game...I reached end of the world!^^...pls could you do other version with more evolved forms???...keep up the good work!!!

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JokerWylde

Mar. 29, 2007

Under rating threshold (show) I liked the chilled out music, good choice for a bubble game!

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JokerWylde

Mar. 29, 2007

Under rating threshold (show) I liked the chilled out music, good choice for a bubble game!

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nekrosith

Mar. 27, 2007

Under rating threshold (show) Simple but adictive

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Koffin

Mar. 27, 2007

Under rating threshold (show) great game, but maybe you could try putting on a difficulty adjuster or some bosses...somethin like dat

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Pellinore

Mar. 26, 2007

Under rating threshold (show) really great game!

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TheAngus

Mar. 25, 2007

Under rating threshold (show) No problems. But it would be cooler if there were more, more destructive forms to evolve into, and more truly massive enemies to bubblate.

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distrbnce

Mar. 25, 2007

Under rating threshold (show) Guess flOw clones had to happen...

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(1)

tearn

Mar. 25, 2007

Under rating threshold (show) So someone else was reminded of fl0w? Yeah. It is kinda too easy. What would be cool is if which direction you choose to go makes a difference. it would also be cool if you could choose what to upgrade ( i.e gain small guns up to three, a big gun is worth three small ones and you can choose to add homing or spread or something.) I also though it could be interesting to choose the shape of your ship and balance firepower verse dodging ability. I know it's already been mentioned but the bubble pickup noise can be very annoying.

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Michael_P2234

Mar. 25, 2007

Under rating threshold (show) This game is really cool, although, I wish there was a main objective.

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(1)

clubp

Mar. 23, 2007

Under rating threshold (show) wow this game gets annoying i had SO many bubbles and then i swear there were about 9999999 shooters on ne battle field i died in half a second :(

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(1)

JTR998

Mar. 23, 2007

Under rating threshold (show) Man this game is awesome

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eljeffe

Mar. 22, 2007

Under rating threshold (show) Very, very good. Just needs to be harder.

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Malachi

Mar. 22, 2007

Under rating threshold (show) I'm loving this game! I'm crazy about "pimping out" my bubble ship! But after awhile it gets old... mostly from being too easy. Very creative though!

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HeroInteractive

Mar. 22, 2007

Under rating threshold (show) Yeah, something does have to be done with it. I'm not sure exactly what I'm going to do just yet though. I've limited it now to how many it can play concurrently, but it still seems to stack em up loudly.

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axcho

Mar. 22, 2007

Under rating threshold (show) Nice, I like the bubble attraction. :) I still think you could change the sound effect though.

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HeroInteractive

Mar. 22, 2007

Under rating threshold (show) Yeah! Finally got v1.2 uploaded. It finally has mappable keys. Also, floating collectable bubbles now are attracted towards your ship.

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harmsc12

Mar. 22, 2007

Under rating threshold (show) Great game, but using WASD controls kinda killed it. Arrow keys work much better.

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HeroInteractive

Mar. 22, 2007

Under rating threshold (show) I'm working on adding some key mapping for controls right now, I'll be re-uploading a newer version in a few hours.

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thecommissar

Mar. 21, 2007

Under rating threshold (show) tank customization would be nice. the bubble pickup noise gets annoying fast -- make it a bit more neutral so it fits better with the rest of the sounds. maybe after you clear the stage, the bubble pickups should just get sucked in by the tank, so you don't need to roll around and pick them all up. Otherwise, it's a wonderful game.

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axcho

Mar. 21, 2007

Under rating threshold (show) I think you should make it easier and faster to get to that point in the game. Maybe if you decrease the difficulty a little by increasing your firepower and making bubble-loss less permanent. But I think what would help the most is making it easier and _faster_ to pick up all the bubbles you leave lying around. I found myself pressing too hard on the keyboard trying to get myself going the right way. Maybe if the bubbles have a slight attraction towards your tank, or at least decrease the maximum speed or increase the starting speed to reduce the amount of backpedaling necessary (I found myself doing that a lot). Hope you found these suggestions helpful. :)

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axcho

Mar. 21, 2007

Under rating threshold (show) Actually, the sound isn't too abrasive, it's too percussive. And when you pick up several at once it gets loud. Maybe do a stop() before the start() when you play the sound. Anyway, now that I've played a bit more I can offer some gameplay suggestions. I started to get bored, so I ventured down to the harder levels to see what else there was. I really liked seeing all the cool and elaborate tanks that lurk further down.

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axcho

Mar. 21, 2007

Under rating threshold (show) I can definitely see the connection to flOW here. The WASD controls I think were a bit too sensitive - maybe a slight gravitational force towards the center of each bubble might give it a lighter, more floaty feel. I didn't like the bubble-get sound effect though. It might be more pleasant if you use a few different tones based on the music or the game, like flOw does. Or just pick a less abrasive sound effect. Overall, nice game. :)

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johnwinkelman

Mar. 21, 2007

Under rating threshold (show) I like it! Like flOw, except violent.

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(1)

clubp

Mar. 21, 2007

Under rating threshold (show) HAPPY ME BEST GAME ON KONG

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(1)

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