Under rating threshold (hideshow)
VERY well layed out, but also VERY easy. I can appreciate the nuances, but there needs to be some sort of difficulty involved.
Under rating threshold (hideshow)
Too difficult... to die!
I've decided there were better things to do than keep on killing easy enemies on and on...
But it's a nice and moody game, with some adjustment it will be great!
Great Sound!
Under rating threshold (hideshow)
Good fun, no replay value (for me at least). Might've been better if the enemies continued to get bigger until you had been to all the bubbles (I found one edge to the world)
Under rating threshold (hideshow)
Pros - good game play. like the concept.
cons - field of vision is too small. no score. no end. limited ability to judge success
Under rating threshold (hideshow)
Is there a form after you get the sheild looking bubble around your guy? If so it takes an exceedingly long time to get it--this is the second time I've gotten that far and not really wanted to go any farther as I don't feel like I'm making progress.
Awesome game, but a way to indicate how much farther to the next form and/or more forms would make this so much better.
Under rating threshold (hideshow)
I really enjoy playing this game; however, I find that suddenly my tank is pulled in a single direction with no ability to redirect. I can turn and fire, but not escape the bubble gravity! A bit frustrating. Anyone else observe this? I'm on Firefox, maybe it's related?
Under rating threshold (hideshow)
wonderful game. like the other comments, a difference in enemy fire color would be sweet, as would a pulled out camera view.
overall, amazing game.
Under rating threshold (hideshow)
im crying right now i just spent 1 HOUR not even being literall and at least 30 SHOOTERS AND 5 BIG ONES WERE ON ONE BATTLE FIELD!!!!
Under rating threshold (hideshow)
The character evolution is a great concept, but the camera is too close to the player. Bigger bubbles with more visible space would help.
Also, there's no distiction between player and enemy fire. This becomes problematic when you are circle-strafing.
Under rating threshold (hideshow)
The Music pluss the flow of the bubbles makes this one of the best games I've ever played. I just wish I had a map so I knew where I was going and where I had been.
(I'm always lost any way, so a map might not help me XP )
Under rating threshold (hideshow)
very nice game...1 suggestion: could change the color of the bullets of the enemy bubble! It makes hard to tell whichones are coming from the enemy when ur shooting too many bullets.
Under rating threshold (hideshow)
good game...I reached end of the world!^^...pls could you do other version with more evolved forms???...keep up the good work!!!
Under rating threshold (hideshow)
No problems. But it would be cooler if there were more, more destructive forms to evolve into, and more truly massive enemies to bubblate.
Under rating threshold (hideshow)
So someone else was reminded of fl0w? Yeah. It is kinda too easy. What would be cool is if which direction you choose to go makes a difference. it would also be cool if you could choose what to upgrade ( i.e gain small guns up to three, a big gun is worth three small ones and you can choose to add homing or spread or something.)
I also though it could be interesting to choose the shape of your ship and balance firepower verse dodging ability.
I know it's already been mentioned but the bubble pickup noise can be very annoying.
Under rating threshold (hideshow)
wow this game gets annoying i had SO many bubbles and then i swear there were about 9999999 shooters on ne battle field i died in half a second :(
Under rating threshold (hideshow)
I'm loving this game! I'm crazy about "pimping out" my bubble ship! But after awhile it gets old... mostly from being too easy. Very creative though!
Under rating threshold (hideshow)
Yeah, something does have to be done with it. I'm not sure exactly what I'm going to do just yet though. I've limited it now to how many it can play concurrently, but it still seems to stack em up loudly.
Under rating threshold (hideshow)
Yeah! Finally got v1.2 uploaded. It finally has mappable keys. Also, floating collectable bubbles now are attracted towards your ship.
Under rating threshold (hideshow)
tank customization would be nice.
the bubble pickup noise gets annoying fast -- make it a bit more neutral so it fits better with the rest of the sounds.
maybe after you clear the stage, the bubble pickups should just get sucked in by the tank, so you don't need to roll around and pick them all up.
Otherwise, it's a wonderful game.
Under rating threshold (hideshow)
I think you should make it easier and faster to get to that point in the game. Maybe if you decrease the difficulty a little by increasing your firepower and making bubble-loss less permanent. But I think what would help the most is making it easier and _faster_ to pick up all the bubbles you leave lying around.
I found myself pressing too hard on the keyboard trying to get myself going the right way. Maybe if the bubbles have a slight attraction towards your tank, or at least decrease the maximum speed or increase the starting speed to reduce the amount of backpedaling necessary (I found myself doing that a lot).
Hope you found these suggestions helpful. :)
Under rating threshold (hideshow)
Actually, the sound isn't too abrasive, it's too percussive. And when you pick up several at once it gets loud. Maybe do a stop() before the start() when you play the sound.
Anyway, now that I've played a bit more I can offer some gameplay suggestions. I started to get bored, so I ventured down to the harder levels to see what else there was. I really liked seeing all the cool and elaborate tanks that lurk further down.
Under rating threshold (hideshow)
I can definitely see the connection to flOW here. The WASD controls I think were a bit too sensitive - maybe a slight gravitational force towards the center of each bubble might give it a lighter, more floaty feel.
I didn't like the bubble-get sound effect though. It might be more pleasant if you use a few different tones based on the music or the game, like flOw does. Or just pick a less abrasive sound effect.
Overall, nice game. :)