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It was OK, but I got annoyed that the game kept asking me to shill it to my friends on facebook. I hate people who do that.
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Well, I just see all comments here and they are related to gameplay. Not a bad thing, but since I have no serious complains about gameplay (could be improved with suggestions provided - but no worries) I will address something else: The story.
Having played most of the Bubble Tanks games, I understand you probably did not want to put a complicated storyline behind it, but what I am trying to say is that a storyline does not needs to be complicated to fit nicely. You know you have an heavy-metal-action girl defending a convoy which carries an artifact all known factions/races want, but why is it so important? And there could have been a few minors details such as, the name of our heroine, which we simply do not know in the entire game. The battle dialoge was enjoyable, but there is not even a small cutscene when you complete the final mission. This is something I really missed, which made me felt like in one of those "so, how it ends?" moments. 5ps, but please consider this for a sequel
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The shock trap bomb things can push big ships out of the arena. Then you have to wait for them to slooooowly get back on and try to kill them with just missiles or else you will knock them back out.
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this games great i like how its more challenging than most shooters i play. usually you get money quick this takes a lil more time but, its worth it. 5/5v for me.
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"liked" on facebook, against my better judgement ... and of course, as expected, didnt get the promised reward of +1000 sprockets ...
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How to beat last level: Use Shock and Awe to drive those capital ships outside your bubble, and then pick them one by one as they get back.
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entering the shop at the end of a wave, but before the wave complete message appears, causes the game to get stuck ... no way out that i can see, excet to refresh the page ... feels to me like a cheat for the developers to get more page visits :( rated 2/5 as a result.
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What the hell is wrong with you? Why do you INSIST on using that damn "move with the directionals, aim and shoot with the mouse" control scheme that you know we all hate? My hands are killing me you stupid sum-mu-ma-biatch.
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With Shock and Awe, the main weapon pushes enemy ships out of the playing area. Where you can't shoot them. And some of the red ships refuse to come back in.
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The gameplay is smooth, but not enough for me to want to keep grinding. 2/5 Grinding is about addiction (the "Skinner" box is psyche circles). This, as smooth as it is, offers very little as there are other things to play just as smooth.
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Developers should be strongly discouraged for asking for their game to be rated a 5 for reasons other than gameplay. We all understand that there are "real world" constraints on development, but sympathy is not what the rating system is about. Better game == better rating.
I guess I should clarify. What we are requesting is that players not hold ratings ransom, in other words give low ratings until their requested feature is implemented. ie. "I would have given you 4/5 but right now 1/5 until you add flying pony guns!"That's what we are trying to discourage as it won't allow us to add flying pony guns, it just tears the game down- it's not proactive. If you think the game is a rated something else on it's merits, by all means rate away.
All that said, I don't know why it matters. It's not like we are creating multiple accounts or cheating or anything. We can't make anyone vote 5 (my mind control powers are still n00b). Nobody gets up in arms when the contestants on American Idol say "vote for me!" We put in a ton of work into this project, we aren't looking for sympathy, we're only saying "vote for us!"
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"I feel like this whole artifact nonsense is just a pretense for us blowing up each other" Finally a game that speaks the truth!
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Huh...it took me 3 levels to realize I was playing a heavily modded Bubble Tanks...nice changes overall; it does feel like a different game, despite being very similar.
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my conly complaint is the song, why would you use a crappy prelooped song for this? most of that song is stolen loops put together to make a longer shittier loop
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Interesting idea for the Shock and Awe but OMFG those flashes are migraine educing when you have a large ship surrounded.
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Seriously, what the hell is up with those red ships? I'm gonna run out of health but not die until you kill me 3 more times....
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there's a glitch during certain waves of a few levels where you get stuck going in one direction, usually toward the closest wall
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Ah, Hero Interactive, no wonder this was bubble tanks in space. Oh and I bet the sequels you are promising will have a bunch of content... that you'll have to pay for.
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kinda boring. not really inspired. retro gameplay is OK, but you didn't even put the work to think about more upgrades or something. too much coding I guess. 3/5
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100,000,000/100,000,000 is equal to 5/5 fool, a better way to rate would be 1/0 as it would cause the world to collapse upon itself
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The visual scale on this game is way off the mark; i.e. the movements are way too quick and the arena is way too small for the size of the objects. If you 'zoomed the camera' out further, it would feel a lot more like a game and not just a seizure-inducing mess of particles, while flying around the edge hoping your bullets are hitting enemies that are off-screen.