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OK game, but the glitch where the electric probe can knock a ship out of the ring so you can't shoot them is annoying...
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yeah, this is a nice game, but it seems that is created by HeroInteractive... who has already play to bubbletank it like the same because we play in a cercle arena, kind of weapons (mines, cannon retarder, protector missiles, etc), kind of ennemies... it just like the same but in space oh i don't say it a poor game but i just a copy.
sorry for mistakes
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I've got to say, while I don't think it's up to the level of your Bubble Tanks series, it's still very fun. I wish there was more customization, but I understand you can't include everything.
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Some tips for game improvement:1.make seeker rockets follow other enemies if you destroy your target before the rockets get there 2.make the enemies stronger/faster.Even in large numbers they are very easy to destroy 3.the game would be so much better if instead of buying another ships you would take specific upgrade paths,like in bt2.4.a more complex storyline(seriously now i think even i could have thought of a better one in a few minutes- theres a convoy which must be defended and everybody want to get it for some strange reason^_^)5.improve ship design(put emphasis on weapons like in bt series)6.a bestiary or sth for all the enemies you encountered so far. I hope somebody will read this
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Nice game. Although the crafts that slowly detonate after losing all health shouldn't be able to shoot after they start flashing.
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Oh yeah.. Best ship: Shock and Awe. Awesome damage, no need to dodge anything you kill so fast. Epilepsy-inducing sound and light effects included! Way more style than the Crusher
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Saigneur that's why you can change key-mapping...
To the designers: Listening to the girl's smacktalk was quite annoying because it was so true. The enemies' fighting style really did make me doze off.
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Just like Bubble Tanks in space! Except that the development system is entirely different from Bubble Tanks, you don't explore the world which comes up with new and more challenging but fun enemies all the time - and when it gets hard you just venture back towards your starting bubble; it doesn't have the possibility to build your own ship; need I go on? =\
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The game is good. Everyone wants upgrades, I didn't really care, but considering you need better weapons? It's not really that simple to be honest.
This is nice though, 5 stars for you so you'll pay the fund and such.
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To add to that there's ships of your own with guns that can reach enemies out of the bubble. The seekers on the last ship, the sniper's railgun, ...
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Did not find this game very hard. Only died once on the 'last' mission where you have the bots and bugs team up on you after discussing battle tactics.
For those struggling against waves with big ships (like the 4th wave of this mission, it spawns 3 of the bug's capital ships) switch to the shocker at the start of the wave and use your primary gun to zap all 3 of them out of the 'bubble' where they can't hit you. Use secondary fire as soon as their edge enters the bubble and if they get too close zap them out of the bubble again. Easy victory...
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found a bug where after zapping a ship continuously it got thrown out of the playing area. i can't kill it afterwards. >.<
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Great game, I really like the graphics. I'm always drawing ships, but I struggle recently to think of original ideas. Besides the point. Agreed, could use more ships, maybe try something more like bubble tanks itself where you have only two or three choices to upgrade your ship at a time, but otherwise a brilliant, addictive play.
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Can't do anything to control my ship until I pause and unpause, then I can't leave the first 'bubble.' Wish I knew what was wrong with my comp.
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Not that hot. Some missions are unnecesarily difficult. wave 2/10 easily drops your shield to almost nothing. Some missions require you to switch ship in combat, the text (story) is pretty much a mistery to those trying to fight...
I'd say the game could benefit from difficulty settings. Maybe a bit of development in ships? Fun game until it gets frustratingly difficult and then repetitive.
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@oriksagtaria
That Boss ships minions give him a shield, after deploying enough of them he becomes invulnerable.
Shoot them down and then hit the boss.
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Bugged. Level called "Threesome", the last "boss" ship became invulnerable, his minions didn't do anything, and the laser special on the sniper didn't even scratch him. He just wasted me after about 5 minutes of me trying to wait it out. Also, needs upgrades badly. Too many similar ships, so "beating it the way you want" isn't really an option. 3/5.
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against big bosses, use shock and awe to push them out of the circle, then use the railgun on the sniper to kill them without taking damage
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Shock & Awe's primary weapon can knock enemy ships out of the circle and keep them there. Most (all? not tested) enemy weapons can not penetrate the barrier (nor can Shock's secondary) so it's possible to sit there and slowly chip away with the lightning at no risk to player. Gathering drops does work across the barrier.
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It looks nice, gameplay is OK, but it's really grindy. AFter 13 levels it's just the same thing, over and over again. Ship choice doesn't really matter: just circle strafe and keep firing. Over and over and over again.
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Nice light entertainment. I bought everything up to Sniper, but recommend buying Armored Assault (cheap and a reasonable upgrade to the default), Bullet Storm (great ship), then Demo Man (there's nothing worthwhile between these 2 ships, Demo Man is good to circle strafe large ships and groups of ships), then Shock and Awe for the last level, as it basically puts the last level in to Easy Mode by pushing all the enemies out of the arena and letting you deal with them one at a time. General tip is to always hold down secondary fire and primary fire, rather than bother saving up your secondary until needed.
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...Hold on. How am I using a flamethrower in SPACE? Maybe I'm wrong, but I think that this game about fighting aliens and robots with spaceships and lasers isn't the most realistic of things.
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Any game where you hold down the mouse button throughout a whole level should have an autofire option.
It could easily be a toggle feature, so that those who prefer to click may do so..
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not too bad, kept me hooked for a while, i hate the green shots though, the ones that stop me firing for a few seconds, way too many of those, dont see em coming most of time and while im trying to run away from them i get raped.. once ive failed a few missions like that i get bored and move onto another game.. a few less of the green shots please. other than that i like it, and the music is cool
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The only thing to do is save up 30000 scrap, buy the Crusher and clicking and holding the left mouse button down while you laugh your most evil laughter MUAHAHAHAHAHAHA