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Good: The design and general layout. Controls are smooth and simple. Music doesn't hurt the brain.
Needs improvement: The field of view - it's just too small - you don't even see a quater of the battlefield. That makes lock-on abilities almost useless. And the shop really is too small. I expected to see ships, weapons, shields and stuff like that. More customizable ships.
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I hope you'll get enough good ratings soon, so you can continue to make great games !
Thank you for your work, wich got me entertained for a moment :)
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Good game base with ALOT of room for improvement. not like its not good but there is so much you can do with this, survival mode for scores, a map like BT but like a system map and some enemies only appear in certian quadrants a chance for enemies to drop weapons when destroyed, the customization. i love this because you have barely scratched the surface.
Oh and this deserves special credit your idea to make your shots and theirs different colors. BRILLIANT. why so few games like this take the time to let you know your bullets are yours helps with survival imo
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Razor, you'll notice that some exile ships flash white for a few seconds before exploding. It's a lot less than 30 seconds though. I think it's meant to be that exiles are really tough :)
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This is such a good game but it gets SO BORING so quickly. By the time I got to a level with 10 waves, I said, "Screw it: give 'em the damn artifact."
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I found a bug, when you sue the zaping mine ship you can push them and zap the enemies out
of the boundaries. Great gaem though 5/5
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is it possible to make it when u use the secondary attack for bulletstorm, that once you press the space bar the 2nd time it explodes, instead of having to wait for it to travel halfway across the map untill it explodes?
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level ambush the keys/mouse do not work my ship goes to the outer-ring and then just stays there, the disable weapons, manuvering and secondary weapon are way over power some times 2-3 mins before weapons or steering come back FAIL. revising score down to 1 for the time being
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Good game so far. Only one real issue: The Exile basic ships. Are they supposed to survive after their health is depleted? I can pound them with bullets, but they don't explode until about thirty seconds after their health is gone, and they still fire missiles at me. Rather annoying.
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i agree on some of these thing that the people say but i want wepon upgrades easy med hard mode sandbox for like adding allies and lots of enemys and/or enemy/allies create your own ship for this ____ many scraps well rate up if u like rate down if u dont.
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Improbable or not, the flamethrower doesn't actually harm any of the actually dangerous ships fast enough to justify using it for anything. The shockwave is just a multidirectional version of the same kind of disappointment you experience from the flamethrower.
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The enhanced aiming added some challenge for all of 10 seconds, which was the time it took to realize that standing completely motionless, shooting off-screen (using the sniper ship, though any long range wepaon will do) and every once in a while moving a bit to throw off rockets or gunfire from close enemies will outwit their new enhanced aiming. Pre-update there at least was a feel of action cirlcestraving them :P
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@Randomgrl17 - Think how the sun works - fusion of molecules to create high energy plasma. It's likely similar to that, high energy matter spewed outward. That being said, this is a game.
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I love it, challanging game with out being fustrating. And i realy do enjoy the chance to try different ships out and see what works where. 5/5
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fun game total but you need more smaller upgrades like more dam or more missiles or a smaller cool down and some achievements that gave you fun thing
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Yeah, I agree. Getting close enough to see your enemy usually puts you in major danger, so you end up shooting them out of sight....which then wastes all the effort you put into the art for all the individual ships, which is really neat, but nobody's gonna see it!
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Nice udpate EXCEPT the “enhanced aiming”. the result is that there are bullets everywhere instead... And that could be challenging if the screen where a little bit bigger so you actually had a chance to see the bullet before it hits you, and also a bigger fov or screen would actually make the homing missile helpful. Know you have to stand just next to the big ships for the homing missle to target and then you're to close to stand a chance dodging there bullets
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I think the ability to stay alive for a few seconds is supposed to be the Exile's specialty....but that doesn't make it any less annoying. :P
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different color for scape and weapons fire please, also why does it seem all the enemy fire is now auto seeking. also what gives with the ship that when killed aren't dead keep the rulles of game play the same, it breaks the flow. 2/5
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Okay, if there are going to be random taunts you need to set aside an hour and make a long list to pick from. The player should not hear the same taunt 4-5 times.
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I usually like really easy games you can waste time on. But I feel this game should be a bit harder. For example: making your firing speed only slightly faster than the enemies fire rate. But of course not everyone might like this. So an easy and hard mode would be nice. 5/5 so youll get more funding and keep making great games :)
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It is dissapointing to know that ALL the comments of hero interactive make the excuse of rating 5 of 5 so he can make the requested upgrades for his game -2 stars for that, really dissapointing.
Just like tyrant!, or ceasary!, or evony!, or senatry!
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Is there a reason why it takes half a minute to shake a homing missile? I think that's a bit excessive considering the fuel costs for firing something like that.
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I would love to change the ship's dynamics into something like SPAZ, where Forward means your ship's front and strafe means your ship's sides and so on, it's kidna annoying to play like that, so far I'd give 3/5
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Great game! I think it was great for just relieving pressure by destroying enemies :D definitely deserves a 5/5... don't think that the upgrades everyone is talking about are that necesarry, it is nice to have a game where you just buy a ship and don't have to worry about trying to upgrade it to make it the best possible, much simpler and funner for playing with not much time, or no real lust to have to think through strategies
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This is one of the first games that I've played that is still pretty easy, but seems very hectic like one of the Bullet frenzy games, which I admire about Hero Interactive - their ability to make great games that don't depend on
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Fun but repetitive. Throwing the large green shield ships out of the arena with Shock and Awe really trivializes the "very hard" level. The game wasn't really challenging before that, though. Being able to hot swap ships in the middle of a level is interesting. Maybe it doesn't need more upgrades but it could use something more than "I'm in a circle shooting at stuff". The uniqueness of the ships (I used at least) was nice.
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Nice game but might have been better to make a world instead of mission and the zone where you can fight is really too small, looks more like an arena than space. I really liked the ships though XD
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I thoroughly enjoyed this game.
5/5 Engine Design
5/5 Artwork
5/5 Character Design
5/5 Ship Variety
5/5 Game Economy
4/5 Ship Control (-1 point for no noticeable speed reduction/improvement based on
ship size/armor)
5/5 Enemy Design
5/5 Enemy AI
5/5 Difficulty Balancing
3/5 Replay Value (-1 For ability to obtain all ships in one game, replay would be enhanced by
using a Ship Tree system like BT3. One game I might go armor and heavy
guns, the next I might go light fast and nimble.
-1 For lack of achievement markers. This does not detract from the enjoyability
of the game, merely the re-playability to get the ones I missed this time.
3/5 Music (-1 For repetition, -1 for clashing with the feel of the characters)
Overall I rate this game a solid 4/5. My hope is you will continue the fine work you have shown here and in the past
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I circle the ships and then dive through the middle like a shark trapping a school of fish.. er.. squid....aliens... A shark trapping a school of squid aliens!