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maybe the whole game can be made a litle bigger, it's sometimes hard to see lifes and missles and stuff when travelling at light speed around hordes of aliens :p
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Rated it 1 star simply because Hero Interactive made a sub par game to begin with and resorted to fishing for 5's even though it doesn't deserve them. I would have given the game a 2 if not for that.
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1/5 seriously.
Its just an lazy maded game, using some old concept, overusing BT gameplay, no real history was made, its just blablabla and the artifact that we dont even know what is.
If you make a good NEW game with nice gameplay and history you can even "forget" those things that everyone asks as achievements and upgrades.
but this one got none to say its good. Seriously.
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I've got a feature request... for Kong. Let us rate developer responses. I'd love to thumbs down every single one of these "5's for the poor" comments that HeroInteractive thought was somehow appropriate.
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enemy projectiles are incredibly hard to see due to the fact they have almost the same color as the scraps, can't we set it to red or anything?
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Very very fun game. I enjoyed every aspect of it. I really hope you make a sequel with upgrades or a level up system, but i think i would enjoy it just as much if you just made a more enhanced version of this game with more ships to choose from...maybe a free for all pvp arena? I dunno, it would be crazy.
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Even though this game is great, and has pre-armed weaponary, there are some bad things about it, you can't really have a chioce of which type of weapons or armoury you like and would like to equip but overall whoever made this game. Good job to you 8/10 :D~~~~
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I like this game! Buying a ship with pre-arranged weaponry and styles makes it fun to play. No headaches messing around with the "perfect" weapon configuration etc...
5/5 from me...
By the way WASABI, "Flamethrowers in space are not scientifically possible"?? wtf? What about Squid-like aliens hunting a human space convoy and getting swatted like flies by one human spaceship (the basis of the game)?
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Kind of boring after the first couple levels, and as many others have pointed out, it needs upgrades beyond just ship upgrades. I'll give you a 3/5 for having a working game.
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The flamethrower isn't scientifically possible. You're out in space and space has no oxygen, and in a nutshell, fire can't exist without oxygen. Great game though! 5/5
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Hardly worthwhile as a standalone game. This game isn't just "based" on BT3, it's just a reskin of the Bubble Tanks game, yet somehow manages to be vastly inferior to the original.
Having enemies lead you doesn't make for a challenge, it just forces you to be erratic. And as far as the ships go... At the moment, I'm staring at a completed map, using the Bullet Storm, which was apparently nerfed.
If this is your idea of pandering for funding to make another game, then I'd suggest quitting your collective day jobs, as this serious let-down is just going to hinder your chances.
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Worthwhile game to spend time playing.I enjoy the classic top down,shooter style and the graphics and music are spot on.I enjoy the story mode! very tongue in cheek,classic gaming style..even how frustrated the Heroine gets is good too! 5 stars,keep up the good work.
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Ok, so you took Bubble tanks, gave it a new skin, and republished it. Thats OK, BT was a popular and successful game, but you removed the most important element of BT. Customization. Linear upgrading is worthless, BT's "choose your evolution path" was the most interesting thing in the game. After that, it just comes down to holding down the fire button while circling the enemy. And thats another thing. The enemies have 100% accurate auto-lead. Admittedly, one of the things wrong with BT was the ability to circle enemies and have them fire straight at you (AKA where you used to be) while you shredded them, but the enemies are a little too accurate in this game. Any agreements?
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Excellent realization. Only issue. The game becomes repetative. What I really whink it need - is a solid background. I mean not just empty circle, but some maze with walls(and probably other things). And the ships to be waiting for the players in some points in greater packs, so that when player encounters them it will be forced to dodge, retreat, regroup and make some many other activities. It will make levels really unique, hard and completely solve the problem of dullness. Probably even there are maybe some hidden areas in levels with useful powerups and so on.
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Fully agreed with myrddenx. If I'm going to rate a game, I intend to rate it by the merits by which it has already demonstrated, NOT for whatever potential a future game might have. I simply don't buy that you didn't have the funding to make more elaborate features. My team's been pumping out material for games for years now without a bloody dime of compensation.
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i thing the exile's first ship is bogged they survive for considerably longer even after their hp gauge dissapears and they should be dead
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All the begging for +5s are as annoying as the people who beg for thumbs up. Game was ok gave it a 3/5 but was really tempted to give it a 1 with all the begging.
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You were going to get a 2/5 for mundane gameplay and repetitive enemies/levels. Then I saw how many times you kept requesting 5's even though you knew you didn't deserve them. I wish I could rate you at 0/5...
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5/5 for a great game, 1/5 for requesting higher votes so the producer improves it = 3/5. Add some other upgrades besides ships like a higher life bar or temporary cloaking to get heat off you.
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Controls are a pain. I hate games that are almost impossible to play from a laptop or notebook.
Could you fix this in a sequel?? I would like to see games like this with some kind of laptop setting. Other than that seems like a good game.
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for all of you saying its just bubble tanks with new skins and other such comments, wasn't bubble tanks a fun game? just because it is similar doesn't mean its bad. i gave it a 5/5 because its fun. if bubble tanks hadn't set the high mark first you wouldve thought this game was awesome + so developer can see i think he would agree
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The Shock and Awe will push some enemies far outside the boundary. Make player weapons go through the boundary please.
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I was a little underwhelmed to be honest. The combat was much too easy, same Bubble Tanks tactic of wandering around in a circle and firing into the centre got me half way on the starter ship - at which point I got bored and bought another ship.
There's not enough room for upgrading (as many others have said), but I don't think "give us 5 and we'll do it" is good enough incentive. Surely with the amount of people telling it to you now, it should have got picked up in testing?
As for "unique" ships across the races, "meh" is my response. The ships didn't seem overly unique to me, most of the races seemed the same.
The dialogue got rather same-y so I just started to ignore it after a while.
However, I did keep playing, so that keeps your mark up: 2/5
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i have to say it's a great game, but as others have stated it needs a weapon upgrade system,but personally i think it needs a weapon creation system that uses "weapon points'' to make a weapon for each playerss own preference using fire rate, damage, burst, weapon type, and for explosive weapons, explosion radius. since i understand how it takes money to make these changes i don't expect them to be made, just wanted to put the idea out there.
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This game is a simple time-eater. It's way too easy as it can be beaten without upgrading or changing ships at all. I, however, liked that the game didn't slow down to a crippled pace when I let the screen fill up with spawned enemies and their bullets.
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This a pretty good game, but it still needs improvement. The one thing that would be useful bit isn't in the comments is: A progress bar! It would be helpful if there was a progress bar so I know how far into a wave I am. Keep up the good work!
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the main problem i had with this game was the buying of things... if you accidentally click the ships while looking at its info, you immediately buy it, and sometimes it is so irritating as it was not the right ship you wanted... too sensitive... maybe just insert a buy button instead of immediately buying the ship?