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The last level is pretty dumb when multiple of the shielded capital ships spawn, and the shield generator of one is protected by the shield of another, effectively rendering the ships invincible.
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The red exile ships dont seem to die after their health bar is gone, if this is intended due to some kind of a shield, then it would be helpful to show the shield hp bar also, otherwise it seems like a bug in the game
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I like how the exile (red guys?) basic fighters have the health of a capital ship, that's a really nice touch on the "adding more difficulty" thing. You know, we wouldn't want those swarms of basic fighter to go down too ez now would we?
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....................
The game FRICKING erased my savefile. I was in the last mission, going for the hard badge, and now I have nothing...
Just great.
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Good game. 4/5 Pretty fun till the end and yes, the upgrading system is pretty much the only thing that needs to grow. I hope that there will be a sequel.
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Amazing game 5/5. Good ships are: "Armored Assault" -> good for start / "Weapon X" -> security through iceblast, 6 orbital seekers and 2 machineguns the same as for "Bullet Storm" / "AI 3100" -> 4 turrets + 1 machinegun and seeker missiles, good but not as good as "Shock and Awe" -> Can 3 traps throw, they make good damage and push the opponent away from his own ship, you can ships ram and have a missiles storm. / "Crusher" -> ultimative ship, 2 miniguns, 2 - 6 seeker missiles (wait a little time), 6 orbital seeker and 2 turrets !!!
Other ships: "Bullet Storm" 2 machineguns, but second weapon have low damage. "Pyro" good damage from flamethrower but only melee attack and second weapon low diameter and takes a lot of time to load. "Demo Man" can lay 5 mines, but they don´t detonate if they touch a ship, only in 3s. Missiles is the same from "AI 3100". "Sniper" good dmg but low firerate!
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Either the Sniper needs a faster fire rate, or the Crusher needs to have some piercing ability because on the last level, once the enemies shield up, you can't do anything but die.
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Okay HeroInteractive, here's the deal: I give you a 5/5 rating, because this is a genuinely fun game, and in return, if you ever do make a sequel, you REMOVE THE BATTLE TAUNTS. All of them. Seriously. I'm fine with the pre-battle dialogue, but when our 'heroine' screams "You didn't even dent my ship!" for the hundredth time, it makes me want the Chosen to blow her up. Until they make the same bloody comment about humans dying in a vacuum, then I can go right back to killing them.
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To do the last mission: When the big ships are shielded they are invulnerable! Don't even try to shoot them, it will do nothing. You have to take out the shield generators (small drones).
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Yeah, very repetitive game and as mentioned before, most ships aren't really very different. I did like the Sniper though, would've loved to see it a bit earlier. Not even going to bother with >10 waves of repetition.
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You know your race is screwed when one female pilot is taking out most of your fleets. Wait till the male pilots make it into this battle.
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I'm glad to see that the bubble tanks engine is actually this versatile... What I wouldn't give to have a tool like that at my disposal! The main thing keeping me from developing games myself is the complexity of creating a good engine. Well, that and lack of art skills.
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this game could be a real hit when it's developed a bit more. U said it was made with the same engine as bubble tanks, i think u should incorporate the 'design ur own ship' idea. That way u can be creative and stay motivated. The story needs some MAJOR development, i think the whole concept around this "artifact" could have a story cos all i could make out was a convoy, an artifact and a fleet of degenerates. For the make ur own ship thing i think instead of the bubble tanks "GP" or "part points", u should consider using the general currency scrap. A personal idea i'd like 2 put forward is the part creator. sounds a bit far fetched doesn't it? But it is something i have always wanted 2 see in a game and never have seen. Bear in mind that u need to make flexible limits for it in terms of price, size, stats etc. A few pre-made parts are probably going 2 be useful for the creator and selectable graphics for the bullet or flame or whatever u want fired.
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You aren't kidding when you say you nerfed the Bullet Storm. It went from a great ship to absolutely useless. Couldn't there have been some middle ground there?
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the shock and awe ship keeps pushing other ships out of the bubble and i cant hit them, kinda annoing cuz the ship is really good but i cant end the level. love the game otherwise
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Although most of the jokes are rather cheesy, my favorite quote is "Man, I haven't had a fight this easy since my grandmother rescued that feral kitten. Oh, but don't feel bad, Fluffyluffykins was a pretty tough 4-week old."
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I'm happy that the developers are involved in this game and want to know our responses even if there good or bad I think its a very Solid Fun game cant wait for a second one!
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doodlecrazy:giving me 2 steps to do but wont let me do anything now 1/5 cus it canted even b played (on google chrome) Me: It works on my google chrome =.=
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next time make a more creative game not just a copy off bubble tanks, Hero Interactive. The health bar and circle in the map are just plain innuendos that you wanted to make a new game and was too lazy.
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To beat large green ships on the last stages, equip Crusher and circle around each ship at a closest distance. Do not mind taking some shots, after blowing the ship you will have enough scrap to heal.
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Note to developers: do not put exposition and story into the game *during* the action. I don't have time to even look at it, much less read it - I'm too busy dodging bullets.
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Gets very boring once you have the 30k ship. Read top comments for what needs to be done. 1/5 for rate-whoring, let the users decide what to rate your game.
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Hardest part of hard badge is to finish The Big Guns. You can follow other guy guides with using Shock and Awe, but for me it was too difficult to simply push out green capital ships out of boundaries and I just simply bought Crusher (I had to grind in survival, because I had bought every ship). Good tactic with it to destroy that tanking ships is to stay on the other side of ring, dodge missles and spam on they with everything you got. Don't go in circles, because capital ships shoot forward small green similiar to mines shield generators and you would get hit trying to go behind enemys just to shoot that thing.
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How to Tell Your Weaponry is Obsolete, lesson 12: the pathetic human ship can fly faster than the projectiles you shoot at it.
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@ElboLeto Er, did the game description not clue you in on that? Specifically, the bit that says "In fact, summing it up as Bubble Tanks in space with Star Forge art would be a pretty good way to describe it"?
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There is a problem with the shock and awe ship, you can actually knock enemies outside the circle so you cant hit em and have to wait for them to get inside again.
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best tactic for this game: buy first amored assoult then the bullet storm after that wait for shock and awe . Buy after shock and awe the crusher and you have the bagde 5 ships and the crusher ...
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Oh, you need to destroy the shield generators? But the two ships were right next to each other, and each one's generators were inside the shield of the other one.
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Whoa, that's the same gameplay as bubble tank! Wait... Same developper? Oh...
C'mon, try to bring some fresh ideas to this genre instead of copying your own games... Same kind of attacks, battle area in a big bubble, same kind of ships, exactly the same attacks from the opponents...
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Great and deep story *sarcasm*. Other than that, entertaining casual game. A bit too simple though, would have liked a more complex upgrade system other than "you saved lots of money to buy this ship that turned out to be a piece of crap with which you get killed twice as fast as with the previous ship".
Conclusion: I liked it. 3/5