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The way the game is designed, splitting is useless. Even if the ones you don't control actually grow and don't just get eaten, they just split again as soon as they are big. The game would be much better if you could control when your allies split.
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This game is pretty flawed. For one, the abilities move up as you eat protein, which forces you to constantly be looking to the side to figure out what your about to you. And since the microbe follows your mouse, you are basically forced to activate them from your keyboard, but you have to guess as to which icon does what until you remember them. The speed powerup is actually more of an annoyance than anything because it makes your microbe spaz out when you move the mouse slightly. And the combat itself has no real challenge since you never divide and wait for your opponent to do it so you can eat him.
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Because of the predominant strategy (do not divide, just conquer), I think in MK2, divisions should be automatic as soon as the player reaches a certain size threshold. More levels and a storyline would be greatly appreciated, but for now, I'll give you 4/5.
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1) needs more lvlz 2)outside upgrades 3) some sort of storyline (mabey a bit like tasty planet...) still great game 4/5
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I think the hardest part of the game was when you were trying to eat the little turds, but they would spontaneously turn... just randomly... Annoyed the heck out of me.
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Microbe Kombat is a fun little game we’ve whipped up that pits microbes against each other in an ultimate confrontation- gladiator style...."pits"?
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Well, i DO see a reason why to divide. If there is a LOT of big enemies, you divide so your clones can eat particles and eventually give you team growth and higher chance of eating a protein yourself.
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Good game! I liked it. Maybe it's too easy. Maybe it's a bit repetitive. Add more enemy types (Maybe enemies who can put themselves together into one, besides from splitting. Just anything besides inmune and not inmune), add some kind of interaction to the backgrounds (again, from spawners to black holes to simple plain walls, anything could do) and you go from having a good game to having a great one here.
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Zyzaros you have no life if you dont relise that Hero Interactive is just a game company making really bad gamees, its abvious when they put in a enemy that is imune to virus while you arnt.... its stupid.
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I wouldn't say it's hard, just sometimes frustrating to being eaten 1,5 sec after start... Too repetitive in my opinion, and to easy (just wait them out, don't divide, use spike when available).
Also - eating smallest enemies is kind of awkward to aim. And it's almost impossible to eat something while they are stunned (eating animation is too long, usually you just pass them).
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its a good game. only problem is i get used to the vivid color and when it switches every third level "AAAAAH!!! MY EYES!!!!!!!!!"
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When you and the enemy reach Max Size and get the "Virus", you have to restart the level, unless your enemy has "Split" on his bar, if not, he won't be able to split, so the Microbes won't be able to eat each other.
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The thing that sucks about the abilities is that since that I have to click them, and my microbe always follows my mouse to the right corner of the screen whenever I want to use them. Great game though; 5/5. Everything else is good.
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I must say a good game indeed it has a short story but thrilling. I am atho apalled at how they set up the start of the game with the "microbes" but the anti-virus cells where lame. Overall i liked this game because it shows "reality" in some ways.