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Innovative twist on a classic. I'd give it 6 stars if I could! This will probably get a low rating from people who don't use the tutorial... too bad.
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6/5 for totally new concepts in TD games, 5/5 for inefficiency in pathfinding and bugs. Hard to see a new style of game on kongregate these days great work!
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Traps instead of turrets is indeed a very interesting twist. Occasionally though you can end up with some remarkably powerful combinations, ex tarpit, tarpit, triggers, log roll (only exit to the left or right of the log roll) will keep an indefinite number of pirates stuck, except the occasional (1 or 2 at a time) fast pirates or captains.
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Clever and creative, very nice. A little more thought required than many TD games, which is good. Different is definitely good. 5/5
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@Jmonkey - You can also use other traps as obstacles. For example, a log swing also blocks enemies but is 2 tiles wide and costs the same as a box.