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I'd like to see a template for putting down the condoms...I mean link things so it's faster, and to not deselect what I am holding when I don't have enough money to buy it.
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I was able to get the botd with AyumiTutorial's method (search youtube). They do it without any guns but i found that once you have the thing built around wave 50, replacing most of the explosive traps at the bottom with cannons really speeds it up. Just leave the main 6 bombs alone.
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I have a way to solve the crashing problems for the 101. First, start using nezar101 method, until you have made some pretty solid maze or defense with towers or anything you like. And around wave.. 25, sell the crates. Game will start working smoothly again, but pirates won't stand a chance against your well armed maze.
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ok...so i followed Nezar101's advice fo the 101 badge, but my pirate didnt get stuck in a cool glitch like yours, they all just eventally froze up as my towers span around in circles and the ground exploded constantly but caused no damage...
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Is it just me or do the physics in this game just not work? Pirates can move diagonally but the swings and flings trigger orthogonally, making it impossible to ensure that they'll actually hit. So the only mover trap that works is the log roller.
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After the tutorial I was sure that these chains of traps are going to really stretch my imagination. Unfortunately simple and unimaginative solutions (i.e. darknut79 tips) work best. I'm disappointed about that.
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good song at the ending, and good game to play, it keeps you under chalenge most of the time to limits you'll be adicted to it, or at least to end the chalenges.
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with 6 crates you can block the pirates' escape routes. They start to appear to come out of the ground and back into the ground. Easy set up to get killed.
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5/5 game, i'd rate 6/5 if possible if there could be able to speed up the game like 2x , 3x which are the most common.
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adding to darknut's idea switch the trees for swings facing the way the enemies pass through the maze and add crates next to triggers to force them into the swings which you rig onto the trigger(which is hooked into the next lot of coals too) and using towered at the ends (sometimes you use trees or log traps at the end are to send them back over coals but anywhere they aren't needed use cannon towers)
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If you have the problem with the game bugging/crashing late in the 101, then beat it by creating a labyrinth with the only weapon being hot coals (so it goes trigger, hot coal, trigger, hot coal and so on).
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Crazy cool thing ya can do with the pit trap is tree fling pirates up into it. The caught pirates stay in the trap until timer lets off and it deposits them under the trap. The last couple captain waves were all stuck in infinite loops. For bonus damage set turrets nearby and any caught pirate will be shot repeatedly.
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That moment when your traps make it impossible for the last captains to get past, but they have so much health that you just sell some of your maze to let them through and end the game
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I found that if you use a maze and have a palm tree, a trigger, and a crate in that order(vertically, of course), some pirates will end up going backwards for a bit. The same thing happened when I used a log trap, except there were no crates beneath it.
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I was about to note 4/5 because we can't accelerate time, but I'm noting 5/5 for the "FIRE IN THE HOLE" ! Thanks a lot
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When it blocks the screen with the 'You Win!' screen, I kinda wish there was a way to view my maze one last time. It's kinda sad having to leave without getting one last glance at your hard work. But maybe that's just me.
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Are you trying to get the badge of the day but can’t keep the pirates at bay? Well look no further here is a map you can make that nothing can get through. Follow this link http://imageshack.us/photo/my-images/811/maply.jpg/ and your welcome
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You've got a memory leak in your game or something. I was about to kill the *last pirate* and it slowed down, and Flash eventually crashed. SO FRUSTRATED.
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I really hated one thing, and that's reason for only 2 stars -> WORM-HOLE TELEPORT
Mobs constantly teleported to the last 1/3 of the path and then even just right before the exit... (101)
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Well this is ridiculous. Everything gets placed twice, so you need to sell everything once, but if you do that, the pirates can walk right through your traps! This is crazily bugged! And I can't even report the bugs! What the hell, Kongregate!
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ATTENTION BADGE HUNTERS! This may not be the case with you, but I find that my money runs out much quicker than it should at the beginning of a level. If you find this to be the case as well, look at how much money you lose when you place an explosive trap. It is twice as much (120) than what it says (60). This is because two traps are placed on top of each other for some reason. To get your money back, select the trap and click sell once. You will still have the trap and have your extra $60 back. Not sure why this happens, but I hope it helps!