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Kongregate attacks badge really really easy. Too bad as I kind of like this game and was excited to see new ship options.
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On level 10 on city - put maxed heavy cannon on the bottom & hit turrets for max damage. ALso - increase damage on double machine gun as soon as possible - level 2.
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On a lighter note, since I discovered the power-up... things you get from leveling, I've been able to have a good stab at The Last City. Haven't quite done it yet though (so still no hard badge - nooooo), and I don't plan on getting the extra content for the other hard one and the insane.
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There's a bug sometimes where the heavy cannon won't load up power, just fire at minimum all the time. I have to reload the game to fix it. Also, i believe there is a strange bug with multiple orbital mine towers. A tower will sometimes spawn a new mine instead of another one, keeping the number of total mines constant, but re-distributing them.
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well i figured out its not good to have 3 damage buffers... since a giant shield that u can't break..... soooo many 0000000000000000's
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The annoying to fun ratio is off.
My main complaint is that for most guns, you need to lead way too much. A little leading is ok, but I don't want to feel like the enemies are moving faster than my bullets.
This game somehow manages to feel slow paced.
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Great game. Love the variety of towers and the need to juggle to secondaries as they reload. It could stand to have some harder difficulty levels, potentially some campaigns with more stages, and a 'test map' where you can try out the different turrets for free, just to get to know what's out there.
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I agree that controlling only one turret at a time is a problem. Some sort of auto mechenism could be used here. In auto mode you could reduce the accuracy or allow the ability to target a certain type of enemy with each uncrontrolled tower.
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for the last campain i used machine gun(left) one damage buffer(down,left) and 3 remote misile(front) when it doesnt work anymore i used machine gun(left), damage buffer(down), decoy drones(down) and 2 orbital mines(up)
hope i helped someone =]
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This game pretty fun and the graphics are decent. I like having the upgrades although with only 10 wave scenarios you don't really get much of a chance to do a lot of upgrading. The slowdown was pretty bad whenever there were enemies is sight and the more there were the worse it got. I don't think it's my computer's fault either because my computer is fairly decent and I don't have slowness issues on other games. It's too bad that you can't do upgrading during waves or that you can't start the campaign over while between waves. I think campaigns with more waves would be pretty cool especially because it saves after each wave. 4/5
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I like the concept, but agree with two of the main complaints: silly to only be able to fire one turret at a time, silly that its so difficult (even on easiest campaign). As far as I'm concerned rule no. 1 in defence games is that you should always have a CHANCE to kill enemies before they hurt you...here they take a shot almost before they come on the screen (and never seem to miss!). Frustrating. How is it averaging 4/5?
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A good concept, and i like games that have a bit of randomness even within one "level", but there is no way to come up with a good strategy if the enemies change too much from one attempt to the next. Unbalanced.
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xorpa u can use the heavy canon it totally helps if u upgrade it enough it can kill the huge boats in 4 hits and the metal things in 2 i did the mission with one heavy cannon and one missle cannon thing
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finished all the 5 Campaigns for the "hard" badge... but i got none... now i can only do the "Sky Fortress"-Campaign... but i got through the game without a real problem... so i dont think that i'll spend $5; maybe after a bit balancing! after all it was a hour of nice entertainment - i like the sound of the double-machinegun! }:->
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Didn't notice one bit of difference from last version, other than perhaps a tad easier. The concept of only being able to use 1 gun at a time is still completely retardo. Even if the guns you weren't using randomly fired anywhere with completely stupid AI that would be better than them just sitting there doing nothing.
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This game is still ridiculously unbalanced. Sometimes enemies will appear all at once, making it impossible to kill them all, especially with a gun as slow as the cannon, or as weak as the machine guns. There are still more bugs than an ant farm. For such simple objects this game causes way too much slowdown with only a small amount of enemies on the screen, and the transition screens take far too long with their unnecessarily long animations.
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I used mine bombs, dual machine guns and for the 5th campaign i added a damage buffer. Make sure you upgrade the damage of the machine gun, the % of damage of the buffer and you should be ok.