So, yes and no. Currently the algorithm to determine guild value is based on your total gp/sec. But, because Paladins generate soooooo much gold, they do kind of skew the math.
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In the 'Sell Guild' menu, there are two grammatical error. 'kings favor' should be 'king's favor'. 'say its what' should be'say it's what'. Yay grammar!
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Bug - if you leave the window for 5 seconds and come back, you gain gold as if the timer resets - ie, archer gives 300k and takes 25 seconds, if you leave for 5 seconds and come back - you get the 300k gold
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Hey Everyone, sorry about the saves bring lost. I'm working on getting that straightened out. But coding takes time :) it's number one on my list though!
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I'm not a fan of how "Encouragement" works... I feel like it shouldn't roll back progress when you stop clicking. It's should take off time from quests permanently.
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Good game but it gets very slow after the bard. Also you need 50 favors just for 1/4 gain, that just seems ridiculously low. How many favors does the next "upgrade" cost ?
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"Unravel the mystery surrounding the guild." That was in the game description... If this idle game doesn't have an ending, you get an automatic 1/5.
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well at least i lost my save. i was worried when i logged in today that i'd still have my progress. but no need to worry, the game has reset it for me. now i can redo all those hours!!! Yaaaaay!
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I like how the quest timers were "updated" to take less time... Now my wizard only takes 26 minutes for his final quest instead of... 26 minutes pre-update.
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I'm not sure if this is the way it works, but it seems that encouragement actually lowers the requirements instead of making progress faster. This means that you should just wait a few minutes and then click until the hero feels ecstatic and not continuously.
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yo the quests are waayyyyyyyy to long i need to be able to speed run my idle games and not be forced to sit and wait while producing nothing
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Love the originality in this game. It's nice to have a story progression, and the graphics style is nice. The quest times are a little long, and encourage should be able to speed up quests. You have a good game here. If you added more depth (upgrades, some sort of talent tree, dungeons, more quests, etc. etc.) you could easily have a great game. Nice job!
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Mute is broken. It works when selected at first, but when you come back only music is muted. Level-up click and encourage sounds are back. A cycle of sound options will fix it, but should still have a permanent fix. Otherwise a nice (somewhat short) game, which hopefully develops a lot over time
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Quest timers completely block you on reset due to the completion time not being affected by Kings favor, how about a currency conversion type thing to exchange Kings Favor for Queens Favor (which reduces Quest completion time)
Sadly, at the moment, nothing. I see them for the time being as being like the players score, try to get the highest Kings Favor. Later on I hope to use it as a currency
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Also, if sometimes the end of quest dialogue box closes when you don't intend it too. Then you can't read anything anymore. I think it may happen when more than one quest finishes at the same time, such as when you leave the screen and come back. Also, the review quest button doesn't seem to do anything. I expected it to bring back the end of quest dialogue box.
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Enjoyable game so far. 1) I wish you knew how much each cycle gained per character. 2) Wish it has an increase by 25 levels option too, since that's the one that hits the next quest level. 3) Even better, have a level option that will level up to the next quest level, regardless of how many levels it is too it. 4) Encouragement mode seems redundant. Could have one button to encourage the character, another to upgrade them. Plenty of space on the screen. 5) The text for the story is really large, and some people might not realize they can scroll down to read it all. Great game though. Fun stuff.
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I like the game!
But there is a little bug in there. When you click outside of the screen of the game and and after a few seconds clicking in the screen again i get much more gold than I normaly have to.
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I agree with some of the other comments. This is a refreshing take on idle adventures. You have given the random "double speed" and "double revenue" upgrades a practical path to attainment. You grow as you quest!
There definitely needs to be more to do, but your game has a lot of potential!
Give use some monsters to fight, dungeons to explore, maps to discover, some equipment to distribute, and some attribute and skill points to allocate. Many more possibilities, but these are off the top of my head.
Good luck!
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I'd love to see the quest functions all moved to the main stage. (Timer, available quests, effect on generation, etc.) There's plenty of room and it reduces the number of administrative clicks.
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I like the idea but there's so little things to do. The scaling of cost vs production seems bad too. Fighter, for instance, at level 200 with all quests done, it's only giving 190gp vs the cost of doing 1 upgrade 417m. I hope there's something ahead that will make these low tiers worth upgrading. There's also the lack of things to look forward to. With no reset mechanics, no advancement for each heroes etc, it's pretty much dead end after you've done all quests. Another thing, make a separate button for Encourage Mode.
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well is a different take on same old idle, except you make us wait to finish quests and while we wait, we lose money. Quest timers are way too long, i mean 10sec for first then 8min for second lol