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Quest timers completely block you on reset due to the completion time not being affected by Kings favor, how about a currency conversion type thing to exchange Kings Favor for Queens Favor (which reduces Quest completion time)
Sadly, at the moment, nothing. I see them for the time being as being like the players score, try to get the highest Kings Favor. Later on I hope to use it as a currency
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Also, if sometimes the end of quest dialogue box closes when you don't intend it too. Then you can't read anything anymore. I think it may happen when more than one quest finishes at the same time, such as when you leave the screen and come back. Also, the review quest button doesn't seem to do anything. I expected it to bring back the end of quest dialogue box.
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Enjoyable game so far. 1) I wish you knew how much each cycle gained per character. 2) Wish it has an increase by 25 levels option too, since that's the one that hits the next quest level. 3) Even better, have a level option that will level up to the next quest level, regardless of how many levels it is too it. 4) Encouragement mode seems redundant. Could have one button to encourage the character, another to upgrade them. Plenty of space on the screen. 5) The text for the story is really large, and some people might not realize they can scroll down to read it all. Great game though. Fun stuff.
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I like the game!
But there is a little bug in there. When you click outside of the screen of the game and and after a few seconds clicking in the screen again i get much more gold than I normaly have to.
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I agree with some of the other comments. This is a refreshing take on idle adventures. You have given the random "double speed" and "double revenue" upgrades a practical path to attainment. You grow as you quest!
There definitely needs to be more to do, but your game has a lot of potential!
Give use some monsters to fight, dungeons to explore, maps to discover, some equipment to distribute, and some attribute and skill points to allocate. Many more possibilities, but these are off the top of my head.
Good luck!
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I'd love to see the quest functions all moved to the main stage. (Timer, available quests, effect on generation, etc.) There's plenty of room and it reduces the number of administrative clicks.
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I like the idea but there's so little things to do. The scaling of cost vs production seems bad too. Fighter, for instance, at level 200 with all quests done, it's only giving 190gp vs the cost of doing 1 upgrade 417m. I hope there's something ahead that will make these low tiers worth upgrading. There's also the lack of things to look forward to. With no reset mechanics, no advancement for each heroes etc, it's pretty much dead end after you've done all quests. Another thing, make a separate button for Encourage Mode.
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well is a different take on same old idle, except you make us wait to finish quests and while we wait, we lose money. Quest timers are way too long, i mean 10sec for first then 8min for second lol