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Timers on ticks can become bugged if you buy speed upgrades before spawning the monster. Had Titan Tick Speed 30min, but the timer on the current one was 54 min left.
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how about an "All upgrades bought" achievement? :)
also it'll keep people interested in the game longer if the necromancer on the right does some movement, such as cast a spell when you click on it, then do a mega powerful spell when you click too many times on it. Just some suggestions, I'll understand if it's too hard to implement
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In the tooltip for increasing tick speeds seems to be bugged. It looks like the estimate drops ANY zero after the decimal point, as opposed to only irrelevant ones
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I really like this Idle, it is great and has lots of potential. I would like to see character customization options though!
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Actually, it appears the Titan is counting down in the background but the display is showing the wrong time and number (it takes so long for it to finish that I never stuck around before). Once it completes on cycle and refreshes, the display fixes itself.
Thanks for the comment i will add it to the bug list (have been reported before) but i will look in to it in patch 1.2 or 1.3 sorry but this will take time.. :/
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Bug (not sure if already reported by others): If you make a 100x purchase as your very first Titan purchase (ie. you use the 100x before using the 1x or 10x), the progress bar for the Titans never starts. It just stays there and displays the total amount of time needed and never moves. Refreshing the browser window does not fix it. Resetting the game and using 1x as the initial Titan purchase keeps the issue from happening again but the bug is repeatable (it's happened to me 2 different times).
Love the game though and can't wait for more content! :-D
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The whole thing reminds me of AdVenture Capitalist a bit (the way the achievements are, the layout), but with enough changes for it to seem different, yet familiar. I like it so far, though I've only been playing for roughly 20 minutes. Does your little necromancer change as you progress? I haven't noticed any difference yet, but if it doesn't change, I'd like if it did. I know that would make it even more like AC, but I like being able to watch the game change as I upgrade and buy more things (or at least have the option to customize what my necromancer will look like; hair, face/expression, robe style/color, orb color, etc).
we are currently working on making a custimizeble screen so you can choose how your little necromancer should look, and when the shop is implemented 100%, and you buy items, they will show up in there aswell :)
i was thinking about making a web version (html,css,javascript,php) but don't know if i'm allowed by kongregate to have 2 versions of the same game on, need to look into this :)
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when i reset game, every spawn's cool time is (base tick speed) + (remained cool time before reset). plz fix it to cool time can't over tick speed.
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you did a good job in this update, took me some time to figure it out, but im happy to now see exactly how much time i save with every time upgrade :)
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The time scaling on latter spawns really throws off the game's power-per-second average. They're outliers so steep that they give a false impression of the gameplay -- like when a billionaire moves into a lower-middle class neighborhood and suddenly the average income is $900,000 annually, even though the rest of the population is eating off pimento cheese and crackers of cocktail napkins on good evenings.
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Hey I'd like a clarification. Is the achievements running totals throughout each reset or on a single play through. Because I definitely don't have 800 ghouls, but I know I've made 800 throughout the entirety of the game. So like other people said, achievements might be bugged
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speed reduction from achievements and upgrades doesn't effect the initial time. It says 30m for titan, yet I'm still waiting 1hour for the first wave
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I like it. Its a little slow in the beginning but really the biggest porblem for me is the font. I'd like it to be easier to read quickly. The red on orange background is tough anyway, but the ... I don't know "gothic" looking font is rough.
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I am spending way too much time playing this.... That said, any ways we can get a "Buy all mastery" or something similar button? Gets kind of annoying when starting over to have to hit speed upgrade button 50 times for each summon.
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On the one hand, the update has bothered me. On the other hand, I have not encountered any bugs other than achievements that I shouldnt have. Which isnt a bad thing. (They go away on reset anyway)
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Regarding the comment i posted about the "0 new soul" bug: Titans was displaying "56min left" on 30min. At 56min01s, i restarted gaining "new souls". Might be a lead.
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Hmm game was working fine until i resetted 30min ago (was already on 1.06). It "hard resetted" my total power gained, but i still have the souls previously gained (5.7mil). I'm now at 42sextillion power gained but the "new souls on reset" count is showing "0".
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The updated achievements is bugged in the same way that it was in adCap. Refreshed and earned all the new achievements no matter what my actual amount was