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for people that are not earning souls: the bug which makes you earn back the souls spent is fixed, so now you need to "pay" the souls that you got back after spend them after you "pay" that value you will start gaining souls back
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I think what this game really needs is not only more Equipment slots, Like "Robes,or an amulet" But Active items, like a one use "Increases speed of x by x% for x period of time" Or "Increase power generation of X by X% for X period of time"
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What's the new soul calc based off of in the 1.54 hotfix version? ATM I'm sitting at 0 new souls to be gained (1/4 of all time power gained this reset). This IS with the final staff, but without any sellbacks to the store, so if it's counting at +50 undecillions, I'm with you - but would like to know, mechanically, what's happened.
you guys need to hang in there, had to change it, will change it again soon, but there was an exploit i needed to fix fast, and this was it. i will make a new system soon :)
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My inventory (the backpack icon) is now gone after getting the max Staff and Book upgrades. Was able to "fix" it by buying another first tier staff so then I got the achievement again and it showed. Should have the Achievement unlock/qualify if you own an item in bag OR if you have them equipped with an empty bag otherwise.
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@Sonicjac98 There's a point where 50 undecillion souls won't affect your pps much - that's when you buy it. It'll give a 20% pps boost (disgegarding the first 6 spawns of course), so if 50 undecillion souls is less than 20% of your total it's worth it
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aaahhhhhhhh! I just accidentally clicked on a topaz in the shop and spent 1 undecillion souls!! Arrrrrgh. I only had 1.4 undecillion. :( That set me back a day or two.
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The new sexvigintillion upgrade scheme reduces the cost of everything by 27.75% instead of (I think it was 1500% each and 100% all?) 30x (or more) production. There is a complete wall atm in the low undecillions of souls. The next X5 multiplier is 510,000 seconds away after multiple resets, with the final staff, at 67 undec souls. It's looking like a good 6-7 more somewhat lengthy resets before seeing anything new.
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Awesome game, but there are some issues. The bonus for all summons at 100,200,300 etc. is not applying. It also does not appear that it applies existing souls, only the souls collected before the last reset. Fix these and the game will scale much better. Otherwise good concept!
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it would be good it you had a
buy all you can afford button in the upgrade screen (it adds from the bottom till the next add goes over power)
rather than clicking them all :P
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could we get more achievements? and for the decrease cost by 15% is it possible to make that an early upgrade to buy instead of at quinvig
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Uppdate on the soul making exploit, you can only earn up to 500 undecillion in the reborn window before you have to rest. And my game bugged, im not generationg souls anymore ..
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soul making. buy 50 Topaz cristals for 50 Undecillions souls. you gain 50 Undecillions souls in the reborn window. press reborn and get the souls back. after that you sell the cristals for 50% the price: you earn 25 Undecillions souls. just repeat this for infinity souls.
You shuld probely fix this
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either I dont have the inventory icon anymore, or my items were lost somehow, which would be a bummer because I spent a lot on them.
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2 septillion souls,had quadrillions about an hour ago,and i'm making 1 septillion souls every 2 seconds... is this meant to be this way? 1 hour from quadrillions to octillions?
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Just got an idea to mby get rid of hard soul-walls.
There could be sth. like a hard reset (lose all spawns, souls, items), with the only difference that it gives you a certain amount of "divine souls" (eiter a constant amout e.g. 1, or based on ur current souls).
This divine soul(DS) permanently increases the % of incrome increase, the other souls grant. (Either by multipling the current % with a constant (*1.xx) (->exponential, -> limited amount of DS per HR), or by adding a flat number of % e.g. DS*3% to the current value.
A concept like this could mby help to stay motivated over long terms.
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Power per second in treviginllion i have : 258 450 899 367 924. The 1st for Today high score actually got 137 438 953 471, could someone explain me why my number is lower than him?!
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Of course for those exploiting the bug, it would be very easy to detect if the current souls >> the formula for getting souls based on lifetime earnings.
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Could you please remove the cheaters? Like this one with 1,130,000 Titans built in a week. Kong user : (seiya_ookami) or at least
remove the way for a cheat device could interact with your program.
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Confirmed spent souls refresh bug. Souls spent in shop are currently refunded on reset. For fun I spent all my souls and reset, which gave them all back. Then I sold what I had bought when I emptied my souls, which netted me more souls than I should currently have so now I get 0.00 on reset, until it catches up. What you will need to add is a new variable that tracks total souls spent that you subtract from souls gained on reset.
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New souls reset interacting with shop potential bug. It seems that the new souls on reset is based off your Total Power Generated minus your current number of souls. So, when souls are spent in shop, they are basically being refunded on reset, since your TPG didn't change, but your current souls did.
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Taima: The shop unlocks once you get 500 souls, and the inventory unlocks when you buy an item, its at the end of the achievements list.