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u chould add a invade option in which allows to get a chance of earn a peice of land, and make ur troops spawn faster or sumthing of the like
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Offline mode doesn't work :/ Other than that, the game is still fulfilling my AdVenture Capitalist fixation. I am too far late game over there and it's crawling at a pace that doesn't satisfy me. All in all this is a great looking game and I look forward to the updates/fixes. Please get the offline working!
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Offline mode is working in the way that the timers are ticking when offline, we just don't get any power when they restart. So going offline for 10 minutes, just made me have to wait longer for the behemoth to finish.
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Good game with great potential.... 4/5 but I think that soon will be 5/5 .... The best of the game is a great developer that hear to the users suggest. And the theme is cool hehe
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A nice potential idle game there ! However, the tooltips are still terrible even after 1.04, they constantly overlap the infos under them. The soul nerf seem a bit harsh at first glance also no ? :(
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Major balance issues, lv300 Titan vs lv300 Wurm, buy 100 cost for Titan is 208 Sextillion, while Wurm is 700+ Septillion.
This goes for all the upgrades, there are big differences in cost and profit.
Would also like to see some more Upgrades for futher late game, and the souls give far to big profit.
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Would like the tooltip to not flip from side to side. Let it cover the necromancer area, not like that area is useable for much anyways.
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you have copied 99% of the game from Aventrue Capitalist is that hard to copy the best feature ? the OFFLINE mode?
play if by yourself 24 / 7 all day .
still 1/5
SAD.
but nvm if you don't want users to come back every 1-2 hours to use the cash to buy more things.
if every game with offline mode have millions plays in weeks/months.
good luck with your game.
you get 10,000 plays in 10 years maybe.
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Great game! Love the theme. Maybe in the future, I would like to see some graphical representation of what you create and upgrade.
I'm working on a new necromancer, wich is gonna have upgrades that you can buy, different backgrounds etc. so a lot of things on my plate.
there will also be more graphical representation later.
i will keep updating it, hope you enjoy the game, cheers :)
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The interface is very cluttered, I'd love to see all my (income) bars on one screen. Scrolling down is very uhm bothersome.
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Would like more story telling or fancy artworks. So that I more get the feeling that my Necromancer get even more powerfull.
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Change the font to Arial, Calibri, or Times New Roman. I can't read anything. That fancy text should be for abstracts of epic stories, not statistic manipulation. I can't play this, sorry.
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What Do Tiers Do? So Far I have Maxed out the Skeletons One and see no Difference. The Tool Tip DOES NOT give much of a explanation of what anything does. More Information would be useful in helping to decide where and what to upgrade or if it is worth upgrading.
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Hey, like the game so far, I found a bug though. There is no scroll bar on the "Settings" button, and if im scrolled all the way down on another window like acheivements, the Settings selections dissapear.
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offline does not work, and if you reload the timers will reset. IE, 1 minute left on a 10 hour timer will reset back to 10 hours if you reload the game.
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It's a fun game so far...obviously in the same vein as Adventure Capitalist, which isn't a bad thing, if you are doing updates, the font is difficult to read in terms of the decimal point, and the floating boxes that appear when I hover are too large and are constantly changing where they are in relation to my mouse, I can't see the upgrades because the boxes keep covering them up!
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Hey everyone, creator of Idle Necromancer here!
I'd like to thank everyone for the feedback, I'm looking through everything you're saying, and will try to fix it as soon as possible. I'll update the game regularly (in the early stages, probably a couple times every day, so don't forget to refresh the page once in a while!), so keep updated under Game News on your right hand side on the Kongregate page.
Once again, thanks for having a look at it. Every bit of feedback is valuable.
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Empty Settings?????
Wtf ?!?!?!?!
how to save if there is no saving button?
how to reset ?
how to export/import my save???
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Overall this far I appreciate the game, but I'd love to either have increased height/width of the game or a tiny bit bigger font, and possibly a bit more space between the dot and the numbers below the necromancer.
Hey thanks for the comment, i really appritiate everything you guys write.
i have fixed the issues you have written about, so hope you enjoy the new update and there will be another update later tonight :)
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Great game so far, lot of adventure capitalist feelings in it! Looking forward to any updates you decide to implement.
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Seems interesting enough, a wee bit like Adventure Capitalist, but that's not something bad. I needed some variety from that game :P
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Nice appearance, though I feel like there must be a slightly easier way to sort through lists than the scroll bar. The scaling seems alright, at least based on initial impressions, but outside of buying things there's not much interactivity. It's good for the kind of incremental it is, but with the effort that went into setting up the UI, I wish it was a little deeper. There only seems to be the one mechanic (more spawns = more rewards) and no way to possibly lose; just buy, wait and win. There's nothing wrong with that, but again, for how nice this looks, I wish I had reason to look at it for longer. It's the same beef I have with AdVenture Clicker and a lot of the other idles here, minus having a prestige system to encourage replay.
In short, looks great and clean, but minus a prestige system or deeper mechanics, there's not much to do. Also, first.
3/5
i have plans for the game to become MUCH deeper, but that takes time, so i though i might aswell release this version since it is complete, and work on extra features on the side.
And there is a prestige system, it's the souls, and there is gonna be more, but i'll get into that in later patches.