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Ideas:
- show amount owned of stuff in the shop (e.g. a number in a corner)
- have reset jump to back to the top of the spawns page
- have double clicking an item equip/use the item
- have better item tiers cost more, currently it they are too cheap (imo)
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Hrm, the reset button is no longer working for me, and incidentally, doing an export, then hard resetting, then doing an import deletes your inventory. Other than that, the new updates are cool. :)
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I really love your ambitions to improve the game on a regular basis. Besides all positive feedback it could be a good idea to test new features thoroughly before throwing them out rather untested (inventory reset, no p/s effect, right-click unconvinience, 1st tick bug, ...). But thanks for the awesome game anyways.
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When i reload the tab, the equipment bonuses arent effective for the first tick (after reloading, Titans are on 18min timer for a 13min tick)
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K, rightclick to upgrade. I think. Since I couldn't unequip my staff I had to buy a second one to upgrade it. Maybe let me unequip stuff in later update :)
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Guys i found a huge bug, i forgot to add so the inventory is saved when you reset, SO DON'T RESET or you will loose your items.
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i don't like the way the shop is done. i'd rather buy the gear with souls rather than buy the ingridients.. it's just longer and annoy to have to buy 75 very cheap components (so 75 clicks) instead of just buying the item itself.
except for this i think the game is great
i would like to say here that, that the dust isn't the only thing being here,we are gonna make different type of ingrediense (shards,quatz,crystal), and there is gonna be a lot more upgrades for each thing :), a second thing is that, when i implement the battle system, you will be rewarded with souls/ingrediense/power, not items. :) that is the main reason for doing this, hope you understand and see it better now, well anyway cheers xD
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The items do alter values in my spawns, but my power/second does not change. My power/second is 12.2 sexdecillion and one of my spawns goes between 3.2 and 4.2 sexdecillion with different item equips so my power/second should definitely be different.
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@Hazepolaris He means buying 100 costs more than buying 1 - and multiplying that by 100. He didn't include the cost going up with each minion of X type. It's the same price, but at a glance it looks more expensive.
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What's the "ideal" amount of souls to reset at? I tend to reset when I'm at 10* current souls. Not sure if I should do it more or less, considering it takes time to get back to that point..
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Hey merdakai, maybe chill a bit. I have all the octillian upgrades, and i'm getting souls just fine. You're game may be buggin, so save and reset your browser before trash talking someone who's putting their hard work out there to play :)
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Curious, why does it cost more to buy in bulk? shouldn't it be cheaper? or is it the convenience cost of not having to click a lot?
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Your attempt to slow down Soul growth is terrible. Not only are there no upgrades during the Sextillion era (VERY long time) but I have reached over 300mil souls.... even after two hours of having all "summons" at 300 at this point and every one of them upgraded within their own "summon pool" and also every upgrade up until Octillian stage, I ahve gained ZERO souls. the algorythm you are using... is terrible. absoultely terrible. I reset with lots of souls so I can GAIN MORE SOULS faster, much like the game that inspired you to make an idle game(except in the latter's case, you gained angels faster since you gained money faster). With your game... there is NO POINT in resetting...ever, since you gain no soul gain advantage for doing so after at least 300mil souls, but it's probably sooner than that
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Hmm looked at Sneakpeak:
Wasn't overwhelmed i love the old design it simple and intuitive why change it? I like that i lacks graphik leaves more to the Imagination!
i can't please everyone, and i like the new design :/ so sorry it will be changed :/ but i hope you'll like the new design, here is the final version of the spawn screen http://puu.sh/bjV2P/05c6a1c9fc.jpg
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HM, like the new take on the graphics. I saw a different concept pop up earlier today for a bit. I liked the graphics on that one too, but your sneak peak addresses the fact that you couldn't monitor any of the buttons without hovering over each item. Looks good!
new design: http://puu.sh/bjV2P/05c6a1c9fc.jpg and in this we are going to make it so when you scroll you get the to the next spawn :) so it will be faster then the old design and a lot more nice too look at, and easier to find your spawns xD
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@maverick743 Hmm it might be because i leave it running too long i dont know. Ill make sure i get it down when it happens. A actual pop up occurs talking about memory error