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@ventoooze : I believe all of the achievements above 1,000 spawns for a specific spawn type empower different spawns. I personally like it.
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revert it back was okay before the nerfs all it need is new achievements and upgrades nice work with the lags and if you really want to nerf it i suggest maybe just a little from what it is now
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Last series of upgrade only increase 25% power generation, not worthy that cost, if it's 25% speed, that would be much better
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My game is currently glitched to where I can't generate any more souls... I have like 23 quintillian souls, but next to my reset it says 0.00 new ones will be generated... Hoping it's fixed in the next update, really don't wanna start all over (I'm quite a few resets in :P )
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Anyone know if there is a way to revert to the last update? I'm hating this most recent one more with each passing minute.
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The longer I play it, the more I dislike this most recent update. I had felt like I was progressing along nicely, now I'm suddenly getting nothing at all. I have 60x more souls this update than the last, and I feel like my power per second has gone down slightly instead of up by a huge leap like it should have. I particularly dislike that the skeleton income has gone from being a reasonable contribution to utterly worthless.
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Very fun! Have you considered having the necromancer evolve? After he hits a certain power gain per second, his appearance changes to something "stronger" or whatever. That osrt of thing :)
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Correct me if I'm wrong, but did Titans just go from a 3 minute spawn to a 22 minute spawn? I like the changes to soul gain. Was stuck at 6 quint souls for quite some time. It slowed down to a crawl at that point. Now I'm at 217 quint. But um... Why such slow on the Titans?
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Its a shame to see that souls are earned slower in the new update. I see a lot of balance happening which seems to work better for the entire game. Always a disappointment to see everything happening much slower when I hit refresh on the page to see if there is an update. Hopefully its for the better.
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@Weedo77 I believe it is capped. Decillion > Septillion so you are not in the rankings there is currently no ranking where you are :( Same with me we got jipped for being farther than others :P
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I don't get the high score... I have almost 4 Decillion power per second and i'm not in the ranking for Power per second in Septillion. But for the souls in Trillion, it work, i'm ranked #2.
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Soul formula is much better at +7 quintillion souls. Seems like refreshing adds current 'tick' progress to whatever is already present too, but I'm guessing that's not an intended feature. ;)
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Is it just me or did this last update drop power generation by a large amount? I just reset right with the update with 60x as many souls as I had and I feel like I've barely increased my power generation at all.
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I didn't find this new update all too enjoyable. Before the update, I had around 500 quadrillion souls, and earned more than 6 decillion a second from the skeletons and a few upgrades alone. Now that the update is here, I gained around 5 quintillion souls, which should have given me around 11 times more power gain than I had earlier, but it's actually giving me less. When I buy all the skeletons I can afford and all upgrades I can get out of their power gain, I don't even pass one decillion, and I would have been at around 66 in the last version. Something like that really makes the update feel a lot more like a downgrade than an upgrade.
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Everytime I load up, it seems the values on my summons are different, this time skeletons' tick speed went up from 0.15 seconds, to 0.35 seconds.
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Adding more upgrade and achievement and then reducing upgrade and achievement quality doesn't feel like a good improvement
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I think the offline bug is actually in the loading. If I'm offline for ten minutes or online for ten minutes, either way I don't make as much as just refreshing a handful of times.
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Rated it 5 stars cuz why the hell not ; only little "shitty thing" was that it was too fast and easy, but not anymore, and I love it :D
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Before update: 600 titans in under a minute after reset. After update: 600 titans after 15 minutes. Is it just me or did this get slow af.
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Offline mode still not working for me... I have more gold after few games refreshes than few hours of idle... After 9+ hours I get same gold as online about 20 min
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I have a suggestion, have a number of buildings and forts that you can siege, and your chance of success depends on how many of what summons you have, and successful sieges possibly gain bonuses that could be either temporary or permanent.
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40 quint souls, spawns at 2100/1700/1500/1500/1100/1000/900/800/700/700; nothing to do :( Cerberus is best (and cheapest) next upgrade which will take 5.8 days of idle to get. Reseting only boosts power by 18%. When's the patch?
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Would be nice to be able to buy all upgrades / speeds / tiers at once. After I reset, it still takes a lot of clicking to buy everything that I can afford.
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Some random observations:
The achievements that only give you 5% speed (700 spawns for example) slow the mid to late game down considerably, you can pretty much sit on 600 titans till you have enough power to buy 800. Spectres get incredibly powerful thanks to the 1100 ghouls achievement, and stay that powerful for a very long time: more than half of my 6.5 duodecillion power per second come from spectres, and there's still a lot of waiting to do for my cerberuses (cerberi?) to take the p/s lead when they reach 900.
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+ariel1313, there is indeed music (it's not even too bad, i think), though i too have to mute and unmute in the settings before i can hear it.
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Sitting on 13.18 trillion souls, and still enjoying the hell out of this game!
Shame there isn't too much more to progress.. Nevertheless great game!
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This game is nice. :) It would be really nice if it had music and art! (If there is, I guess I found a bug or something.)
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Hey! Even though Fiend has been renamed to Satyr, when achievements related to it pop-up, they're shown as "Spawn XXXX Fiend".
It's been fun playing it, I'm looking forward to new features in it c:
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Good. Not as good as adcap which it obviously draws HEAVY inspiration from. Though to be honest I'm glad adcap is getting imitated, as it's one of the best idlers out there.
My complaints (sort of) : 1. I hate having to scroll around. 2. It doesn't take long until you start ascending and be able to buy a bit of everything almost right away, and really doesn't take long to be able to buy all of the upgrades IMO. Could use a bit more longevity. 3. This concept is too cool to not have art. Though I can understand if you are not an artist. Coding is hard work in itself :).
You are right, i'm not an artist, i have 2 guys working on gui, and they started this week, so lets give them some time to actually finish something :P i have another guy working on some 3d models (spoiler :P), and about the scrolling we are making a new GUI i will give a sneakpeak on one of the coming days :), and i will nerf all the upgrades and add more, os it takes longer then 2 days to be maxed :P
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The game is very good until you reach around 30 tredecellions/sec or 10 quintillion souls. After that you just have no reason to keep playing. You have to wait days to get the next achievement. I think you should focus on the soul algorithm, or new achievements or the shop or anything that can keep the game going. Visuals and other stuff are cool but noone will keep playing the game after 2 or 3 days if it keeps stuck like this.
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When achievements are reached on 'Satyr' the pop-up reads 'Fiend' instead of 'Satyr'.
Could an option to sell the lower spawns be intoduced, to re-invest in the higher level spawns? Also, it would be nice to have the 'reset' panel on the main game frame, rather than embedded in settings as it took me a while to figure it out - and perhaps call it something like 'buy souls'?
Great, time consuming game though!
i will think about the position and the name of the reset, (added to the list) :) and the satyr fiend bug, yes i am fixing that, the sell function, would probably be "Consume Spawn" or "Sacrifice Spawn", but yea thanks for the input, a patch will come out later today (tonight) :)
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The Changes You Made To Offline Mode Is Causing it not to register correctly. I'm losing Tons of souls and income while offline.
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Can the skeletons reach 0.00 spawn time after I get 700 titans? And if so, would that break the game, creating infinite power, or would it cause the skeletons to stop working?
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Ah, my mistake. It's skeleton levels 7 and 8 that are the same, at Drudge Skeleton. Also, the pop-ups for the former Fiend, now Satyr, achievements still say that you have spawned X Fiends.
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AvatarBrothers is right; I don't know why people downvoted them... Lack of clarity about what they were referring to, maybe? I dunno. Anyway, in "Soul Harvester", one of the dusts has a typo. "Amythyst Dust", which should be "Amethyst Dust".
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Stoked for the new game/upgraded version. Been putting a bit of time into this. Feels satisfying and is a nicely executed concept. Just add more! :D