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Hey everyone, creator of Idle Necromancer here!
I'd like to thank everyone for the feedback, I'm looking through everything you're saying, and will try to fix it as soon as possible. I'll update the game regularly (in the early stages, probably a couple times every day, so don't forget to refresh the page once in a while!), so keep updated under Game News on your right hand side on the Kongregate page.
Once again, thanks for having a look at it. Every bit of feedback is valuable.
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Empty Settings?????
Wtf ?!?!?!?!
how to save if there is no saving button?
how to reset ?
how to export/import my save???
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Overall this far I appreciate the game, but I'd love to either have increased height/width of the game or a tiny bit bigger font, and possibly a bit more space between the dot and the numbers below the necromancer.
Hey thanks for the comment, i really appritiate everything you guys write.
i have fixed the issues you have written about, so hope you enjoy the new update and there will be another update later tonight :)
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Great game so far, lot of adventure capitalist feelings in it! Looking forward to any updates you decide to implement.
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Seems interesting enough, a wee bit like Adventure Capitalist, but that's not something bad. I needed some variety from that game :P
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Nice appearance, though I feel like there must be a slightly easier way to sort through lists than the scroll bar. The scaling seems alright, at least based on initial impressions, but outside of buying things there's not much interactivity. It's good for the kind of incremental it is, but with the effort that went into setting up the UI, I wish it was a little deeper. There only seems to be the one mechanic (more spawns = more rewards) and no way to possibly lose; just buy, wait and win. There's nothing wrong with that, but again, for how nice this looks, I wish I had reason to look at it for longer. It's the same beef I have with AdVenture Clicker and a lot of the other idles here, minus having a prestige system to encourage replay.
In short, looks great and clean, but minus a prestige system or deeper mechanics, there's not much to do. Also, first.
3/5
i have plans for the game to become MUCH deeper, but that takes time, so i though i might aswell release this version since it is complete, and work on extra features on the side.
And there is a prestige system, it's the souls, and there is gonna be more, but i'll get into that in later patches.