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Great game. I have been playing about a month and I have just about tapped out all the achievements except the clicking ones so I am really looking forward to the next update. Thank you for sticking with your games and continuing to provide us with more and more content.
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artefactial research-reduction and premium research-reduction are cummulative, not additive. That means if i have 20% reduction from artefact, i need 48 min instead of 60 min. but with the additional 20% from premium its 38,4 min, not 36 min. Is this right or a bug?
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Great game!
I would just recommend tweaking the achievement rewards a bit, for example reaching rank 5 gives only + 10% knowledge. It would be nice if the rank rewards were progressive (like the unlocking champions is).
BTW. any info when we can expect the update? All of us are eagerly waiting :)
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I`m having trouble logging in on the game.
it`s stuck on the loading screen and there is a message on the development console that says IndexOutofRangeException: Array Index is out of range
any tips ?
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Sounds good, Just in time for me unlocking that last hero. That was my own personal final goal. Glad there'll be more to do.
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Adeline have the description of "Access to Energy Upgrades and Researches" like Kenny, but have mana mode. Can I ask why?
Hello Xandramas, we are working on the biggest update that we have ever done in Midas' Gold. It will take us a few days to complete, but i reassure you that it worths the time ! Stay tuned !
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@termt then buy research reduction with gems. You can change 5 blue stones into 1 gem, after buying all blue stone upgrades.
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I guess that Kenny won't get any separate special research, seeing as all of his abilities are already dependent on the various diamond upgrades. I just wish that research wouldn't take as long as it does, my knowledge and diamonds increase faster than I can perform research.
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is there a bug with the exotic merchant? I purchased the 50% knowlege boost and my knowlegeincome increased by... 0.
At least it were 2,27M and after the purchase still 2,27M. It is just applied to the base multiplier? Which would make this upgrades almost useless.
Same for the gold multiplier.
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also to help people (as i did) in the shop there is a +%300 for only 60 gems (instead of 75) you re better off saving for this
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i believe there is a glitch on the ring of athena artifact!
more precisely on the last 2 level ups. i don't believe they worked!
my mana bar got stuck as 1500 mana!
shouldn't be 1600 max? maybe i did the math wrong?
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@alex as mcflinty mentioned, you forgot the 50% bonus of +6 energy which is 3 and equals to 9. ;)
@HolidayStudios the description of Adeline the powerful reads "Access to Energy upgrades and researches." This is incorrect as far as I can see and should be idle ones instead of energy.
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The "Idle Profits" cooldown is really annoying between Temple Offers or missclicks in the rock. If you reduce it from 60secs to 10secs or so it will have pretty much the same effect, because no one wants to click the rock with an Idle (Mana) hero.
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I was reluctant to comment because there is no other comment about it, so i convinced myself i was probably wrong, but im pretty sure i had more knowledge/crit before the exotic upgrade. I had about 16,90B expecting an 18 but i got 14,55B...
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should be a reason to choose any other hero but the most recent as it stands I find no reason to go back to the other heroes.
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#Pacota They allready ballanced the buildings a bit amd are improving it further. Kenny is an active hero, so of course the two first rage-mode heros are topped by him. And Adeline is a new idle-mode hero.
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Thanks for some great updates Devs.
Love the xmas part that was expanded upon and the new heroes.
The game suddenly got a real good boost. Hope you have more up your sleeve. Right now i'm working myself towards adeline.
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Some of the hero achievements aren't unlocking for me. I have both Irwin the Unstoppable Force and Kenny the Rogue unlocked but neither of their respective achievements have been unlocked.
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I wonder why you are making some upgrade completely useless and -some profit buildings are completely garbage. Why are there building that costs 11Tvg each and gives only 1.32Vg every 10 second? Why are there loads of 20% bonus for each upgrade and suddenly a +6000% bonus upgrade popped out? The upgrade really needs some balancing.
-Why can't you make all these champion more unique? Like, if I am an active player I will choose champions with rage mode, not 'mana/rage mode fits my gameplay style, but they are all shit compared to the bonus given by the energy guy, so i MUST select him in order to do some progress '
Things other than these are pretty cool. It is really sad to see some features of the game ruin such a great game..
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Mana-Mode and Rage-Mode upgrades cost 200 blue stone, but then you hover over one of them, it says 100 each. Which one is the right one now?
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I would suggest slightly higher multiplier on milestones. Stuff like 100/250/500/1000 on each building could give me more of a boost than 1,5 (maybe x2). It would make levelling the buildings during the game just a tad more rewarding ;)
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are the mana-mode and the rage-mode upgrades really supposed to cost 200 blue stones? Or would be 100 be correct? Like the last event?