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Comments for Spacedust Defender

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methlabor5

Nov. 19, 2018

Under rating threshold (show) I can't even get past the second level..

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(0)

Developer response from hopeslicer

Hey, level 2 should be easy enough to pass with 2-3 fully upgraded machine guns. Be sure to shoot the big ones with your main turret. :o

Norrek

Nov. 19, 2018

Under rating threshold (show) not sure if it's intended, but building on pre-established wall blocks, and then removing the turret will remove the pre-built blocks :) allowing you to free space and make nicer layouts

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(1)

Developer response from hopeslicer

Not intended, but not really an issue. The main reason I placed those blocks there were to somehow help the player so it shouldn't be a problem if you remove them. :o

pardi

Nov. 18, 2018

Under rating threshold (show) Cool game. Great job. Is level 15 the last level? I just can't seem to figure out how to beat that boss.

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(2)

Developer response from hopeslicer

Hey, my tip would be to make use of the disruptor in places where the boss is pinned down by the harpoons aswell as making the harpoons hit the boss 2-3 times. Also, thank you!

razzfallow

Nov. 18, 2018

Under rating threshold (show) to get past level 9: Read the description, shock the head to open up the eyes on the body, kill like 4 eyes and the boss dies.

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(1)

Developer response from hopeslicer

also don't let the snake body block your projectiles :p

Mouxine

Nov. 18, 2018

Under rating threshold (show) Good game, great game for a first release ! It felt a bit repetitive in the end like many TD: make a small maze where you can stack 8 blasters in the same line for shock therapy, use player fire + mini me and harpoon for the 2nd portal. Machine guns become obsolete with the blaster and the blaster really outshine everything else except for buff-unit and bosses. Then each new stage is tedious because you make the same maze for 5 min, but thanks for that save feature when you lose ! There are great ideas in the game, but I think they would be much more brilliant if the game had more strategical balance (for ex. less enemies but harder to dispose of). The disruptor acting as a shield typically ruins a very good idea : making a turret enemy is great, it could be specific to a boss. I must still say again, you have very good idea, Hopeslicer, and I think you will make excellent games in the future if that's what you plan to do.

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(2)

Developer response from hopeslicer

Thank you, Mouxine! I really appreciate your feedback and kind words! :') To be honest I am aware of these facts, I experienced them myself. I am frustrated by the fact that I couldn't translate my ideas as I envisioned them but I had to stick to a decisive plan otherwise I would've never broke the chaotic loop I was in, consisting of adding/removing features and mechanics every week. I hope I delivered a somewhat enjoyable experience, either way, I took home lots of experience and I hope I could prove it through my next project. Thank you again!

AilaAran

Nov. 18, 2018

Under rating threshold (show) Is there a walk-through? I can't beat level 13

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(2)

Developer response from hopeslicer

Have you made use of the harpoons with the decimator upgrade? Usually I build things in the right part of the screen and have 1 harpoon pointing to the second portal. One disruptor for +25% damage @the maze entrance is also useful. Hope this helps!

The_Poe

Nov. 18, 2018

Under rating threshold (show) needs a permanent mute button.

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(-2)

MadokaDesu

Nov. 18, 2018

Under rating threshold (show) Enabling third-party cookies let level descriptions etc. appear. Now I'm a little put off by the fact that a number of websites seem to be using my PC as an external drive, and I can reach 1 GB of garbage data no problem thanks to this. I can play the game now, I guess.

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(0)

Developer response from hopeslicer

Hey, you can whitelist only kongregate so other sites won't be able to access cookies. The domains are kongregate.com and konggames.com. I have always had third party cookies enabled and don't think the cookies did any harm or wasted so much space. I believe every game on kongregate with save/load has to use cookies to store your progress. :o

WexMajor

Nov. 17, 2018

Under rating threshold (show) I can't actually click on anything

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(0)

Developer response from hopeslicer

This is a problem with the cookies. Be sure to allow kongregate to use cookies or enable third party cookies. Which browser are you using?

jacksonas

Nov. 17, 2018

Under rating threshold (show) INVASION DED

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(2)

MichaelW338

Nov. 17, 2018

Under rating threshold (show) Vanguard MKII has no stats shown bug or intentional?

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(1)

Developer response from hopeslicer

It was a bug :o. I fixed it!

ObsBlk

Nov. 17, 2018

Under rating threshold (show) I'm using chrome and best I can tell Third-Party Cookies are enabled.

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(0)

Developer response from hopeslicer

Something may be blocking the cookies from this specific page or kongregate. Unfortunately, I don't really know how to pinpoint the problem but since you can't progress past level 1 I'm pretty sure the game can't access the cookies to save and load the progress. The settings should be something like this https://i.imgur.com/PMUf4vQ.png (you can even press the Allow button and add the kongregate.com and konggames.com domains to trusted sites). Hope this helps!

MichaelW338

Nov. 17, 2018

Under rating threshold (show) Oh I just now realized resonators give certain units buffs

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(2)

MichaelW338

Nov. 17, 2018

Under rating threshold (show) Also the frick do resonators do. Heal?

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(0)

Developer response from hopeslicer

Every 3 seconds they release a nova which causes nearby enemies to resonate. Every enemy has a specific buff they receive when they resonate so that's why it is necessary to keep them away from the other with the harpoons.

MichaelW338

Nov. 17, 2018

Under rating threshold (show) For some reason. Vanguards heal when shot with player gun

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(0)

Developer response from hopeslicer

Vanguards gain 15% damage resistance when they resonate. They might heal when their resistance go past 100% but at that point the result is pretty much the same. I am fixing the healing part but the damage you do is still 0%. *edit* Should be fixed by now!

JustinasA

Nov. 17, 2018

Under rating threshold (show) bug on delete current [pro le], message dont disappear after clicking no/yes

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(0)

Developer response from hopeslicer

Oh man, I've tried to catch this bug but I just can't reproduce it on my pc. Somebody else already reported and since then I've tried to find the problem. Ah, I got it rofl, the thingy which opens to reveal the button closes after 6 seconds and if you didn't press yes/no in that time period you won't be able to close it anymore. *edit* You can close it if you press the red switch again. I am working on a fix right now! *edit2* Fixed!

ObsBlk

Nov. 17, 2018

Under rating threshold (show) For some reason, the game won't progress past the first level no matter how many times I complete it. :(

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(1)

Developer response from hopeslicer

Are you playing on firefox? If yes, then whitelist kongregate on Third-Party Cookies :o

MichaelW338

Nov. 17, 2018

Under rating threshold (show) Do stuns break the shiny bluul's protection buff or no

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(1)

Developer response from hopeslicer

No, the shiny bluul protection is removed only when the shiny bluul is killed. The buffed target is stunned for 2 seconds when the buff is removed.

Enerael

Nov. 17, 2018

Under rating threshold (show) The harpoons decimator upgrade is an excellent idea with a lot of potential. Especially when it is difficult to place the main turret in range/with line of sight of the second portal. Though with the other upgrade, using it to stun and debuff enemies from the first works wonders too. Two things to keep in mind however. First, abilities that trigger on hit don't, when shooting the line, so if you intent to rely on it, try to avoid them. Second, the shots are not conveyed directly tot he target, they are merely sent in its direction. This can meant that they impact other enemies instead of the one you want to focus fire. Another quick tip: In the second half of the game, place your main turret diagonally to the first portal and your maze. It makes tho turret ships (fire in cardinal directions) a non issue.

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(1)

Fuzzyfsh

Nov. 16, 2018

Under rating threshold (show) i'm confused by the mini-me. does it really only do 1 damage? then i can spend 200 to make it do 2 damage? why would i do that when a machine gun is cheaper and faster with 10 damage.

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(2)

Developer response from hopeslicer

Hey, the mechanic goes like this. Every enemy takes bonus damage from the player. If you look in main menu at each enemy you'll see a "Player Damage" tab which varies from bluul to bluul. The mini-me does 100% of the player damage. If an enemy says it takes 25 player damage then a mini-me does 25 damage with each hit or 50 damage with the Unity upgrade. The bigger bullets upgrade further increases this damage by 50%. Hope this helps :o

wildwombat

Nov. 16, 2018

Under rating threshold (show) thanks very much for the game!

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(4)

Developer response from hopeslicer

Aw, thank YOU, wildwombat!

Darjaboo

Nov. 16, 2018

Under rating threshold (show) Projectiles being shot at your main gun that can take lives away adds a new dynamic to the game which I feel takes away from being able to sit back and enjoy watching your engineering marvel blast all the baddies since I am paranoid and focusing on shooting all the stray projectiles afraid it will take away a life. With the little ships that swarm you and fly passed barricades at least I was able to put a tower or 2 in strategic positions to keep them off me maybe add one that can shoot down those projectiles too :p

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(4)

Developer response from hopeslicer

Hey, I just made a quick update. The disruptor turret now melts projectiles. Just cover the dangerous angles and you should be fine. :p There were many people which disliked the enemy projectiles and I nerfed them a lot but it seems they are still a problem. But no more! I should've thought of this way sooner :(

tyg538

Nov. 16, 2018

Under rating threshold (show) so how do you cancel building? i held shift while building barricades and im now stuck in the building screen.

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(1)

Developer response from hopeslicer

Hey, tyg, care to elaborate? You couldn't cancel building with Right-Click?

Entheomancer

Nov. 16, 2018

Under rating threshold (show) Not bad.

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(1)

Developer response from hopeslicer

Thanks! :')

paodan888

Nov. 16, 2018

Under rating threshold (show) It could be my browers's problem, using chrome and the font size is so big that I can't read the instruction for the final boss.

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(0)

Developer response from hopeslicer

The description goes like this "Shocking it's head will open the eyes on it's tail.Eyes are very susceptible to player damage but invulnerable when closed.While closed the eyes release 4 projectiles in each cardinal direction." Btw, that's not the final boss there are 6 more levels after the snek.

sruff581

Nov. 16, 2018

Under rating threshold (show) 4/5 Not bad at all. Auto-fire is great

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(1)

Developer response from hopeslicer

Thank you, sruff! :')

hibi9

Nov. 16, 2018

Under rating threshold (show) its a really good game.

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(6)

Developer response from hopeslicer

Thank you hibi9! :')

Maserati1

Nov. 16, 2018

Under rating threshold (show)

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(-8)

Developer response from hopeslicer

It does not make the concept of pathing irrelevant in any way, it just prevents the player from making paths using the screen borders. It's just a balance thingy.

hopeslicer

Nov. 16, 2018

Under rating threshold (show) IMPORTANT: Firefox has by default disabled THIRD-PARTY COOKIES, so if you are unable to save progress, start the game, press [N] or start the wave button aswell as some strange artifcats that is the cause. I suggest white listing Kongregate on the third party cookies. Here you can find more informations; https://support.mozilla.org/en-US/kb/enable-and-disable-cookies-website-preferences

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(2)

gianjefferson5

Nov. 16, 2018

Under rating threshold (show) Great Tower Defense but needs a Online Save.

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(0)

Developer response from hopeslicer

Hey, gian, the game already has a profile which saves your progress and such, so everytime you load the game you should continue from where you left off. If you are on firefox I suggest turning on Third Party Cookies or white list Kongregate on Third Party Cookies list.

187izm

Nov. 16, 2018

Under rating threshold (show) with FF the first level doesnt load for me, i cant play this game

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(0)

Developer response from hopeslicer

Hey, I think I found the fix, Firefox has by default disabled Third Party Cookies a feature which make most of the html5 games unplayable. If you want to be able to play my game you should enable Third Party Cookies or atleast white-list kongregate. I disabled third party cookies on chrome and I couldn't even have persistent data aswell as pressing [N] or start wave button ingame.

Malinari

Nov. 16, 2018

Under rating threshold (show) on level 5 wave 2 when i beat all enemies it won't progress to upgrade screen. i can still shoot but there's no enemies left and i can't do anything but reset level.

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(0)

Developer response from hopeslicer

How many times it happened? *edit* I think I found the bug, at level 5 mini bluuls have some sort of spawning velocity and they might moved out of the screen boundaries, I am uploading the fix right now. This is extremely rare tho. :o

numberfy2

Nov. 15, 2018

Under rating threshold (show) im not sure if this is intentional or not but when i did level 6 my progress got restarted and i needed to do lvl 5 again, AND i lost all my acheivements, pls fix

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(0)

Developer response from hopeslicer

Hey, numberfy2, this sounds strange indeed. There is nothing in the game code regarding the save deletion without a confirmation first. I am afraid the save got wiped from an external source. Also, did the save delete just as you completed level 6? Or did you close the game and returned to play again after some time? (btw try to press the arrow in the Data Panel, your mission may be hidden when you restart the game)

hopeslicer

Nov. 15, 2018

Under rating threshold (show) Hey guys, it's been 2 weeks since I have released Spacedust Defender and I must say that it blew away all the expectations I had for my first release. (in a positive way :') ). I am deeply grateful for all the heartwarming comments and the positive feedback/criticism since I learned A LOT. I have been constantly adding new features at the request of the players and fixing most of the bugs and I think I reached the point where I can wrap up this project and move to the next. A few days ago I sketched an idea and now I am almost close to a mini prototype. If you are interested to see how it looks you can check it here: https://twitter.com/i/status/1063203034665295872 ( VERY WIP) . Once again, thank you all, I hope my next game will be even more to your tastes/enjoyment and it will have a proper Start Game button. Have a good day!

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(15)

Sugar_Free_Sugar

Nov. 15, 2018

Under rating threshold (show) my set up for lvl 6. https://imgur.com/a/4wRX9uu

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(1)

Developer response from hopeslicer

Love the fact that you sold the first 3 Machine Guns to get other turrets after the first wave. Good job! :')

craignews

Nov. 15, 2018

Under rating threshold (show) Do the tech cards do anything? I worked to unlock an achievement and there is zero description of what the unlock does and it kinda seems like it missing content? you may want to fix that

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(-1)

Developer response from hopeslicer

Can you tell me exactly which one? Tech cards are the abilities/upgrades you get after each wave. There are like 3 unlockable ones (Executor - small chance to deal huge damage, Scrapper - restores 2 health and Giff Turret which gives you 1 fully upgraded machine gun to place). :o

Duskmourne

Nov. 15, 2018

Under rating threshold (show) Its a great game but needs an endless mode

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(-1)

Developer response from hopeslicer

I should've thought of this before writing this messy code :( . I made the gameplay strictly based on levels and when I tried 1 week ago to implement an infinite mode, at the suggestion of another player, I realized that I need to modify half of the code. I wasn't prepared. :(

Nightmare728

Nov. 15, 2018

Under rating threshold (show) hey man, its a good game you made it here. I'm just missing two things. 1) An autofire option 2) The possibility to reuse the same map on next level (atm we can just reuse the map after we die on a level). Anyway, gonna give it 5/5

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(2)

Developer response from hopeslicer

Thank you! I really appreciate it. :') There is already an auto-fire option on [Space]. I don't think I can implement this feature because each level has a different layout. You might find yourself building on a meteorite or portal haha. Anyway, I am glad you like my game, thank you again!

numberfy2

Nov. 14, 2018

Under rating threshold (show) In my opinion the minions that go through the barricades are extremely annoying if you built a maze for them but all that work just goes away

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(1)

Developer response from hopeslicer

Hey, they are very few in number and only last from lvl 4 to 7, also they have 1 hp. They are just a distraction. The bluul egg can be killed pretty fast (@8 hits) before hatching so with good positioning you can avoid them all game.

rugg

Nov. 14, 2018

Under rating threshold (show) Sorry cant play because of the flicker :(

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(1)

Developer response from hopeslicer

Hey, what flicker? :o

Fuzzyfsh

Nov. 14, 2018

Under rating threshold (show) need a way to use mouse to restart level or go back to main menu

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(0)

Developer response from hopeslicer

I haven't found a place to add new things on the screen, everything I tried to place was easily missclicked while building. But why do you think it is necessary?

dmmy

Nov. 14, 2018

Under rating threshold (show) Nice game.

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(3)

Developer response from hopeslicer

Thank you, dmmy!

Tenlaius

Nov. 14, 2018

Under rating threshold (show) so far it isn't bad. If anything allow us to preview how a path will be effected before a barricade is placed. The amount of times i'd have to restart a level already because 1 oddly placed barricade suddenly making the enemies decides to go along the outside of the map is..kinda high xD

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(0)

Developer response from hopeslicer

You can sell barricades and turrets if you misplaced them by simply pressing [Right Click]. It is specified in the level 1 tutorial and controls. You get the full refund too at any point in the level. Hope this helped. :o

42pickles

Nov. 14, 2018

Under rating threshold (show) This game is awesome, but Ive been stuck on level 15 for ages. I know the boss needs to be hit inside the ring but cant seem to do enough damage to him even with traps and grappler hooks slowing him down. Overall 4.5, very well balanced game

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(7)

Developer response from hopeslicer

Hey, thank you for the kind words! I really appreciate it. :') I usually placed the harpoons in such a way that the boss intersects with its range at least 2 times. Also place a Disruptor in the places where the boss is pinned down for +25% damage. Hope it helps. The "Big Think" achievement also helps with the pin damage.

i2dunno

Nov. 14, 2018

Under rating threshold (show) "Invasion ded" lol

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(15)

Developer response from hopeslicer

I am mr c..comedy genius, r..right?

ForTheEmperor

Nov. 14, 2018

Under rating threshold (show) Pleas, make some changes to the wave start button.. it's put a little bit over the bottom part of the map area, and when we need to move or creating something there, we accidentaly click the button and the game starts without we had finished positioning the obstacles...

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(0)

Developer response from hopeslicer

I've been tweaking that box over the patches, but it seems it's still misclicked. I'll fix it ! *edit* Should be okay right now!

MadokaDesu

Nov. 14, 2018

Under rating threshold (show) @Hopeslicer: on Firefox, clicking on "[Click] to start the wave" does seemingly nothing. Disabling all kinds of blocking features (ad blocker, protection against tracking) does not help, either.

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(0)

Developer response from hopeslicer

I am installing Firefox right now. I'll try to see what's happening. *edit* For me everything is working fine, can you specify what OS you're using?

rzzzzzz

Nov. 13, 2018

Under rating threshold (show) Ah, yes, when I changed the level the achievements worked, thank you. Took me a while to get past lvl 6. Good game, well made. Maybe starting to get a little difficult for my taste

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(2)

Developer response from hopeslicer

The Shiny Bluuls can be annoying if they blend in with the others, at least 1 mini-me with Unity is necessary.Also, getting the Bluul Slayer achievement should make the game a bit easier till level 10. Thank you for playing!

donhustle

Nov. 13, 2018

Under rating threshold (show) really nice little td. good work there :) one little thing i noticed: you can place turrets on prebuilt barricades and then sell them to get rid of those barricades. i guess this is not intended.

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(3)

Developer response from hopeslicer

Thank you, donhustle! :') Yeah, this is not intended indeed, but I guess it doesn't have that much of an impact on the gameplay.

bootins

Nov. 13, 2018

Under rating threshold (show) Have a problem with Mozilla under linux, don't seem to be able to click to start any waves. Also 'N' doesn't work and I can't shoot, though don't know if that's intentional if there is no wave. However the menu does seem to interact with the mouse.

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(0)

Developer response from hopeslicer

This sounds like there's a problem with the keyboard input in mozilla firefox or maybe a problem with the focus. You can't shoot when there is no wave but not being able to press 'N' shouldn't happen. Can you start the wave by clicking on "[Click] to start the wave"?

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