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Some calculations. Others have posted that the multipliers for the different resources are different. Lemonade is the perennial cheapie. It has the lowest multiplier (1.07) and the lowest starting price ($4). It also starts at level 1 so it has another small advantage (technically you've already invested just under $3.74 to get your first lemonade stand).
As for the others the starting prices consistently rise (no duh!) but the multiplier consistently drops. Newspaper is 1.15, Car Wash is 1.14, and so on down to the oil company which is 1.07 again. All this means that as you buy more of each resource the price of the more expensive resources goes up by a smaller percentage and eventually the cheaper resources will become the more expensive ones but without the added benefit of bringing in more money. People have noted this with the Newspaper being the most expensive once you get to level 300.
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It hasn't happened to me (yet), but I think the reset button should have a confirmation just in case you accidentally click it.
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An interesting bug. If you click with both the left and right mouse button at the same time, you can buy two of a building at the same time. If you can only afford one of that kind of building, you get two, and then you go into a sort of debt. there is a set of parenthesis around your money, and it goes down until it gets to zero, as if it were negative, and then works properly again.
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Good game, with just one tiny problem: It should continue offline, right? Well, for me, it doesn't.... any suggestions?
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Can you make a forum or blog to announce the updates and to inform us what's coming next and when?
I'm dying to know the patch notes for the next update!
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What I really like, this is finally an "idle" game. Nothing to make it faster while playing active or with an autoclicker. This is what "idle" is supposed to be. Just something you can keep running on the side and even when you are off!
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I feel like the jump from 100 to 200 to 300 is a lot for achievements and % boosts, i feel like goals would be much easier to achieve if the % boosts were reduced but were slightly easier to get, like 150 then 200, instead of 200, and the boost is only like, 30% or 25% or something
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Takes the basics of cookie clicker and applies it successfully in an easy-to-understand that actually has more of a realistic goal than just clicking cookies. Wishing there was some additional "twist" to give it a bit more toward the end game other than a prestige system. 4/5.
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Unity is what allows this game to do so many calculations without experiencing lag. Unity is meant for EVERYTHING. In EVERY occasion. Who are any of you to try and insult this title for using a game platform specifically designed for ANY And EVERY game to be capable of being created on it?
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Doublepost just so I can share: Lemonstand-OilRig 423, 258, 201, 200, 200, 201, 202, 201, 210, 234 - Last Money (since no managers): 48,488,084.84 - Last Angel Investor offering: 48.
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Now i know why these shops give so much money, and how we can 3x the profits. look at car wash manager, its clearly a reference to some famous drug manufacturer.
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Well, I now have over a million angel investors. Strange angels feeding the ever hungry beast called capitalism. After my last reset I got to 200 everything, every upgrade, but no manager (really sucky to try to get 300 everything without managers). So basically when I quit now Capitalism (in my little world) is time-stopped. This really should not have been a unity-player game. Had higher expectations when I first clicked it.
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My 301th lemonade stand will cost $2,613,324,421. Enough to make lemonade with a close to extinction lemon tree lemons!
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Just a message for the developer.. I think the offline mode is clearly bugged, I keep playing it without being offline but, if I leave the page and come back imediatly, i come back with a bunch load of money.
So, I think that the offline mode is running even tho I'm online, I just received 2200 free angels here just by going offline and coming back imediatly (had 1.050 before), and I really don't like it since it'll make my fun on the game end up faster.
TL;DR -> OFFLINE MODE BUGGED
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The algorithms used for this game can be improved. I don't think it is normal for a game to take a few minute to calculate the amount of money after I stopped playing this game for say a month or so. It's almost impossible to play the game once you have stopped for 3~4 months.