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With the latest update, I no longer really know what "Quest Number" my locations are, so it's harder to know exactly where my Quest-related cards are going to.
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Why does the little tutorial say that the Adventure quests give more gold than the Battle ones? It looks like all the battle ones give more xp and more gold than Adventure. So is there really any point in doing the Adventure quests?
That really needs to be updated, apologies (it's pretty old text by this point). Adventure quests are the SAFE bet. You won't get defeated in them, but that also means the rewards are lower. They're a good thing to use to give your guildians a breather (and especially if you have a cleric, it gives a pausing point to heal up before moving onto more battle quests.)
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started the game, began with 5k
dialoge happened and got stuck now I got 5.6mil from the daily thing and well everythings stuck
can't use anything and cant do anything next to have the basics
Any chance you could explain how you're stuck? And what happened to make you stuck before? I was kind of hoping we would have caught all the edge cases on that tutorial. If I know what step you're at I might be able to help.
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I've rated your game 5 stars in an attempt to balance out daemonblackheart's heartless 1-star rating. Thanks for making an awesome game, and please don't be discouraged from doing more than one if you must. It can be tough to work with restrictions that Kong puts on devs, so I understand.
We've got an issue where some people are getting a couple cards that won't upgrade for them. We have a good idea on why it's happening, but are still working on actually fixing it. It was hard to track down since everyone has a different card that goes wrong. Sorry about that! But we're hoping to fix that later this week (fingers crossed).
The Store Epic has a third card drop in it that's a guaranteed epic card, and the Epic chest only has 2 cards drop with a very good chance at an epic card.
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Although Unity works perfectly for me on Chrome for most unity game, I sugest all those that are having problems, as long as you're on a 64bits machine, to SERIOUSLY consider "WaterFox". It's a mozilla 64bits project, that's much more flexible than firefox 64, AND retro compatible, AND discharged of all junk and whitelist nonsense -> www.waterfoxproject.org
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There is now officially no possible way for me to play this game, because unity is now unplayable on Google Chrome, Microsoft Edge, Firefox, AND APPARENTLY INTERNET EXPLORER! I can't get safari on my laptop, because it's not compatible... so... That means that Unity has actually managed to make itself an apple-exclusive product. -_- congrats
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defeated both bosses on the 2nd island and never got a key for the third, either the game is very buggy or it is only playable to the 2nd island, either way, avoid this game for a while until the programmer gets their act together...1/5
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The prices on things over 10 mil need to be adjusted. Right now I can upgrade a place from level 1 to 2 for 2.05 billion but the reward only goes from 30500 to 32000.
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so many new plots require other plots to be a certain upgrade, but when you get to big islands, it would be nice to have plot numbers, so when it says plot 14 has to be level 20, i don't have to count, i could see the 14 in front of the description or when i hover, thanks
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I played briefly for about 20 minutes or so, and then i left the game to idle and now every time i try to load the game i get a message "Kongregate API not available"??
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BUG: Whiteburn says beat boss in Ashfield quest 16 to unlock. That boss was beat and Whiteburn remains locked, even after refresh.
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got to island 2 and put both my guildians on first spawn point max upgraded them, now i find another spawn point but i need to use one of my other guardians. so i eject him to move him and now he isn't upgraded and i lost all that money. need to either fix that or add a hard reset option to i can start over and not lose all that money.
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Congratz on publishing today, henceby releasing to the public. The best of luck to the Hippo team, and here goes my 5 stars hoping to push you to front page.
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Quick suggestion: Is it possible to add a "Ready to upgrade" filter in one of the two drop down menus? Having to manually find every card ready to upgrade, although feasible for heroes, becomes rather tedious with quest/island cards.
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Thanks for the hot fix Hippo! The full menu in filter list is a good call, and bravo on bringing back the text field search, so useful in the previous iteration. Still having issues with Island XP cards not gaining stat points on upgrade, and still have 1 silly card refusing to upgrade (namely the Rare Quest 21 XP). Otherwise, good job so far on this fine new card system, which imho should just replace the forge all together.
There are still a few edgecases with a few cards, sadly. We're still trying to figure out why they're happening, but we don't have a strong lead yet. Sometimes rebooting the game will fix it, though. Apologies! It's not the same card for everyone, it'll just be a random card for each person effected. I hope that'll get smoothed out sometime soon. And the XP cards should be fixed now! I swear I did that yesterday but I guess not. Thanks!
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HOTFIX!
- Fixed an issue where you wouldn't be able to upgrade a card when you got it for the first time from treasure chests unless you rebooted the game.
- Added a text field search bar to the card inventory.
- Fixed an issue where you wouldn't properly upgrade a card if it was equipped somewhere different than your current category.
- Faster scrolling in inventory list.
- Full menu shown in drop-down filter lists, no scrolling required.
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Forgot to add the patch notes to the forum, so feel free to check that out if you want to peruse the details. There're definitely some server issues which are leading to upgrades not connecting and/or needing retries, but we're looking into what we can do to help stuff like that!
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any chance on getting an "upgrade all" button for the quest cards? doing them individually is time consuming and annoying. also, I'm really enjoying the new upgrade system
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i guess i should specify: trying to upgrade an equipped quest card from the list on the right crashes the game. doing it on the specific island where it is equipped does not.
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for some of the cards you need more than the required amount to upgrade for some you don't. also, trying to upgrade an equipped quest card crashes the game.
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Oh, and a final word to say that generally, this new card upgrade system sure looks great, definitely better in the long run than the previous one. So good job there.
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Secondly, with the old system, I could type in the search box "Quest X" and have all cards relative to that specific quest number. Would be nice to have that option worked into the new system, allowing the player for example to see all upgrades for, say, quest number 12. This could be implemented by adding, into the second scroll menu (None, common, uncommon,.... legendary), quest numbers (Quest 1, quest 2.....).
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Ok, a bit more feedback on the new card system, in two posts. First, sometimes the card ugrade "hangs" after clicking the upgrade button, apparently the game waiting for the card transformation to launch, without this happening. While it is still possible to upgrade another card, that card that "hanged" isn't upgradable. A refresh seems to work around this.
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For quest booster cards, the "All Battle XP" and "All Adventure XP" cards do not gain bonus stats when levelled. The "All Battle Gold" and "All Adventure Gold" do however. Is this intended ?