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Ok, I'm hooked. I also love the sandboxness of this sandbox game, so I'll rate it 5/5. But spending 25% of the screen on a crocodile that does NOTHING other than informing you that a new day has come, which at the same time is a non variable constant...
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did anyone figure out how to get the herb guide to work ? I put it on a my team and it keeps saying they are dumb enough to use it
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I too think there should be some easier way of sending out quests - it gets tedious when you have to repeat one quest a few times in order to get specific resources :)
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I think, it is the most inconvenient and senseless management game I have seen in my life. And I have played about 1-2 hundreds.
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The 1st one was WAY easier at the start considering you start out with resources instead of just silver and gold. Also, so far i have noticed that the missions are far less detailed then in the first.
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it would be awesome if you could hire people to work in the buildings to make them more productive plus that would fix the foundrys iron depletion problem thumbs up if you agree
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Please remove the "Idle" tag from this game. This is -not- an "idle" game due to the event pop-ups that halt game progress until acknowledged. An idle game is one you can leave running while you do other things, and you cannot do that with this game - a serious problem considering how long it takes to gather resources. Good game otherwise ^.^ 4/5
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great game! unfortunately, it get's old after a couple days.
to reiterate some of the previous points, questing is a hassle, the foundry uses up more iron than one can produce, and the game shouldn't pause when an even happens. it's an idle, it shouldn't have a pause that you can't disable. 3/5
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Copied and pasted silloe's spell list. Found revive by accident (it was actually my first spell, too).
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Earth + Ruby = Golem Thunder + Garnet = lightning bolt Force + Citrine = enchanted weps death + citrine = black bone swords Nature/force/earth + ruby = racoon companions Nature/force/earth/air + sapphire = night vision Fire/force + ruby = firebolt air/nature + amethyst = healing aura ice/force + aquamarine = icebolt fire/earth/force + citrine = boulder smash death/air + garnet = blood boil death/nature/earth + garnet= health boost fire/air/earth/thunder/force + auquamarine = magical bolts Nature/Earth + Garnet = enriched soil
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Revive: Fire/Air/Thunder/Nature + Amethyst
You get mushrooms and pearls by doing particular quests. That's the only way (I think) to get them. You also get rewarded gems for some quests, too.
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How do you get mushrooms? I don't see any facility that makes them and there isn't any way to buy them, so how do you get them?
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over 20 clicks to send out a questing party is a little excessive. Also, I can't seem to find a way to get more than 2 mushrooms per quest.
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I played this game so far and concluded:
first, buy 1 wood using silver in trade good and use it to build woodcutter. let the wood accumulate to 50, build a copper mine. trade silver for 5 iron to build stone mine,by now you should have wood,stone,silver,gold. from here you should be able to plan what building to build next using silver to trade for required good and build whatever resources producing building.
tips: 1. build industry building first, but at the same time build silver producing building because a lot of silver can be used to trade if you are unwilling to wait for resources to accumulate.
2. random event such as unrest and population loss are insignificant, it won't affect much on economy. in fact, building civilian building lower bad event not to mention military such as tower.
please like to keep this alive...
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i really hate it when you leave it to idle for a couple hours and you come back and it says that there has been an event so you haven't been collecting resources for an hour -_-
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For those of you failing quests... it says that you'll need archers above level 7... You don't take archers, you fail.
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The game is fun. I gave it 4 stars. I've seen posts here and elsewhere listing the flaws and they are all pretty accurate. The #1 issue is the game is way too slow. I'm sorry but I'm not going to sit here with my thumb up my butt waiting for 1000's of resources to accumlate 1-8 at a time! I've seen mention of the supposed bug regarding the +5 gold for the casino. Instead of getting 5 gold, you get 20 copper. That definitely needs to be fixed.
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Yep, if you buy 2 gold and 19 silver, you get 1 gold for 1 silver. Or if you buy 1 gold and 19 silver, you get 9 silver for free. Also needs better troop-selecting (with items and heroes, as others said before me), fewer mouse-lags, non-diminishing iron, more mushroom, more recipes, better quest descriptions and logs (I really like them already, BUT.)
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terrible unblanced , i have more than 80 succubi and more than 50 sackman plus dozen of archers and still they failed a 75-85 mission. I would have rated this higher i gave it 5 stars and then 3 cause no matter how strong your army is , you will always fail.
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at GDITrooer:In the instructions, in TIPS, it says that any level 4 or higher almost always needs archers of some kind
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Here is what seem to be a full list of spells: Rank-1 Spells:
Earth + Ruby = Stone Golem
Death + Citrine = Black Bone Swords
Force + Citrine = Enchanted Swords
Thunder + Garnet = Lightning Bolts
Rank-2 Spells:
Fire + Force + Ruby = Fire Bolts
Ice + Force + Aquamarine = Ice Bolts
Air + Death + Garnet = Blood Boil Aura
Air + Nature + Amethyst = Healing Aura
Earth + Nature + Garnet = Enriched Soil
Rank-3 Spells:
Fire + Earth + Force + Citrine = Boulder Smash
Earth + Force + Nature + Ruby = Racoon Companions
Rank-4 Spells:
Earth + Death + Nature + Garnet = Health Boost
Fire + Air + Thunder + Nature + Amethyst = Revive
Air + Earth + Force + Nature + Sapphire = Night Vision
Rank-5 Spells:
Fire + Air + Earth + Thunder + Force + Aquamarine = Magical Bolts
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